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Client/Library/dxx8/samples/Multimedia/DirectShow/Editing/SampGrabCB
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00
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DirectShow Editing Sample - SampleGrabberCallback
-------------------------------------------------

This C++ console app demonstates the use of the IMediaDet interface
to create a graph that contains a sample grabber filter.
It shows how to use the sample grabber and a COM object callback 
to display information about media samples in a running video file.

Usage: SampGrabCB <media filename>


Sample output:

Grabbing samples from c:\video\wink.mpg.
Sample received = 00000  Clock = 170787198
Sample received = 00001  Clock = 170787208
Sample received = 00002  Clock = 170787228
Sample received = 00003  Clock = 170787235
Sample received = 00004  Clock = 170787239
Sample received = 00005  Clock = 170787244
Sample received = 00006  Clock = 170787250
Sample received = 00007  Clock = 170787254
Sample received = 00008  Clock = 170787260
Sample received = 00009  Clock = 170787268
Sample received = 00010  Clock = 170787272
Sample grabbing complete.