Files
Client/Tools/ZipArchive/Include/ZipAutoBuffer.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

80 lines
2.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// $Workfile: ZipAutoBuffer.h $
// $Archive: /ZipArchive/ZipAutoBuffer.h $
// $Date: 21-01-04 19:01 $ $Author: Tadeusz Dracz $
////////////////////////////////////////////////////////////////////////////////
// This source file is part of the ZipArchive library source distribution and
// is Copyright 2000-2004 by Tadeusz Dracz (http://www.artpol-software.com/)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// For the licensing details see the file License.txt
////////////////////////////////////////////////////////////////////////////////
/**
* \file ZipAutoBuffer.h
* Interface for the CZipAutoBuffer class.
*
*/
#if !defined(AFX_ZIPAUTOBUFFER_H__DEC28C20_83FE_11D3_B7C3_EDEC47A8A86C__INCLUDED_)
#define AFX_ZIPAUTOBUFFER_H__DEC28C20_83FE_11D3_B7C3_EDEC47A8A86C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ZipExport.h"
/**
A smart buffer freeing its contents on destruction.
*/
class ZIP_API CZipAutoBuffer
{
public:
operator char*()
{
return m_pBuffer;
}
#ifndef __BORLANDC__
operator const char*() const // Borland seems to have problems with this
{
return m_pBuffer;
}
#endif
// may produce ambiguity on some compilers
// operator const char*() const
// {
// return m_pBuffer;
// }
const char* GetBuffer() const {return m_pBuffer;}
char* Allocate(DWORD iSize, bool bZeroMemory = false);
void Release();
DWORD GetSize() const
{
return m_iSize;
}
bool IsAllocated() const
{
return (m_pBuffer != NULL);
}
CZipAutoBuffer(DWORD iSize, bool bZeroMemory = false);
CZipAutoBuffer();
CZipAutoBuffer(const CZipAutoBuffer& buffer);
virtual ~CZipAutoBuffer();
CZipAutoBuffer& operator=(const CZipAutoBuffer& buffer);
protected:
char* m_pBuffer;
DWORD m_iSize;
};
#endif // !defined(AFX_ZIPAUTOBUFFER_H__DEC28C20_83FE_11D3_B7C3_EDEC47A8A86C__INCLUDED_)