Files
Client/Engine/Zalla3D Base Class/FrameTimer.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

33 lines
922 B
C++

// FrameTimer.h: interface for the CFrameTimer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FRAMETIMER_H__6C017430_DEBB_4372_B200_70D57C02B061__INCLUDED_)
#define AFX_FRAMETIMER_H__6C017430_DEBB_4372_B200_70D57C02B061__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include <vector>
class CFrameTimer
{
public:
static float GetUpdateTimer(int nTimer);
static void ResetTimer(int nTimer);
static int Regist(float fPerSecondUpdate);
static void UpdateTime();
static std::vector<float> m_fUpdateTimeList;
static std::vector<float> m_fTimeRemainList;
static std::vector<float> m_fPerSecondUpdateList;
static DWORD m_dwTickTime;
static DWORD m_dwLastUpdateTime;
static void Create();
CFrameTimer();
virtual ~CFrameTimer();
};
#endif // !defined(AFX_FRAMETIMER_H__6C017430_DEBB_4372_B200_70D57C02B061__INCLUDED_)