Files
Client/Engine/Zalla3D Base Class/PoolMgr.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

41 lines
566 B
C++

#pragma once
#include "ipoolmgr.h"
#include "./boost/pool/pool.hpp"
#include "./boost/pool/object_pool.hpp"
namespace CROSSM {
template <class T>
class CPoolMgr : public IPoolMgr
{
public:
CPoolMgr(void)
{
}
virtual ~CPoolMgr(void)
{
}
virtual void ReleaseAll()
{
}
virtual void *GetObj()
{
T *pObj = m_BoostPool.construct();
if(pObj == NULL)
MessageBox(NULL,"tt","tt",MB_OK);
return pObj;
}
virtual void ReleaseObj(void *pObj)
{
if(pObj)
{
m_BoostPool.destroy((T *)pObj);
}
}
protected:
boost::object_pool<T> m_BoostPool;
};
}