Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
957 B
C++
41 lines
957 B
C++
|
|
#ifndef _Sphere_H_
|
|
#define _Sphere_H_
|
|
|
|
#pragma once
|
|
|
|
struct IDirect3DVertexBuffer8;
|
|
struct IDirect3DDevice8;
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
|
|
class CSphere
|
|
{
|
|
IDirect3DDevice8 * m_pd3dDevice;
|
|
IDirect3DVertexBuffer8 * m_pVB;
|
|
unsigned m_uiRings, m_uiSegments; //±¸ÀÇ À§µµ, °æµµÀÇ °³¼ö
|
|
|
|
float m_fRed, m_fGreen, m_fBlue;
|
|
unsigned m_uiSphereVertices;
|
|
unsigned char m_ucTransparency;
|
|
public:
|
|
CSphere();
|
|
~CSphere();
|
|
|
|
void Create( IDirect3DDevice8 *, unsigned rings, unsigned segments );
|
|
void Destroy();
|
|
|
|
void SetPosition( float x, float y, float z );
|
|
void SetTransparency( unsigned char t ) { m_ucTransparency = t; }
|
|
void SetRadius( float radius ) { m_fRadius = radius; }
|
|
void SetColor( float r, float g, float b );
|
|
void Render();
|
|
float m_fPosX, m_fPosY, m_fPosZ, m_fRadius;
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
#endif
|
|
|