Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// $Workfile: ZipAbstractFile.h $
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// $Archive: /ZipArchive/ZipAbstractFile.h $
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// $Date: 21-01-04 19:01 $ $Author: Tadeusz Dracz $
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////////////////////////////////////////////////////////////////////////////////
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// This source file is part of the ZipArchive library source distribution and
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// is Copyright 2000-2004 by Tadeusz Dracz (http://www.artpol-software.com/)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// For the licensing details see the file License.txt
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////////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_ZIPABSTRACTFILE_H__46F247DE_21A6_4D12_AF64_B5A6B3CF4D57__INCLUDED_)
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#define AFX_ZIPABSTRACTFILE_H__46F247DE_21A6_4D12_AF64_B5A6B3CF4D57__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ZipExport.h"
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#include "ZipString.h"
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class ZIP_API CZipAbstractFile
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{
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public:
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enum { begin = SEEK_SET, // 0
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current = SEEK_CUR, // 1
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end = SEEK_END // 2
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};
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CZipAbstractFile(){}
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virtual bool Open(LPCTSTR , UINT , bool ){return true;}
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virtual void Close() = 0;
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virtual void Flush() = 0;
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virtual ZIP_ULONGLONG GetPosition() const = 0;
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virtual ZIP_ULONGLONG Seek(ZIP_LONGLONG lOff, int nFrom) = 0;
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virtual ZIP_ULONGLONG GetLength() const = 0;
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virtual void SetLength(ZIP_ULONGLONG nNewLen) = 0;
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virtual ZIP_ULONGLONG SeekToBegin(){return Seek(0, begin);}
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virtual ZIP_ULONGLONG SeekToEnd(){return Seek(0, end);}
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virtual CZipString GetFilePath() const = 0;
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virtual UINT Read(void *lpBuf, UINT nCount) = 0;
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virtual void Write(const void* lpBuf, UINT nCount) = 0;
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virtual bool IsClosed() const = 0;
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virtual ~CZipAbstractFile(){};
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};
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#endif // !defined(AFX_ZIPABSTRACTFILE_H__46F247DE_21A6_4D12_AF64_B5A6B3CF4D57__INCLUDED_)
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