Files
Client/GameTools/ZALLA3D BASECLASS/RenderEnvTexture.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

39 lines
1.1 KiB
C++

// RenderEnvTexture.h: interface for the CRenderEnvTexture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RENDERENVTEXTURE_H__39EF09BE_861F_466D_9D47_63BFFE575865__INCLUDED_)
#define AFX_RENDERENVTEXTURE_H__39EF09BE_861F_466D_9D47_63BFFE575865__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <D3DX8.h>
#include "Vertex.h"
#include "Texture.h"
class CRenderEnvTexture
{
ID3DXRenderToEnvMap* m_pRenderToEnvMap;
CTexture m_SkyTexture[6];
bool m_bCube;
public:
IDirect3DCubeTexture8* m_pCubeMap;
IDirect3DTexture8* m_pSphereMap;
void Create(LPDIRECT3DDEVICE8 pd3dDevice,char strSkyTexturename[256],char strTexturePath[256],bool bCube=true);
void RenderSkymap(LPDIRECT3DDEVICE8 pd3dDevice);
void RenderCubeMap(LPDIRECT3DDEVICE8 pd3dDevice);
LPDIRECT3DBASETEXTURE8 GetTexture()
{
if(m_bCube)
return (LPDIRECT3DBASETEXTURE8)m_pCubeMap;
return (LPDIRECT3DBASETEXTURE8)m_pSphereMap;
};
CRenderEnvTexture();
virtual ~CRenderEnvTexture();
};
#endif // !defined(AFX_RENDERENVTEXTURE_H__39EF09BE_861F_466D_9D47_63BFFE575865__INCLUDED_)