Files
Client/Library/dxx8/samples/Multimedia/DirectDraw/FullScreenDialog
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00
..

//-----------------------------------------------------------------------------
// 
// Sample Name: FullScreenDialog Sample
// 
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
// 
//-----------------------------------------------------------------------------


Description
===========
  FullScreenDialog demonstrates how to display a GDI dialog while using DirectDraw
  in full-screen exclusive mode. 

Path
====
  Source: DXSDK\Samples\Multimedia\DDraw\FullScreenDialog

  Executable: DXSDK\Samples\Multimedia\DDraw\Bin

User's Guide
============
  FullScreenDialog requires no user input. Press the ESC key to quit the program.

Programming Notes
=================
  For details on how to setup a full-screen DirectDraw app, see the FullScreenMode 
  sample. 
  
  If the display device supports DDCAPS2_CANRENDERWINDOWED then to make GDI write to 
  a DirectDraw surface, call IDirectDraw::FlipToGDISurface, then create a clipper object
  which GDI uses when drawing.  To display a dialog, then simply create and show it 
  as normal.
    
  If the display device does not support DDCAPS2_CANRENDERWINDOWED (some secondary 
  graphics cards are like this) then the card does not support FlipToGDISurface.  
  So it is necessary instead to have GDI make a bitmap of the dialog to be drawn, 
  then blt this bitmap to the back buffer.  However, this sample does not show how to
  do this technique,