Files
Client/Engine/Zalla3D Scene Class/InHouseObjectMap.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

41 lines
1.1 KiB
C++

// InHouseObjectMap.h: interface for the CInHouseObjectMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_)
#define AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "3DMath.h"
#include "BaseDataDefine.h"
#include <vector>
class CInHouseObjectMap
{
public:
char m_strInName[MAX_NAMEBUFFER];
char m_strMedName[MAX_NAMEBUFFER];
char m_strOutName[MAX_NAMEBUFFER];
char m_strBspName[MAX_NAMEBUFFER];
std::vector<char*> m_strObjectNameList;
std::vector<matrix> m_matObjectList;
std::vector<bool> m_isAlpha;
std::vector<bool> m_isLight;
std::vector<long> m_ObjectID;
std::vector<char*> m_strLightNameList;
std::vector<matrix> m_matLightList;
std::vector<float> m_fLightRange;
std::vector<color> m_LightColor;
std::vector<long> m_LightID;
CInHouseObjectMap();
virtual ~CInHouseObjectMap();
};
#endif // !defined(AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_)