Files
Client/Tools/SoundLib/SoundObj_None.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

39 lines
1.1 KiB
C++

#ifndef _SoundObj_None_H_
#define _SoundObj_None_H_
#include "SoundObject.h"
/////////////////////////////////////////////////////////////////////////////////////////
//
class CSoundObj_None : public ISoundObject
{
public:
void Destroy() {}
int Play( bool bLoop ) { return 0; }
void Play( DWORD dwIndex, bool bLoop ) {}
void Stop( unsigned ) {}
void StopAll() {}
void Reset( unsigned ) {}
void ResetAll() {}
HANDLE GetEventNotify() { return 0; }
void HandleNotification() {}
bool IsAllPlaying() { return false; }
bool IsAllFree() { return true; }
bool IsPlaying( unsigned ) { return false; }
DWORD GetMemoryUse() { return 0; }
bool IsSameFile( const char * ) { return false; }
const char * GetFilename() { return 0; }
eSndObjType GetType() { return SNDOBJTYPE_SOUNDOBJNONE; }
void SetPosition( DWORD dwIndex, D3DVALUE x, D3DVALUE y, D3DVALUE z ) {}
void SetDistance( DWORD dwIndex, D3DVALUE minDistance, D3DVALUE maxDistance ) {}
};
/////////////////////////////////////////////////////////////////////////////////////////
#endif