Files
Client/GameTools/EffectEditor/CusEdit.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

68 lines
1.6 KiB
C++

#if !defined(AFX_CUSEDIT_H__CD4D8BC1_C9B7_4CA0_A75C_D61D9C79F29F__INCLUDED_)
#define AFX_CUSEDIT_H__CD4D8BC1_C9B7_4CA0_A75C_D61D9C79F29F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CusEdit.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CCusEdit window
class CCusEdit : public CEdit
{
// Construction
public:
CCusEdit();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCusEdit)
//}}AFX_VIRTUAL
// Implementation
public:
void SetValue(unsigned long dwValue);
void SetValue(unsigned char cValue);
void SetValue(float fValue);
void DisableBkColor(void);
void SetBkColor(COLORREF BkABGR = 0x00FFFFFF, COLORREF TextABGR = 0x00000000);
virtual ~CCusEdit();
operator float(void) const;
operator unsigned char(void) const;
operator unsigned long(void) const;
operator const char *(void) const;
void operator=(float const &rhs);
void operator=(unsigned char const &rhs);
// Generated message map functions
protected:
COLORREF m_TextABGR;
BOOL m_bEnableBkColor;
COLORREF m_BkABGR;
HBRUSH m_br;
//{{AFX_MSG(CCusEdit)
afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnKillFocus(CWnd* pNewWnd);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CUSEDIT_H__CD4D8BC1_C9B7_4CA0_A75C_D61D9C79F29F__INCLUDED_)