Commit Graph

21 Commits

Author SHA1 Message Date
backuppc
5378f702e7 refactor: ProgressLogForm 디자이너 파일 생성
주요 변경사항:
- ProgressLogForm.Designer.cs 생성
- VS에서 레이아웃 편집 가능하도록 개선
- 고정 컨트롤을 디자이너 파일로 이동
- ProgressLogForm.cs 간소화

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 09:44:50 +09:00
backuppc
34a804e538 fix: 노드 삭제 시 고아 연결 정리 기능 추가
주요 변경사항:
- CleanupOrphanConnections() 함수 추가
- 저장 시 고아 연결 자동 정리
- 로드 시 고아 연결 자동 제거
- 경로 예측에서 삭제된 노드 연결 사용 방지

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 09:43:04 +09:00
backuppc
3f6db7113f fix: 맵 에디터 연결 버그 수정 및 기능 개선
주요 변경사항:
- ConnectedMapNodes 속성 추가로 런타임 객체 참조 지원
- 이미지 에디터 UI 개선 (ImageEditorCanvas 추가)
- 연결 생성 버그 수정: 양방향 연결 생성
- 연결 삭제 버그 수정: 양방향 모두 제거
- CleanupDuplicateConnections 비활성화 (단방향 변환 버그)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 09:34:10 +09:00
backuppc
0b59479d34 feat: Add comprehensive path prediction test with ProgressLogForm
- Add ProgressLogForm.cs for test result logging with ListView
- Implement real UI workflow simulation in path prediction test
- Test all connected node pairs to all docking targets
- Support CSV export for test results
- Keep List<string> ConnectedNodes structure (reverted List<MapNode> changes)
- Display RFID values in log for better readability

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-29 14:14:33 +09:00
backuppc
24a14fbd48 .. 2025-10-28 17:33:49 +09:00
backuppc
e8b9fceb88 fix: Prevent returning to previous node when direction is maintained
방향 유지 시 이전 노드로 되돌아가는 문제 수정

- 방향 유지(prevDirection == direction): 이전 노드 제외
- 방향 전환(prevDirection != direction): 모든 연결 노드 허용 (U-turn 가능)

수정 파일: DirectionalHelper.cs:61-73

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 17:32:59 +09:00
backuppc
859a84cd22 경로예측로직 수정 중 2025-10-28 11:46:17 +09:00
backuppc
4a50b4064d feat: Strengthen magnet direction weighting in path prediction
마그넷 방향(Straight/Left/Right) 가중치 강화:
- Straight 보너스: 0.3 → 0.5
- 올바른 회전 보너스: 0.25 → 1.0
- 잘못된 회전 페널티: 0.2 → 0.8

이를 통해 GetNextNodeByDirection에서 마그넷 방향이 주요 결정 요소로 작동.
실제 경로 예측 정확도 개선 (Left 마그넷 방향 테스트: 100% 일치).

## 발견된 이슈 (다음 세션)
- 기본 내적(dot product) 차이가 큰 경우 (>1.0) 마그넷 보너스(+1.0)로 극복 못함
- 경로 계산 결과는 올바르지만, 검증 단계에서 다르게 평가되는 경우 존재
- 예: N022→N004→N011 경로, 마그넷 Right일 때
  - 경로 생성: N011 선택 (내적 -0.1275, 마그넷 Right 일치)
  - 검증 예측: N031 선택 (내적 0.9646, 마그넷 Right 일치)
  - 원인: 내적 차이(1.0921) > 마그넷 보너스 효과(1.0)

🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-27 17:36:29 +09:00
backuppc
177309c5c9 feat: Add comprehensive debug logging to path validation functions
- Added detailed debug output to GetNextNodeByDirection() with:
  - Initial node information (positions, movement vectors)
  - All candidate nodes evaluation with step-by-step scoring
  - Score calculations: base score → motor direction → magnet direction
  - Final selection with best score

- Added detailed debug output to ValidateDockingDirection() with:
  - Path validation stage information
  - Expected vs actual next node comparison
  - Movement vector analysis for mismatch debugging
  - Success/failure status for each path segment

Debug output includes:
- Node IDs, RFIDs, positions, and vectors
- Normalized vectors and dot products
- Score progression through each bonus/penalty application
- Direction consistency analysis
- Final scoring results with selection indicators

This enables detailed tracing of path prediction and validation issues.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-27 17:13:04 +09:00
backuppc
f4ec63330a feat: Add magnet direction support to GetNextNodeByDirection function
- Added MagnetDirection parameter to GetNextNodeByDirection() function in DirectionalHelper
- Implemented ApplyMagnetDirectionBonus() helper method using vector cross product for turn direction detection
- Straight magnet direction: +0.3f bonus for consistent forward direction
- Left/Right magnet direction: +0.25f bonus for correct turn, -0.2f penalty for wrong turn direction
- Updated DockingValidator to pass actual magnet direction from DetailedPath
- Updated AGVPathfinder calls to use MagnetDirection.Straight as default during path planning phase
- Includes debug output for scoring decisions with magnet direction analysis

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-27 16:55:13 +09:00
backuppc
735b7dccec refactor: Convert AGVPathResult.Path from List<string> to List<MapNode>
## Summary
- Changed Path property type from List<string> to List<MapNode> for better type safety
- Eliminated O(n) node lookups throughout pathfinding system
- Added DirectionalHelper with motor direction consistency bonus/penalty
- Updated all path processing to work with MapNode objects directly

## Files Modified
- AGVPathResult.cs: Path property and CreateSuccess() method signature
- AStarPathfinder.cs: Path generation and node lookup optimization
- AGVPathfinder.cs: Path processing with MapNode objects
- DirectionChangePlanner.cs: Direction change planning with MapNode paths
- DockingValidator.cs: Docking validation with direct node access
- UnifiedAGVCanvas.Events.cs: Path visualization with MapNode iteration
- UnifiedAGVCanvas.cs: Destination node access
- VirtualAGV.cs: Path conversion to string IDs for storage
- DirectionalHelper.cs: Enhanced with motor direction awareness
- NodeMotorInfo.cs: Updated for new path structure

## Benefits
- Performance: Eliminated O(n) lookup searches
- Type Safety: Compile-time checking for node properties
- Code Quality: Direct property access instead of repeated lookups
- Maintainability: Single source of truth for node data

## Build Status
 AGVNavigationCore: Build successful (0 errors, 2 warnings)

🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-27 16:46:13 +09:00
backuppc
dbf81bfc60 .. 2025-10-27 12:00:59 +09:00
backuppc
1d65531b11 feat: Add next node direction detection and path visualization improvements
Path Direction Detection (AGVPathfinder.cs):
- Added GetNextNodeByDirection() method to determine next node based on Forward/Backward direction
- Implements vector-based angle calculation for intelligent node selection
- Forward: selects node in continuous direction
- Backward: selects node in opposite direction
- Validates if selected direction matches path requirements

Logic additions at line 150-167:
- Detects next node for Forward and Backward directions
- Checks if backward movement aligns with path's next node
- Returns path with appropriate motor direction (ReverseDirection when applicable)

Improved Path Visualization (UnifiedAGVCanvas.Events.cs):
- Refined equilateral triangle arrows (8 pixels, symmetric)
- 50% transparency for purple path lines with 2x thickness
- Bidirectional path detection (darker color for repeated segments)
- Better visual distinction for calculated paths

Technical Details:
- Added System.Drawing using statement for PointF operations
- Added DirectionalPathfinder initialization
- Vector normalization for angle-based decisions
- Dot product calculation for direction similarity scoring

Result: AGV can now intelligently select next node based on current movement direction and validate path feasibility

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-24 17:38:03 +09:00
backuppc
a6c4a967ad feat: Improve path preview visualization in UnifiedAGVCanvas
Enhanced path drawing with better visibility:

1. Arrow improvements:
   - Changed from line-based arrows to filled triangle shapes
   - Increased arrow size by 1.5x for better visibility
   - Added polygon fill with outline for clearer identification

2. Path line improvements:
   - Added 50% transparency to purple path color (Alpha: 128)
   - Increased line thickness by 2x (from 4 to 8 pixels)
   - Improved visual contrast and clarity

3. Bidirectional path detection:
   - Detect routes that traverse the same segment multiple times
   - Display bidirectional paths with higher opacity (darker color, Alpha: 200)
   - Visual distinction helps identify round-trip routes

Changes in UnifiedAGVCanvas.Events.cs:
- Modified DrawDirectionArrow() to use FillPolygon instead of DrawLine
- Enhanced DrawPath() with transparency, thickness, and bidirectional detection
- Added System.Collections.Generic using statement

Result: Much better visual identification of calculated paths in HMI

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-24 15:56:49 +09:00
backuppc
402f155a99 refactor: Remove unused functions and fields from pathfinding and models
Removed from AGVPathfinder.cs:
- ConvertToDetailedPath() - unused private method
- CalculatePathDistance() - unused private method
- ValidatePath() - unused public method
- ValidatePhysicalConstraints() - only called by ValidatePath (now removed)
- OptimizePath() - unused public method (TODO placeholder only)
- GetPathSummary() - unused public method (debug helper)

Kept essential methods:
- FindNearestJunction() - used by FindPath_test
- FindNearestJunctionOnPath() - used by FindPath_test
- MakeDetailData() - used by FindPath_test
- MakeMagnetDirection() - used by FindPath_test

Removed from VirtualAGV.cs:
- _targetId field - never used
- _currentId field - never used
- _rotationSpeed field - never used (read-only, no references)

Removed from UnifiedAGVCanvas.cs:
- AGVSelected event - unused
- AGVStateChanged event - unused

Result: Cleaner codebase, reduced technical debt, easier maintenance

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-24 15:49:34 +09:00
backuppc
d932b8d332 fix: Add motor direction parameter to magnet direction calculation in pathfinding
- Fixed critical issue in ConvertToDetailedPath where motor direction was not passed to GetRequiredMagnetDirection
- Motor direction is essential for backward movement as Left/Right directions must be inverted
- Modified AGVPathfinder.cs line 280 to pass currentDirection parameter
- Ensures backward motor direction properly inverts magnet sensor directions

feat: Add waypoint support to pathfinding system

- Added FindPath overload with params string[] waypointNodeIds in AStarPathfinder
- Supports sequential traversal through multiple intermediate nodes
- Validates waypoints and prevents duplicates in sequence
- Returns combined path result with aggregated metrics

feat: Implement path result merging with DetailedPath preservation

- Added CombineResults method in AStarPathfinder for intelligent path merging
- Automatically deduplicates nodes when last of previous path equals first of current
- Preserves DetailedPath information including motor and magnet directions
- Essential for multi-segment path operations

feat: Integrate magnet direction with motor direction awareness

- Modified JunctionAnalyzer.GetRequiredMagnetDirection to accept AgvDirection parameter
- Inverts Left/Right magnet directions when moving Backward
- Properly handles motor direction context throughout pathfinding

feat: Add automatic start node selection in simulator

- Added SetStartNodeToCombo method to SimulatorForm
- Automatically selects start node combo box when AGV position is set via RFID
- Improves UI usability and workflow efficiency

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-24 15:46:16 +09:00
backuppc
3ddecf63ed fix: Correct background grid rendering at high zoom levels
- Fix grid line coordinate transformation (world to screen)
- Properly align grid with zoom and pan transformations
- Calculate grid start position at GRID_SIZE multiples
- Draw grid lines across entire visible canvas area
- Ensure grid lines render completely regardless of zoom level
- Grid now displays consistently at all zoom magnifications

Fixes: Grid no longer disappears or renders incompletely when zoomed in

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-23 10:12:04 +09:00
backuppc
8ecbd3cd74 feat: Add middle mouse button panning support
- Support middle mouse button (wheel) for map panning alongside left button
- Middle button drag always enables panning regardless of edit mode
- Change cursor to hand icon during middle button panning for clarity
- Left button panning remains unchanged (mode-dependent behavior preserved)

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-23 10:10:51 +09:00
backuppc
fcf5a469c7 fix: Correct mouse-centered wheel zoom functionality
- Fix ScreenToWorld coordinate transformation bug in wheel event
- Implement proper mouse cursor-centered zoom calculation
- Calculate world coordinates before zoom and maintain them after zoom
- Adjust pan offset to keep mouse cursor pointing at same world position
- Remove matrix-based transformation that was causing coordinate issues

Fixes: Wheel zoom now correctly centers on mouse cursor position and no longer causes erratic panning

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-23 10:08:59 +09:00
backuppc
acdef44766 feat: Add AGVLogic solution file for unified project management
- Create AGVLogic.sln containing 3 projects:
  * AGVMapEditor (Map editor application)
  * AGVNavigationCore (Pathfinding library)
  * AGVSimulator (AGV simulator application)
- Project dependencies properly configured
- Support for Debug/Release and AnyCPU platform configurations

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-23 10:02:09 +09:00
backuppc
dbaf647d4e refactor: Move AGV development projects to separate AGVLogic folder
- Reorganized AGVMapEditor, AGVNavigationCore, AGVSimulator into AGVLogic folder
- Removed deleted project files from root folder tracking
- Updated CLAUDE.md with AGVLogic-specific development guidelines
- Clean separation of independent project development from main codebase
- Projects now ready for independent development and future integration

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-23 10:00:40 +09:00