Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
12 lines
356 B
Bash
12 lines
356 B
Bash
#!/bin/sh
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#
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# Copyright (C) 2000 Stephen Cleary
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#
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# Distributed under the Boost Software License, Version 1.0. (See accompany-
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# ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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#
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# See http://www.boost.org for updates, documentation, and revision history.
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#
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m4 -P -E -DNumberOfArguments=$1 pool_construct.m4 > pool_construct.inc
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