Files
Client/Server/ToolProject/AuthHan/AuthHanDlg.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

79 lines
1.8 KiB
C++

// AuthHanDlg.h : header file
//
#if !defined(AFX_AUTHHANDLG_H__D956BA36_044B_41F8_8C63_71ACF469DA91__INCLUDED_)
#define AFX_AUTHHANDLG_H__D956BA36_044B_41F8_8C63_71ACF469DA91__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <RylServerLibrary/DB/DBComponent.h>
/////////////////////////////////////////////////////////////////////////////
// CAuthHanDlg dialog
class CAuthHanDlg : public CDialog
{
// Construction
public:
CAuthHanDlg(CWnd* pParent = NULL); // standard constructor
void AuthUserHangame(void);
// Dialog Data
//{{AFX_DATA(CAuthHanDlg)
enum { IDD = IDD_AUTHHAN_DIALOG };
CString m_Log;
CString m_Account;
CString m_Password;
CString m_ID;
CString m_T1;
CString m_T2;
CString m_UID_IN;
CString m_Account_Out;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAuthHanDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
public:
// Generated message map functions
//{{AFX_MSG(CAuthHanDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnConnect();
afx_msg void OnAuth();
afx_msg void OnUpdate();
afx_msg void OnFind();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
afx_msg void OnBnClickedReg();
afx_msg void OnBnClickedFindUidList();
afx_msg void OnBnClickedFindAccountList();
private:
CString m_AccountIn;
BOOL m_bBattleRylAuth;
CString m_szMD5Password;
CString m_szMD5HashValue;
afx_msg void OnBnClickedMd5Convert();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AUTHHANDLG_H__D956BA36_044B_41F8_8C63_71ACF469DA91__INCLUDED_)