Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
535 lines
18 KiB
C++
535 lines
18 KiB
C++
//-----------------------------------------------------------------------------
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// File: MusicTool.cpp
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//
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// Desc: Plays a primary segment using DirectMusic
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <windows.h>
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#include <basetsd.h>
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#include <commdlg.h>
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#include <commctrl.h>
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#include <dmusicc.h>
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#include <dmusici.h>
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#include <dxerr8.h>
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#include <cguid.h>
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#include <tchar.h>
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#include "resource.h"
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#include "DMUtil.h"
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#include "DXUtil.h"
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#include "EchoTool.h"
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//-----------------------------------------------------------------------------
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// Function-prototypes
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
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HRESULT OnInitDialog( HWND hDlg );
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HRESULT ProcessDirectMusicMessages( HWND hDlg );
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VOID OnOpenSoundFile( HWND hDlg );
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HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName );
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HRESULT OnPlaySegment( HWND hDlg );
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VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
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HRESULT OnChangeTool( HWND hDlg );
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//-----------------------------------------------------------------------------
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// Defines, constants, and global variables
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//-----------------------------------------------------------------------------
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HINSTANCE g_hInst = NULL;
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CMusicManager* g_pMusicManager = NULL;
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CMusicSegment* g_pMusicSegment = NULL;
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CEchoTool* g_pEchoTool = NULL;
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IDirectMusicTool* g_pCurrentTool = NULL;
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IDirectMusicGraph* g_pGraph = NULL;
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HANDLE g_hDMusicMessageEvent = NULL;
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point for the application. Since we use a simple dialog for
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// user interaction we don't need to pump messages.
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//-----------------------------------------------------------------------------
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INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
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INT nCmdShow )
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{
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HWND hDlg = NULL;
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BOOL bDone = FALSE;
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int nExitCode;
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HRESULT hr;
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DWORD dwResult;
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MSG msg;
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g_hInst = hInst;
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// Display the main dialog box.
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hDlg = CreateDialog( hInst, MAKEINTRESOURCE(IDD_MAIN),
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NULL, MainDlgProc );
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while( !bDone )
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{
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dwResult = MsgWaitForMultipleObjects( 1, &g_hDMusicMessageEvent,
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FALSE, INFINITE, QS_ALLEVENTS );
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switch( dwResult )
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{
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case WAIT_OBJECT_0 + 0:
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// g_hDPMessageEvent is signaled, so there are
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// DirectPlay messages available
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if( FAILED( hr = ProcessDirectMusicMessages( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("ProcessDirectMusicMessages"), hr );
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return FALSE;
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}
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break;
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case WAIT_OBJECT_0 + 1:
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// Windows messages are available
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while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
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{
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if( !IsDialogMessage( hDlg, &msg ) )
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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if( msg.message == WM_QUIT )
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{
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nExitCode = (int)msg.wParam;
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bDone = TRUE;
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DestroyWindow( hDlg );
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}
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}
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break;
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}
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}
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return nExitCode;
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}
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//-----------------------------------------------------------------------------
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// Name: MainDlgProc()
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// Desc: Handles dialog messages
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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HRESULT hr;
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switch( msg )
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{
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case WM_INITDIALOG:
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if( FAILED( hr = OnInitDialog( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("OnInitDialog"), hr );
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MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
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"DirectMusic Sample", MB_OK | MB_ICONERROR );
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PostQuitMessage( IDABORT );
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return FALSE;
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}
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break;
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case WM_COMMAND:
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switch( LOWORD(wParam) )
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{
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case IDC_SOUNDFILE:
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OnOpenSoundFile( hDlg );
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break;
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case IDCANCEL:
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PostQuitMessage( IDCANCEL );
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break;
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case IDC_PLAY:
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if( FAILED( hr = OnPlaySegment( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("OnPlaySegment"), hr );
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MessageBox( hDlg, "Error playing DirectMusic segment. "
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"Sample will now exit.", "DirectMusic Sample",
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MB_OK | MB_ICONERROR );
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PostQuitMessage( IDABORT );
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}
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break;
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case IDC_STOP:
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g_pMusicSegment->Stop( DMUS_SEGF_BEAT );
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EnablePlayUI( hDlg, TRUE );
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break;
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case IDC_TOOL_COMBO:
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OnChangeTool( hDlg );
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break;
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default:
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return FALSE; // Didn't handle message
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}
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break;
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case WM_DESTROY:
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// Cleanup everything
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SAFE_DELETE( g_pMusicSegment );
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SAFE_DELETE( g_pMusicManager );
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SAFE_DELETE( g_pEchoTool );
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CloseHandle( g_hDMusicMessageEvent );
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break;
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default:
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return FALSE; // Didn't handle message
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}
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return TRUE; // Handled message
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}
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//-----------------------------------------------------------------------------
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// Name: OnInitDialog()
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// Desc: Initializes the dialogs (sets up UI controls, etc.)
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//-----------------------------------------------------------------------------
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HRESULT OnInitDialog( HWND hDlg )
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{
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HRESULT hr;
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LONG lIndex;
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// Set the icon for this dialog.
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HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
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SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
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SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
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g_hDMusicMessageEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
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g_pMusicManager = new CMusicManager();
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// Init DirectMusic with a default audio path
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hr = g_pMusicManager->Initialize( hDlg );
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IDirectMusicPerformance8* pPerformance = g_pMusicManager->GetPerformance();
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IDirectMusicAudioPath8* pDefaultAudioPath = g_pMusicManager->GetDefaultAudioPath();
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// Create a DirectMusicGraph, and tell the preformance about it
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hr = pDefaultAudioPath->GetObjectInPath( 0, DMUS_PATH_PERFORMANCE_GRAPH, 0,
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GUID_NULL, 0, IID_IDirectMusicGraph,
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(LPVOID*) &g_pGraph );
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if( FAILED( hr ) )
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return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
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// Register segment notification
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GUID guid = GUID_NOTIFICATION_SEGMENT;
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if( FAILED( hr = pPerformance->AddNotificationType( guid ) ) )
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return DXTRACE_ERR( TEXT("AddNotificationType"), hr );
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if( FAILED( hr = pPerformance->SetNotificationHandle( g_hDMusicMessageEvent, 0 ) ) )
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return DXTRACE_ERR( TEXT("SetNotificationHandle"), hr );
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g_pEchoTool = new CEchoTool();
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// Init the UI
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HWND hToolCombo = GetDlgItem( hDlg, IDC_TOOL_COMBO );
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lIndex = (LONG)SendMessage( hToolCombo, CB_ADDSTRING, 0, (LPARAM) TEXT("None") );
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SendMessage( hToolCombo, CB_SETITEMDATA, lIndex, (LPARAM) NULL );
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lIndex = (LONG)SendMessage( hToolCombo, CB_ADDSTRING, 0, (LPARAM) TEXT("Echo Tool") );
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SendMessage( hToolCombo, CB_SETITEMDATA, lIndex, (LPARAM) (IDirectMusicTool*) g_pEchoTool );
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SendMessage( hToolCombo, CB_SETCURSEL, 0, 0 );
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// Load a default music segment
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TCHAR strFileName[MAX_PATH];
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strcpy( strFileName, DXUtil_GetDXSDKMediaPath() );
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strcat( strFileName, "sample.sgt" );
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if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
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{
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// Set the UI controls
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("No file loaded.") );
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: OnOpenSoundFile()
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// Desc: Called when the user requests to open a sound file
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//-----------------------------------------------------------------------------
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VOID OnOpenSoundFile( HWND hDlg )
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{
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static TCHAR strFileName[MAX_PATH] = TEXT("");
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static TCHAR strPath[MAX_PATH] = TEXT("");
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// Get the default media path (something like C:\MSSDK\SAMPLES\DMUSIC\MEDIA)
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if( '\0' == strPath[0] )
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{
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const TCHAR* szDir = DXUtil_GetDXSDKMediaPath();
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strcpy( strPath, szDir );
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}
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// Setup the OPENFILENAME structure
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OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
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TEXT("DirectMusic Content Files\0*.sgt;*.mid;*.rmi\0All Files\0*.*\0\0"), NULL,
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0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
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TEXT("Open Content File"),
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OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
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TEXT(".sgt"), 0, NULL, NULL };
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if( g_pMusicSegment )
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g_pMusicSegment->Stop( 0 );
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// Update the UI controls to show the sound as loading a file
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE);
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EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE);
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Loading file...") );
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// Display the OpenFileName dialog. Then, try to load the specified file
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if( TRUE != GetOpenFileName( &ofn ) )
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{
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Load aborted.") );
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return;
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}
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if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
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{
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// Not a critical failure, so just update the status
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Could not create segment from file.") );
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}
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// Remember the path for next time
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strcpy( strPath, strFileName );
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char* strLastSlash = strrchr( strPath, '\\' );
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strLastSlash[0] = '\0';
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}
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//-----------------------------------------------------------------------------
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// Name: LoadSegmentFile()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName )
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{
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HRESULT hr;
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
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// Free any previous segment, and make a new one
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SAFE_DELETE( g_pMusicSegment );
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// Have the loader collect any garbage now that the old
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// script has been released
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g_pMusicManager->CollectGarbage();
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// Set the media path based on the file name (something like C:\MEDIA)
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// to be used as the search directory for finding DirectMusic content
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// related to this file.
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TCHAR strMediaPath[MAX_PATH];
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_tcscpy( strMediaPath, strFileName );
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TCHAR* strLastSlash = _tcsrchr(strMediaPath, TEXT('\\'));
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*strLastSlash = 0;
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if( FAILED( hr = g_pMusicManager->SetSearchDirectory( strMediaPath ) ) )
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return DXTRACE_ERR( TEXT("SetSearchDirectory"), hr );
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// For DirectMusic must know if the file is a standard MIDI file or not
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// in order to load the correct instruments.
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BOOL bMidiFile = FALSE;
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if( strstr( strFileName, ".mid" ) != NULL ||
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strstr( strFileName, ".rmi" ) != NULL )
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{
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bMidiFile = TRUE;
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}
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// Load the file into a DirectMusic segment
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if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName,
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TRUE, bMidiFile ) ) )
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{
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// Not a critical failure, so just update the status
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return S_FALSE;
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}
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// Update the UI controls to show the segment is loaded
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SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
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EnablePlayUI( hDlg, TRUE );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: ProcessDirectMusicMessages()
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// Desc: Handle DirectMusic notification messages
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//-----------------------------------------------------------------------------
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HRESULT ProcessDirectMusicMessages( HWND hDlg )
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{
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HRESULT hr;
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IDirectMusicPerformance8* pPerf = NULL;
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DMUS_NOTIFICATION_PMSG* pPMsg;
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if( NULL == g_pMusicManager )
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return S_OK;
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pPerf = g_pMusicManager->GetPerformance();
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// Get waiting notification message from the performance
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while( S_OK == pPerf->GetNotificationPMsg( &pPMsg ) )
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{
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switch( pPMsg->dwNotificationOption )
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{
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case DMUS_NOTIFICATION_SEGEND:
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if( pPMsg->punkUser )
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{
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IDirectMusicSegmentState8* pSegmentState = NULL;
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IDirectMusicSegment* pNotifySegment = NULL;
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IDirectMusicSegment8* pNotifySegment8 = NULL;
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IDirectMusicSegment8* pPrimarySegment8 = NULL;
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// The pPMsg->punkUser contains a IDirectMusicSegmentState8,
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// which we can query for the segment that the SegmentState refers to.
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if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8,
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(VOID**) &pSegmentState ) ) )
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return DXTRACE_ERR( TEXT("QueryInterface"), hr );
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if( SUCCEEDED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) )
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{
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if( FAILED( hr = pNotifySegment->QueryInterface( IID_IDirectMusicSegment8,
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(VOID**) &pNotifySegment8 ) ) )
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return DXTRACE_ERR( TEXT("QueryInterface"), hr );
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// Get the IDirectMusicSegment for the primary segment
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pPrimarySegment8 = g_pMusicSegment->GetSegment();
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// Figure out which segment this is
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if( pNotifySegment8 == pPrimarySegment8 )
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{
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// Update the UI controls to show the sound as stopped
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EnablePlayUI( hDlg, TRUE );
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}
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}
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// Cleanup
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SAFE_RELEASE( pSegmentState );
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SAFE_RELEASE( pNotifySegment );
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SAFE_RELEASE( pNotifySegment8 );
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}
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break;
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}
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pPerf->FreePMsg( (DMUS_PMSG*)pPMsg );
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: OnPlaySegment()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT OnPlaySegment( HWND hDlg )
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{
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HRESULT hr;
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HWND hLoopButton = GetDlgItem( hDlg, IDC_LOOP_CHECK );
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BOOL bLooped = ( SendMessage( hLoopButton, BM_GETSTATE, 0, 0 ) == BST_CHECKED );
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if( bLooped )
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{
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// Set the segment to repeat many times
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if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) )
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return DXTRACE_ERR( TEXT("SetRepeats"), hr );
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}
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else
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{
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// Set the segment to not repeat
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if( FAILED( hr = g_pMusicSegment->SetRepeats( 0 ) ) )
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return DXTRACE_ERR( TEXT("SetRepeats"), hr );
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}
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// Play the segment and wait. The DMUS_SEGF_BEAT indicates to play on the
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// next beat if there is a segment currently playing.
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if( FAILED( hr = g_pMusicSegment->Play( DMUS_SEGF_BEAT ) ) )
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return DXTRACE_ERR( TEXT("Play"), hr );
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EnablePlayUI( hDlg, FALSE );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: EnablePlayUI( hDlg,)
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// Desc: Enables or disables the Play UI controls
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//-----------------------------------------------------------------------------
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VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
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{
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if( bEnable )
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{
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EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), TRUE );
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EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
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SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
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}
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else
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{
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EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), FALSE );
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EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
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SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
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}
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}
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//-----------------------------------------------------------------------------
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// Name: OnChangeTool()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT OnChangeTool( HWND hDlg )
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{
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HRESULT hr;
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IDirectMusicTool* pSelectedTool;
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LONG lCurSelection;
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lCurSelection = (LONG)SendDlgItemMessage( hDlg, IDC_TOOL_COMBO, CB_GETCURSEL, 0, 0 );
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pSelectedTool = (IDirectMusicTool*) SendDlgItemMessage( hDlg, IDC_TOOL_COMBO,
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CB_GETITEMDATA, lCurSelection, 0 );
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if( pSelectedTool != g_pCurrentTool )
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{
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// Remove the current tool from the graph
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if( g_pCurrentTool != NULL )
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{
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if( FAILED( hr = g_pGraph->RemoveTool( g_pCurrentTool ) ) )
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return DXTRACE_ERR( TEXT("RemoveTool"), hr );
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}
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// Add the tool to the graph on all PChannels
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// and at the beginning of the graph.
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if( pSelectedTool != NULL )
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{
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if( FAILED( hr = g_pGraph->InsertTool( pSelectedTool, NULL, 0, 0 ) ) )
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return DXTRACE_ERR( TEXT("InsertTool"), hr );
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}
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g_pCurrentTool = pSelectedTool;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|