Files
Client/Engine/Zalla3D Base Class/ShadowMap.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

37 lines
1.1 KiB
C++

// ShadowMap.h: interface for the CShadowMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADOWMAP_H__13E99194_5645_4093_87D0_B4BCD22B0562__INCLUDED_)
#define AFX_SHADOWMAP_H__13E99194_5645_4093_87D0_B4BCD22B0562__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3dx8.h>
class CShadowMap
{
public:
void End(LPDIRECT3DDEVICE8 pd3dDevice);
void Begin(LPDIRECT3DDEVICE8 pd3dDevice);
LPDIRECT3DSURFACE8 m_pShadowMapColorSurface,m_pShadowMapZSurface;
LPDIRECT3DTEXTURE8 m_pShadowMapColorTexture,m_pShadowMapZTexture;
static LPDIRECT3DSURFACE8 m_pTempRenderSurface;
static LPDIRECT3DSURFACE8 m_pTempRenderZBuffer;
static D3DVIEWPORT8 m_pTempViewPort;
D3DVIEWPORT8 m_Viewport;
LPDIRECT3DTEXTURE8 GetShadowMapZTexture(){return m_pShadowMapZTexture;};
LPDIRECT3DTEXTURE8 GetShadowMapColorTexture(){return m_pShadowMapColorTexture;};
void Create(long SizeX,long SizeY);
CShadowMap();
virtual ~CShadowMap();
};
#endif // !defined(AFX_SHADOWMAP_H__13E99194_5645_4093_87D0_B4BCD22B0562__INCLUDED_)