Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// ShadowMap.h: interface for the CShadowMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SHADOWMAP_H__13E99194_5645_4093_87D0_B4BCD22B0562__INCLUDED_)
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#define AFX_SHADOWMAP_H__13E99194_5645_4093_87D0_B4BCD22B0562__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <d3dx8.h>
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class CShadowMap
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{
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public:
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void End(LPDIRECT3DDEVICE8 pd3dDevice);
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void Begin(LPDIRECT3DDEVICE8 pd3dDevice);
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LPDIRECT3DSURFACE8 m_pShadowMapColorSurface,m_pShadowMapZSurface;
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LPDIRECT3DTEXTURE8 m_pShadowMapColorTexture,m_pShadowMapZTexture;
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static LPDIRECT3DSURFACE8 m_pTempRenderSurface;
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static LPDIRECT3DSURFACE8 m_pTempRenderZBuffer;
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static D3DVIEWPORT8 m_pTempViewPort;
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D3DVIEWPORT8 m_Viewport;
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LPDIRECT3DTEXTURE8 GetShadowMapZTexture(){return m_pShadowMapZTexture;};
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LPDIRECT3DTEXTURE8 GetShadowMapColorTexture(){return m_pShadowMapColorTexture;};
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void Create(long SizeX,long SizeY);
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CShadowMap();
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virtual ~CShadowMap();
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};
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#endif // !defined(AFX_SHADOWMAP_H__13E99194_5645_4093_87D0_B4BCD22B0562__INCLUDED_)
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