Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by StillCap.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_STILLCAP_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_CAPDIR 1000
#define IDC_CAPOBJ 1001
#define IDC_SNAP 1002
#define IDC_PREVIEW 1003
#define IDC_STILL 1004
#define IDC_SNAPNAME 1005
#define IDC_CAPSTILLS 1006
#define IDC_CAPVID 1007
#define IDC_AUTOBUMP 1008
#define IDC_BUTTON_RESET 1009
#define IDC_PLAYSOUND 1010
#define IDC_STATUS 1011
#define IDC_BUTTON_VIEWSTILL 1012
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 131
#define _APS_NEXT_COMMAND_VALUE 32772
#define _APS_NEXT_CONTROL_VALUE 1013
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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// stdafx.cpp : source file that includes just the standard includes
// StillCap.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__082C4D42_9834_4A47_AD6E_7C9BD8502B54__INCLUDED_)
#define AFX_STDAFX_H__082C4D42_9834_4A47_AD6E_7C9BD8502B54__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#include <atlbase.h>
#include <streams.h>
#include <qedit.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__082C4D42_9834_4A47_AD6E_7C9BD8502B54__INCLUDED_)

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//------------------------------------------------------------------------------
// File: StillCap.cpp
//
// Desc: DirectShow sample code - C++ application that uses the
// ISampleGrabber interface to capture still images to a .bmp
// file on disk from a live capture stream. It demonstrates
// how to get the bits back from it in real time via a callback.
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include "stdafx.h"
#include "StillCap.h"
#include "StillCapDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CStillCapApp
BEGIN_MESSAGE_MAP(CStillCapApp, CWinApp)
//{{AFX_MSG_MAP(CStillCapApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CStillCapApp construction
CStillCapApp::CStillCapApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CStillCapApp object
CStillCapApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CStillCapApp initialization
BOOL CStillCapApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
// In MFC 5.0, Enable3dControls and Enable3dControlsStatic are obsolete because
// their functionality is incorporated into Microsoft's 32-bit operating systems.
#if (_MSC_VER <= 1200)
Enable3dControls(); // Call this when using MFC in a shared DLL
#endif
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CStillCapDlg dlg;
m_pMainWnd = &dlg;
int nResponse = (int) dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}

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# Microsoft Developer Studio Project File - Name="StillCap" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=StillCap - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE NMAKE /f "StillCap.mak".
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!MESSAGE
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!MESSAGE
!MESSAGE Possible choices for configuration are:
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!MESSAGE "StillCap - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "StillCap - Win32 Debug" (based on "Win32 (x86) Application")
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CPP=cl.exe
MTL=midl.exe
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# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\BaseClasses" /I "..\..\..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "RELEASE" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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LINK32=link.exe
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# SUBTRACT LINK32 /pdb:none
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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
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# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\BaseClasses" /I "..\..\..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "DEBUG" /Yu"stdafx.h" /FD /GZ /c
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# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" /d "WIN32"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Name "StillCap - Win32 Release"
# Name "StillCap - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
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# ADD CPP /Yc"stdafx.h"
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# Begin Source File
SOURCE=.\StillCap.cpp
# End Source File
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SOURCE=.\Resource.h
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# Begin Source File
SOURCE=.\res\StillCap.ico
# End Source File
# Begin Source File
SOURCE=.\res\StillCap.rc2
# End Source File
# End Group
# End Target
# End Project

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Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "StillCap"=.\StillCap.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
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###############################################################################
Global:
Package=<5>
{{{
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Package=<3>
{{{
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//------------------------------------------------------------------------------
// File: StillCap.h
//
// Desc: DirectShow sample code - header file for Still Cap application.
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#if !defined(AFX_STILLCAP_H__11EB4C7D_3284_45E8_A222_3E5EA81FC840__INCLUDED_)
#define AFX_STILLCAP_H__11EB4C7D_3284_45E8_A222_3E5EA81FC840__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CStillCapApp:
// See StillCap.cpp for the implementation of this class
//
class CStillCapApp : public CWinApp
{
public:
CStillCapApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStillCapApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CStillCapApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STILLCAP_H__11EB4C7D_3284_45E8_A222_3E5EA81FC840__INCLUDED_)

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# Microsoft Developer Studio Generated NMAKE File, Based on StillCap.dsp
!IF "$(CFG)" == ""
CFG=StillCap - Win32 Debug
!MESSAGE No configuration specified. Defaulting to StillCap - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "StillCap - Win32 Release" && "$(CFG)" != "StillCap - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "StillCap.mak" CFG="StillCap - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "StillCap - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "StillCap - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "StillCap - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\StillCap.exe"
!ELSE
ALL : "BaseClasses - Win32 Release" "$(OUTDIR)\StillCap.exe"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"BaseClasses - Win32 ReleaseCLEAN"
!ELSE
CLEAN :
!ENDIF
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-@erase "$(INTDIR)\StillCap.obj"
-@erase "$(INTDIR)\StillCap.pch"
-@erase "$(INTDIR)\StillCap.res"
-@erase "$(INTDIR)\StillCapDlg.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\StillCap.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MD /W3 /GX /O2 /I "..\..\BaseClasses" /I "..\..\..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "RELEASE" /D "_AFXDLL" /Fp"$(INTDIR)\StillCap.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\StillCap.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\StillCap.bsc"
BSC32_SBRS= \
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LINK32_OBJS= \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\StillCap.obj" \
"$(INTDIR)\StillCapDlg.obj" \
"$(INTDIR)\StillCap.res" \
"..\..\BaseClasses\Release\STRMBASE.lib"
"$(OUTDIR)\StillCap.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "StillCap - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\StillCap.exe"
!ELSE
ALL : "BaseClasses - Win32 Debug" "$(OUTDIR)\StillCap.exe"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"BaseClasses - Win32 DebugCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\StdAfx.obj"
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-@erase "$(INTDIR)\StillCap.pch"
-@erase "$(INTDIR)\StillCap.res"
-@erase "$(INTDIR)\StillCapDlg.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\StillCap.exe"
-@erase "$(OUTDIR)\StillCap.ilk"
-@erase "$(OUTDIR)\StillCap.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\BaseClasses" /I "..\..\..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "DEBUG" /Fp"$(INTDIR)\StillCap.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
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<<
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$(CPP) @<<
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<<
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$(CPP) @<<
$(CPP_PROJ) $<
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$(CPP) @<<
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<<
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$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\StillCap.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\StillCap.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=..\..\baseclasses\debug\strmbasd.lib winmm.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\StillCap.pdb" /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"$(OUTDIR)\StillCap.exe" /stack:0x200000,0x200000
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"$(OUTDIR)\StillCap.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
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!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("StillCap.dep")
!INCLUDE "StillCap.dep"
!ELSE
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!ENDIF
!ENDIF
!IF "$(CFG)" == "StillCap - Win32 Release" || "$(CFG)" == "StillCap - Win32 Debug"
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "StillCap - Win32 Release"
CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /I "..\..\BaseClasses" /I "..\..\..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "RELEASE" /D "_AFXDLL" /Fp"$(INTDIR)\StillCap.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "StillCap - Win32 Debug"
CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\BaseClasses" /I "..\..\..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "DEBUG" /Fp"$(INTDIR)\StillCap.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
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$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
SOURCE=.\StillCap.cpp
"$(INTDIR)\StillCap.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\StillCap.pch"
SOURCE=.\StillCap.rc
"$(INTDIR)\StillCap.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
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"$(INTDIR)\StillCapDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\StillCap.pch"
!IF "$(CFG)" == "StillCap - Win32 Release"
"BaseClasses - Win32 Release" :
cd "\ntdev\multimedia\DirectX\dxsdk\samples\multimedia\dshow\BaseClasses"
$(MAKE) /$(MAKEFLAGS) /F .\baseclasses.mak CFG="BaseClasses - Win32 Release"
cd "..\Editing\StillCap"
"BaseClasses - Win32 ReleaseCLEAN" :
cd "\ntdev\multimedia\DirectX\dxsdk\samples\multimedia\dshow\BaseClasses"
$(MAKE) /$(MAKEFLAGS) /F .\baseclasses.mak CFG="BaseClasses - Win32 Release" RECURSE=1 CLEAN
cd "..\Editing\StillCap"
!ELSEIF "$(CFG)" == "StillCap - Win32 Debug"
"BaseClasses - Win32 Debug" :
cd "\ntdev\multimedia\DirectX\dxsdk\samples\multimedia\dshow\BaseClasses"
$(MAKE) /$(MAKEFLAGS) /F .\baseclasses.mak CFG="BaseClasses - Win32 Debug"
cd "..\Editing\StillCap"
"BaseClasses - Win32 DebugCLEAN" :
cd "\ntdev\multimedia\DirectX\dxsdk\samples\multimedia\dshow\BaseClasses"
$(MAKE) /$(MAKEFLAGS) /F .\baseclasses.mak CFG="BaseClasses - Win32 Debug" RECURSE=1 CLEAN
cd "..\Editing\StillCap"
!ENDIF
!ENDIF

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@@ -0,0 +1,235 @@
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
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#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
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1 TEXTINCLUDE DISCARDABLE
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2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
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3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 9, 1\r\n"
"#pragma code_page(1252)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\StillCap.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\StillCap.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 235, 73
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About SysEnum"
FONT 8, "MS Shell Dlg"
BEGIN
ICON IDR_MAINFRAME,IDC_STATIC,11,17,21,20
LTEXT "StillCap Version 8.1",IDC_STATIC,40,10,119,8,SS_NOPREFIX
LTEXT "Copyright (c) 2000-2001 Microsoft Corporation",IDC_STATIC,40,
25,188,8
DEFPUSHBUTTON "OK",IDOK,178,7,50,14,WS_GROUP
LTEXT "This sample demonstrates capturing still images and video from a video camera.",
IDC_STATIC,42,39,186,27
END
IDD_STILLCAP_DIALOG DIALOGEX 0, 0, 274, 236
STYLE DS_MODALFRAME | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE | WS_CAPTION |
WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "StillCap+ Sample"
FONT 8, "MS Shell Dlg"
BEGIN
CONTROL "Sti&ll Capture (Bitmap)",IDC_CAPSTILLS,"Button",
BS_AUTORADIOBUTTON | WS_TABSTOP,145,19,103,11
CONTROL "&Video Capture",IDC_CAPVID,"Button",BS_AUTORADIOBUTTON,
145,32,83,11
LTEXT "(capture starts automatically)",IDC_STATIC,155,44,92,10
EDITTEXT IDC_CAPDIR,69,170,197,12,ES_AUTOHSCROLL
LTEXT "",IDC_SNAPNAME,69,186,120,12,SS_SUNKEN | WS_BORDER
CONTROL "&Increment filename after each capture?",IDC_AUTOBUMP,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,
205,139,9
DEFPUSHBUTTON "&Snap Still",IDC_SNAP,202,208,65,17
CTEXT "Capture Device Selected:",IDC_STATIC,14,12,108,8
CTEXT "<None>",IDC_CAPOBJ,14,22,108,8
GROUPBOX "Capture Type",IDC_STATIC,139,7,118,50
CTEXT "Live Video Preview",IDC_STATIC,7,61,120,10
CONTROL "",IDC_PREVIEW,"Static",SS_BLACKRECT,7,73,120,90
CTEXT "Captured Video / Bitmap",IDC_STATIC,137,61,120,10
CONTROL "",IDC_STILL,"Static",SS_BLACKRECT,137,73,120,90
LTEXT "Capture Directory:",IDC_STATIC,7,172,59,8
LTEXT "Last Captured File:",IDC_STATIC,7,187,60,9
PUSHBUTTON "&Reset Counter",IDC_BUTTON_RESET,202,185,65,14
CONTROL "&Play sound after capturing still?",IDC_PLAYSOUND,
"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,7,
217,139,9
CTEXT "Status:",IDC_STATIC,14,35,108,8
CTEXT "<No capture hardware>",IDC_STATUS,14,45,108,8
GROUPBOX "",IDC_STATIC,7,7,120,50
PUSHBUTTON "&View Still",IDC_BUTTON_VIEWSTILL,148,208,50,17,
WS_DISABLED
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 8,1,0,0
PRODUCTVERSION 8,1,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904B0"
BEGIN
VALUE "Comments", "DirectShow Sample\0"
VALUE "CompanyName", "Microsoft\0"
VALUE "FileDescription", "StillCap MFC Application\0"
VALUE "FileVersion", "8.10\0"
VALUE "InternalName", "StillCap\0"
VALUE "LegalCopyright", "Copyright (c) 2000-2001 Microsoft Corporation\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "StillCap.EXE\0"
VALUE "ProductName", "DirectX 8 SDK\0"
VALUE "ProductVersion", "8.1\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 228
TOPMARGIN, 7
BOTTOMMARGIN, 66
END
IDD_STILLCAP_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 267
TOPMARGIN, 7
BOTTOMMARGIN, 229
END
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_ABOUTBOX "&About StillCap..."
END
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE 9, 1
#pragma code_page(1252)
#endif //_WIN32
#include "res\StillCap.rc2" // non-Microsoft Visual C++ edited resources
#include "afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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//------------------------------------------------------------------------------
// File: StillCapDlg.h
//
// Desc: DirectShow sample code - definition of callback and dialog
// classes for StillCap application.
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#if !defined(AFX_STILLCAPDLG_H__3067E9D2_B94C_4ED1_99AB_53034129A0DD__INCLUDED_)
#define AFX_STILLCAPDLG_H__3067E9D2_B94C_4ED1_99AB_53034129A0DD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CStillCapDlg dialog
class CSampleGrabberCB;
class CStillCapDlg : public CDialog
{
friend class CSampleGrabberCB;
protected:
// either the capture live graph, or the capture still graph
CComPtr< IGraphBuilder > m_pGraph;
// the playback graph when capturing video
CComPtr< IGraphBuilder > m_pPlayGraph;
// the sample grabber for grabbing stills
CComPtr< ISampleGrabber > m_pGrabber;
// if you're in still mode or capturing video mode
bool m_bCapStills;
// when in video mode, whether capturing or playing back
int m_nCapState;
// how many times you've captured
int m_nCapTimes;
void GetDefaultCapDevice( IBaseFilter ** ppCap );
HRESULT InitStillGraph( );
HRESULT InitCaptureGraph( TCHAR * pFilename );
HRESULT InitPlaybackGraph( TCHAR * pFilename );
void ClearGraphs( );
void UpdateStatus(TCHAR *szStatus);
void Error( TCHAR * pText );
// Construction
public:
CStillCapDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CStillCapDlg)
enum { IDD = IDD_STILLCAP_DIALOG };
CStatic m_StrStatus;
CStatic m_StillScreen;
CStatic m_PreviewScreen;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStillCapDlg)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CStillCapDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnSnap();
afx_msg void OnCapstills();
afx_msg void OnCapvid();
afx_msg void OnButtonReset();
afx_msg void OnButtonViewstill();
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STILLCAPDLG_H__3067E9D2_B94C_4ED1_99AB_53034129A0DD__INCLUDED_)

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DirectShow Editing Sample - Still Frame Capture
------------------------------------------------
This C++ app uses the ISampleGrabber interface to capture still images
to a .bmp file on disk from a live capture stream. It demonstrates
how to put the sample grabber into the graph, and how to get the
bits back from it in real time via the callback.
StillCap starts in preview mode, displaying input from the system's
default video capture device. Normally, this will be an attached video
camera, like a USB WebCam. When you click the "Snap Still" button,
a bitmap will be captured and written to disk at the location specified
in the Capture Directory field. If you enable the "Increment filename"
option, then a new file will be written each time with a new name.
Otherwise, the same filename will be used for each captured bitmap.
You may also capture video files to disk if you select Video Capture
on the Capture Type group box. Note that video capture will start
automatically when you select this option. Click "Start Playback"
to end the capture session. The recorded file will automatically
be played back to the screen.
NOTE: For simplicity, this sample uses RGB24 format for capturing data
and writing bitmaps. If your video driver is at 16-bit depth, you may
notice flicker when running this application. To resolve this problem,
set your display's bit depth to 24-bit or 32-bit with the Display Properties
control panel application.
NOTE: This application is designed for use with video cameras and does
not support TV tuners or devices which use the DirectShow Video Port.
If you need this functionality, you must use the ICaptureGraphBuilder2
interface to properly build the filter graph in InitStillGraph().

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//
// STILLCAP.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
// Add manually edited resources here...
/////////////////////////////////////////////////////////////////////////////