Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
42 lines
1.5 KiB
C
42 lines
1.5 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by Play3DSound.rc
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//
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#define IDR_MAINFRAME 128
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#define IDD_MAIN 130
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#define IDB_GRID_BITMAP 130
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#define IDD_3D_ALGORITHM 131
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#define IDR_ACCELERATOR1 132
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#define IDC_PLAY 1000
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#define IDC_STOP 1001
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#define IDC_DOPPLER_SLIDER 1003
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#define IDC_ROLLOFF_SLIDER 1004
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#define IDC_MINDISTANCE_SLIDER 1005
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#define IDC_MAXDISTANCE_SLIDER 1006
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#define IDC_APPLY 1007
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#define IDC_SOUNDFILE 1011
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#define IDC_DOPPLERFACTOR 1012
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#define IDC_ROLLOFFFACTOR 1013
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#define IDC_MINDISTANCE 1014
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#define IDC_FILENAME 1015
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#define IDC_STATUS 1016
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#define IDC_RENDER_WINDOW 1018
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#define IDC_VERTICAL_SLIDER 1019
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#define IDC_HORIZONTAL_SLIDER 1020
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#define IDC_DEFER 1024
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#define IDC_MAXDISTANCE 1025
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#define IDC_NO_VIRT_RADIO 1025
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#define IDC_HIGH_VIRT_RADIO 1026
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#define IDC_LIGHT_VIRT_RADIO 1027
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 133
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#define _APS_NEXT_COMMAND_VALUE 32772
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#define _APS_NEXT_CONTROL_VALUE 1028
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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