Files
Client/Engine/Zalla3D Base Class/RenderTexture.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

40 lines
1.2 KiB
C++

// RenderTexture.h: interface for the CRenderTexture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RENDERTEXTURE_H__0EC50F46_F5C3_4873_AC41_9702AF503767__INCLUDED_)
#define AFX_RENDERTEXTURE_H__0EC50F46_F5C3_4873_AC41_9702AF503767__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3dx8.h>
class CRenderTexture
{
LPDIRECT3DTEXTURE8 m_pRenderTexture;
LPDIRECT3DSURFACE8 m_pRenderSurface;
static LPDIRECT3DSURFACE8 m_pRenderZBuffer;
static LPDIRECT3DTEXTURE8 m_pCopyLockTexture;
static LPDIRECT3DSURFACE8 m_pCopyLockSurface;
LPDIRECT3DSURFACE8 m_pTempRenderSurface;
LPDIRECT3DSURFACE8 m_pTempRenderZBuffer;
D3DVIEWPORT8 m_pTempViewPort;
public:
void Unlock();
void* Lock();
void Begin(LPDIRECT3DDEVICE8 pd3dDevice);
void End(LPDIRECT3DDEVICE8 pd3dDevice);
LPDIRECT3DTEXTURE8 GetTexture(){return m_pRenderTexture;};
LPDIRECT3DSURFACE8 GetSurface(){return m_pRenderSurface;};
long m_SizeX,m_Sizey;
void Create(long SizeX,long SizeY);
CRenderTexture();
virtual ~CRenderTexture();
};
#endif // !defined(AFX_RENDERTEXTURE_H__0EC50F46_F5C3_4873_AC41_9702AF503767__INCLUDED_)