Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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../../Executable/Debug\RylGameServer.ilk
../../Executable/Debug\RylGameServer.pdb
C:\PROJECT\TRUNK\SERVER\EXECUTABLE\DEBUG\RYLGAMESERVER.EXE
C:\project\trunk\Server\Executable\Debug\RylGameServer.exp
C:\PROJECT\TRUNK\SERVER\EXECUTABLE\DEBUG\RYLGAMESERVER.ILK
C:\project\trunk\Server\Executable\Debug\RylGameServer.lib
C:\PROJECT\TRUNK\SERVER\EXECUTABLE\DEBUG\RYLGAMESERVER.PDB
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\AUTOBALANCECOMMAND.OBJ
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\cl.command.1.tlog
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\CL.read.1.tlog
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\CL.write.1.tlog
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DROPITEMCOMMAND.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DROPITEMLISTCOMMAND.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DUMMYCHARACTERS.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\FIELDSERVERCLIENTDISPATCH.OBJ
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\link.command.1.tlog
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\link.read.1.tlog
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\link.write.1.tlog
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\link-cvtres.read.1.tlog
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\link-cvtres.write.1.tlog
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\LOTTERYEVENTCOMMAND.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\MANAGEGAMEOBJECT.OBJ
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\mt.command.1.tlog
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\mt.read.1.tlog
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\mt.write.1.tlog
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\NOTIFYCOMMAND.OBJ
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\rc.command.1.tlog
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\rc.read.1.tlog
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\rc.write.1.tlog
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\ResolveAssemblyReference.cache
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.EXE.EMBED.MANIFEST
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.EXE.EMBED.MANIFEST.RES
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.EXE.INTERMEDIATE.MANIFEST
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.RES
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\RylGameServer.write.1.tlog
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\RylGameServer_manifest.rc
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERCOMMANDS.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERMAIN.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERMAINLOOP.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERWINDOW.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\SENDGAMESERVERPACKET.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\STDAFX.OBJ
C:\project\trunk\Server\Intermediate\RylGameServer\Debug\vc100.idb
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\VC100.PDB
C:\project\trunk\Server\RylServerProject\RylGameServer\../../Executable/Debug\RylGameServer.exe

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
</assembly>

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<?xml version='1.0' encoding='UTF-8' standalone='yes'?>
<assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'>
</assembly>

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#v4.0:v100:false
Debug|Win32|C:\project\trunk\Server\RylServerProject\|

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Build started 28.12.2011 16:12:41.
1>Project "C:\project\trunk\Server\RylServerProject\RylGameServer\RylGameServer.vcxproj" on node 2 (rebuild target(s)).
1>_PrepareForClean:
Deleting file "../../Intermediate/RylGameServer/Debug\RylGameServer.lastbuildstate".
InitializeBuildStatus:
Creating "../../Intermediate/RylGameServer/Debug\RylGameServer.unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /I../ /I./ /I../BaseLibrary /I../RylServerLibrary /I../RylGameLibrary /I../MemoryManager /I../NFAuthClient /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _DEBUG /D _WINDOWS /D NO_GAMEGUARD /D WIN32 /D _DEBUG /D _LIB /D _WINDOWS /D _USE_32BIT_TIME_T /D _MBCS /Gm /EHsc /RTC1 /MDd /GS- /fp:precise /Zc:wchar_t /Zc:forScope /Fo"../../Intermediate/RylGameServer/Debug\\" /Fd"../../Intermediate/RylGameServer/Debug\vc100.pdb" /Gd /TP /wd4996 /wd4819 /wd4482 /analyze- /errorReport:prompt ManageGameObject.cpp RylGameServer.cpp RylGameServerCommands.cpp RylGameServerMain.cpp RylGameServerMainLoop.cpp RylGameServerWindow.cpp stdafx.cpp Network\Dispatch\GameClient\FieldServerClientDispatch.cpp Network\Dispatch\GameClient\SendGameServerPacket.cpp Commands\AutoBalanceCommand.cpp Commands\DropItemCommand.cpp Commands\DropItemListCommand.cpp Commands\DummyCharacters.cpp Commands\LotteryEventCommand.cpp Commands\NotifyCommand.cpp
NotifyCommand.cpp
LotteryEventCommand.cpp
DummyCharacters.cpp
DropItemListCommand.cpp
DropItemCommand.cpp
AutoBalanceCommand.cpp
SendGameServerPacket.cpp
FieldServerClientDispatch.cpp
stdafx.cpp
RylGameServerWindow.cpp
RylGameServerMainLoop.cpp
RylGameServerMain.cpp
RylGameServerCommands.cpp
RylGameServer.cpp
ManageGameObject.cpp
Generating Code...
ResourceCompile:
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\rc.exe /l"0x0409" /nologo /fo"../../Intermediate/RylGameServer/Debug\RylGameServer.res" RylGameServer.rc
ManifestResourceCompile:
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\rc.exe /nologo /fo"../../Intermediate/RylGameServer/Debug\RylGameServer.exe.embed.manifest.res" ../../Intermediate/RylGameServer/Debug\RylGameServer_manifest.rc
Link:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../Executable/Debug\RylGameServer.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NODEFAULTLIB:LIBCMT /NODEFAULTLIB:LIBCMTD /NODEFAULTLIB:LIBCMT /NODEFAULTLIB:LIBCMTD /MANIFEST /ManifestFile:"../../Intermediate/RylGameServer/Debug\RylGameServer.exe.intermediate.manifest" /ALLOWISOLATION:NO /MANIFESTUAC:NO /DEBUG /PDB:"../../Executable/Debug\RylGameServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE:NO /NXCOMPAT:NO /IMPLIB:"../../Executable/Debug\RylGameServer.lib" /MACHINE:X86 ../../Intermediate/RylGameServer/Debug\RylGameServer.res
../../Intermediate/RylGameServer/Debug\RylGameServer.exe.embed.manifest.res
../../Intermediate/RylGameServer/Debug\ManageGameObject.obj
../../Intermediate/RylGameServer/Debug\RylGameServer.obj
../../Intermediate/RylGameServer/Debug\RylGameServerCommands.obj
../../Intermediate/RylGameServer/Debug\RylGameServerMain.obj
../../Intermediate/RylGameServer/Debug\RylGameServerMainLoop.obj
../../Intermediate/RylGameServer/Debug\RylGameServerWindow.obj
../../Intermediate/RylGameServer/Debug\stdafx.obj
../../Intermediate/RylGameServer/Debug\FieldServerClientDispatch.obj
../../Intermediate/RylGameServer/Debug\SendGameServerPacket.obj
../../Intermediate/RylGameServer/Debug\AutoBalanceCommand.obj
../../Intermediate/RylGameServer/Debug\DropItemCommand.obj
../../Intermediate/RylGameServer/Debug\DropItemListCommand.obj
../../Intermediate/RylGameServer/Debug\DummyCharacters.obj
../../Intermediate/RylGameServer/Debug\LotteryEventCommand.obj
../../Intermediate/RylGameServer/Debug\NotifyCommand.obj
C:\project\trunk\Server\Library\Debug\GMMemory.lib
C:\project\trunk\Server\Library\Debug\BaseLibrary.lib
C:\project\trunk\Server\Library\Debug\RylServerLibrary.lib
C:\project\trunk\Server\Library\Debug\ScriptEngine.lib
C:\project\trunk\Server\Library\Debug\zlib.lib
C:\project\trunk\Server\Library\Debug\RylGameLibrary.lib
Creating library ../../Executable/Debug\RylGameServer.lib and object ../../Executable/Debug\RylGameServer.exp
Manifest:
Deleting file "../../Intermediate/RylGameServer/Debug\RylGameServer.exe.embed.manifest".
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\mt.exe /nologo /verbose /out:"../../Intermediate/RylGameServer/Debug\RylGameServer.exe.embed.manifest" /manifest ../../Intermediate/RylGameServer/Debug\RylGameServer.exe.intermediate.manifest
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\rc.exe /nologo /fo"../../Intermediate/RylGameServer/Debug\RylGameServer.exe.embed.manifest.res" ../../Intermediate/RylGameServer/Debug\RylGameServer_manifest.rc
LinkEmbedManifest:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../Executable/Debug\RylGameServer.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NODEFAULTLIB:LIBCMT /NODEFAULTLIB:LIBCMTD /NODEFAULTLIB:LIBCMT /NODEFAULTLIB:LIBCMTD /MANIFEST /ManifestFile:"../../Intermediate/RylGameServer/Debug\RylGameServer.exe.intermediate.manifest" /ALLOWISOLATION:NO /MANIFESTUAC:NO /DEBUG /PDB:"../../Executable/Debug\RylGameServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE:NO /NXCOMPAT:NO /IMPLIB:"../../Executable/Debug\RylGameServer.lib" /MACHINE:X86 ../../Intermediate/RylGameServer/Debug\RylGameServer.res
../../Intermediate/RylGameServer/Debug\RylGameServer.exe.embed.manifest.res
../../Intermediate/RylGameServer/Debug\ManageGameObject.obj
../../Intermediate/RylGameServer/Debug\RylGameServer.obj
../../Intermediate/RylGameServer/Debug\RylGameServerCommands.obj
../../Intermediate/RylGameServer/Debug\RylGameServerMain.obj
../../Intermediate/RylGameServer/Debug\RylGameServerMainLoop.obj
../../Intermediate/RylGameServer/Debug\RylGameServerWindow.obj
../../Intermediate/RylGameServer/Debug\stdafx.obj
../../Intermediate/RylGameServer/Debug\FieldServerClientDispatch.obj
../../Intermediate/RylGameServer/Debug\SendGameServerPacket.obj
../../Intermediate/RylGameServer/Debug\AutoBalanceCommand.obj
../../Intermediate/RylGameServer/Debug\DropItemCommand.obj
../../Intermediate/RylGameServer/Debug\DropItemListCommand.obj
../../Intermediate/RylGameServer/Debug\DummyCharacters.obj
../../Intermediate/RylGameServer/Debug\LotteryEventCommand.obj
../../Intermediate/RylGameServer/Debug\NotifyCommand.obj
C:\project\trunk\Server\Library\Debug\GMMemory.lib
C:\project\trunk\Server\Library\Debug\BaseLibrary.lib
C:\project\trunk\Server\Library\Debug\RylServerLibrary.lib
C:\project\trunk\Server\Library\Debug\ScriptEngine.lib
C:\project\trunk\Server\Library\Debug\zlib.lib
C:\project\trunk\Server\Library\Debug\RylGameLibrary.lib
RylGameServer.vcxproj -> C:\project\trunk\Server\RylServerProject\RylGameServer\../../Executable/Debug\RylGameServer.exe
FinalizeBuildStatus:
Deleting file "../../Intermediate/RylGameServer/Debug\RylGameServer.unsuccessfulbuild".
Touching "../../Intermediate/RylGameServer/Debug\RylGameServer.lastbuildstate".
1>Done Building Project "C:\project\trunk\Server\RylServerProject\RylGameServer\RylGameServer.vcxproj" (rebuild target(s)).
Build succeeded.
Time Elapsed 00:00:44.98

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^C:\project\trunk\Server\RylServerProject\RylGameServer\RylGameServer.vcxproj
C:\project\trunk\Server\Executable\Debug\RylGameServer.lib
C:\project\trunk\Server\Executable\Debug\RylGameServer.lib
C:\project\trunk\Server\Executable\Debug\RylGameServer.exp
C:\project\trunk\Server\Executable\Debug\RylGameServer.exp

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<EFBFBD><EFBFBD>

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<EFBFBD><EFBFBD>

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