Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
759 lines
28 KiB
C++
759 lines
28 KiB
C++
//-----------------------------------------------------------------------------
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// File: PlayMotif.cpp
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//
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// Desc: Lets the user play a primary segment using DirectMusic as well as
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// any of motifs contained inside the segment.
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <windows.h>
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#include <basetsd.h>
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#include <commdlg.h>
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#include <commctrl.h>
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#include <objbase.h>
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#include <conio.h>
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#include <direct.h>
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#include <dmusicc.h>
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#include <dmusici.h>
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#include <dxerr8.h>
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#include <tchar.h>
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#include <commctrl.h>
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#include "resource.h"
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#include "DMUtil.h"
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#include "DXUtil.h"
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//-----------------------------------------------------------------------------
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// Function-prototypes
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
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HRESULT OnInitDialog( HWND hDlg );
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HRESULT ProcessDirectMusicMessages( HWND hDlg );
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VOID OnOpenSegmentFile( HWND hDlg );
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HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName );
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HRESULT OnPlaySegment( HWND hDlg );
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HRESULT OnPlayMotif( HWND hDlg );
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VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
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struct MOTIF_NODE
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{
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IDirectMusicSegment* pMotif;
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DWORD dwPlayCount;
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};
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//-----------------------------------------------------------------------------
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// Defines, constants, and global variables
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//-----------------------------------------------------------------------------
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CMusicManager* g_pMusicManager = NULL;
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CMusicSegment* g_pMusicSegment = NULL;
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HINSTANCE g_hInst = NULL;
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HANDLE g_hDMusicMessageEvent = NULL;
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point for the application. Since we use a simple dialog for
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// user interaction we don't need to pump messages.
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//-----------------------------------------------------------------------------
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INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
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INT nCmdShow )
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{
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HWND hDlg = NULL;
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BOOL bDone = FALSE;
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int nExitCode;
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HRESULT hr;
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DWORD dwResult;
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MSG msg;
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g_hInst = hInst;
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// Display the main dialog box.
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hDlg = CreateDialog( hInst, MAKEINTRESOURCE(IDD_MAIN),
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NULL, MainDlgProc );
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while( !bDone )
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{
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dwResult = MsgWaitForMultipleObjects( 1, &g_hDMusicMessageEvent,
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FALSE, INFINITE, QS_ALLEVENTS );
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switch( dwResult )
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{
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case WAIT_OBJECT_0 + 0:
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// g_hDPMessageEvent is signaled, so there are
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// DirectPlay messages available
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if( FAILED( hr = ProcessDirectMusicMessages( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("ProcessDirectMusicMessages"), hr );
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return FALSE;
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}
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break;
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case WAIT_OBJECT_0 + 1:
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// Windows messages are available
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while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
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{
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if( !IsDialogMessage( hDlg, &msg ) )
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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if( msg.message == WM_QUIT )
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{
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nExitCode = (int)msg.wParam;
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bDone = TRUE;
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DestroyWindow( hDlg );
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}
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}
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break;
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}
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}
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return nExitCode;
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}
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//-----------------------------------------------------------------------------
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// Name: MainDlgProc()
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// Desc: Handles dialog messages
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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HRESULT hr;
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switch( msg )
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{
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case WM_INITDIALOG:
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if( FAILED( hr = OnInitDialog( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("OnInitDialog"), hr );
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MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
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"DirectMusic Sample", MB_OK | MB_ICONERROR );
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EndDialog( hDlg, 0 );
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return TRUE;
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}
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break;
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case WM_COMMAND:
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switch( LOWORD(wParam) )
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{
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case IDC_SOUNDFILE:
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OnOpenSegmentFile( hDlg );
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break;
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case IDCANCEL:
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PostQuitMessage( IDCANCEL );
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break;
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case IDC_MOTIF_LIST:
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if (HIWORD(wParam) == LBN_DBLCLK )
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{
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if( FAILED( hr = OnPlayMotif( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("OnPlayMotif"), hr );
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MessageBox( hDlg, "Error playing DirectMusic motif. "
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"Sample will now exit.", "DirectMusic Sample",
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MB_OK | MB_ICONERROR );
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PostQuitMessage( IDABORT );
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}
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break;
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}
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if( g_pMusicSegment )
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{
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if( g_pMusicSegment->IsPlaying() )
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{
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HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
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int nIndex = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
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if( nIndex == LB_ERR )
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
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else
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), TRUE );
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}
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}
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break;
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case IDC_PLAY:
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if( FAILED( hr = OnPlaySegment( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("OnPlaySegment"), hr );
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MessageBox( hDlg, "Error playing DirectMusic segment. "
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"Sample will now exit.", "DirectMusic Sample",
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MB_OK | MB_ICONERROR );
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PostQuitMessage( IDABORT );
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}
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break;
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case IDC_STOP:
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g_pMusicSegment->Stop( DMUS_SEGF_BEAT );
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SetDlgItemText( hDlg, IDC_STATUS, "Primary segment stopped." );
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EnablePlayUI( hDlg, TRUE );
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break;
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case IDC_PLAY_MOTIF:
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if( FAILED( hr = OnPlayMotif( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("OnPlayMotif"), hr );
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MessageBox( hDlg, "Error playing DirectMusic motif. "
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"Sample will now exit.", "DirectMusic Sample",
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MB_OK | MB_ICONERROR );
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PostQuitMessage( IDABORT );
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}
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break;
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default:
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return FALSE; // Didn't handle message
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}
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break;
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case WM_DESTROY:
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{
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// Cleanup everything
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HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
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DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 );
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for( DWORD i=0; i<dwCount; i++ )
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{
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MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, i, 0 );
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if( pMotifNode )
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{
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SAFE_RELEASE( pMotifNode->pMotif );
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SAFE_DELETE( pMotifNode );
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}
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}
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CloseHandle( g_hDMusicMessageEvent );
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SAFE_DELETE( g_pMusicSegment );
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SAFE_DELETE( g_pMusicManager );
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break;
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}
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default:
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return FALSE; // Didn't handle message
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}
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return TRUE; // Handled message
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}
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//-----------------------------------------------------------------------------
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// Name: OnInitDialog()
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// Desc: Initializes the dialogs (sets up UI controls, etc.)
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//-----------------------------------------------------------------------------
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HRESULT OnInitDialog( HWND hDlg )
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{
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HRESULT hr;
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// Load the icon
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HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
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// Set the icon for this dialog.
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SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
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SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
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g_hDMusicMessageEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
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g_pMusicManager = new CMusicManager();
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if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
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return DXTRACE_ERR( TEXT("Initialize"), hr );
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// Register segment notification
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IDirectMusicPerformance* pPerf = g_pMusicManager->GetPerformance();
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GUID guid = GUID_NOTIFICATION_SEGMENT;
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if( FAILED( hr = pPerf->AddNotificationType( guid ) ) )
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return DXTRACE_ERR( TEXT("AddNotificationType"), hr );
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if( FAILED( hr = pPerf->SetNotificationHandle( g_hDMusicMessageEvent, 0 ) ) )
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return DXTRACE_ERR( TEXT("SetNotificationHandle"), hr );
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
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CheckRadioButton( hDlg, IDC_RADIO_DEFAULT, IDC_RADIO_MEASURE, IDC_RADIO_MEASURE );
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// Load a default music segment
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TCHAR strFileName[MAX_PATH];
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strcpy( strFileName, DXUtil_GetDXSDKMediaPath() );
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strcat( strFileName, "sample.sgt" );
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if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
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{
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// Set the UI controls
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("No file loaded.") );
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: OnOpenSegmentFile()
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// Desc: Called when the user requests to open a sound file
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//-----------------------------------------------------------------------------
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VOID OnOpenSegmentFile( HWND hDlg )
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{
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static TCHAR strFileName[MAX_PATH] = TEXT("");
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static TCHAR strPath[MAX_PATH] = TEXT("");
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HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
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// Get the default media path (something like C:\MSSDK\SAMPLES\MULTIMEDIA\MEDIA)
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if( '\0' == strPath[0] )
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{
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const TCHAR* szDir = DXUtil_GetDXSDKMediaPath();
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strcpy( strPath, szDir );
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}
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// Setup the OPENFILENAME structure
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OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
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TEXT("DirectMusic Content Files\0*.sgt;*.mid;*.rmi\0All Files\0*.*\0\0"), NULL,
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0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
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TEXT("Open Segment File"),
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OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
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TEXT(".sgt"), 0, NULL, NULL };
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if( g_pMusicSegment )
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g_pMusicSegment->Stop( 0 );
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// Update the UI controls to show the sound as loading a file
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE);
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EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE);
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("Loading file...") );
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// Cleanup motif listbox
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DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 );
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for( DWORD i=0; i<dwCount; i++ )
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{
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MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, i, 0 );
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if( pMotifNode )
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{
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SAFE_RELEASE( pMotifNode->pMotif );
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SAFE_DELETE( pMotifNode );
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}
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}
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SendMessage( hListBox, LB_RESETCONTENT, 0, 0 );
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// Display the OpenFileName dialog. Then, try to load the specified file
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if( TRUE != GetOpenFileName( &ofn ) )
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{
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("Load aborted.") );
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return;
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}
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if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
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{
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("Could not create segment from file.") );
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}
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// Remember the path for next time
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strcpy( strPath, strFileName );
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char* strLastSlash = strrchr( strPath, '\\' );
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strLastSlash[0] = '\0';
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}
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//-----------------------------------------------------------------------------
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// Name: LoadSegmentFile()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName )
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{
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HRESULT hr;
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HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
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SAFE_DELETE( g_pMusicSegment );
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// Have the loader collect any garbage now that the old
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// script has been released
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g_pMusicManager->CollectGarbage();
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// Set the media path based on the file name (something like C:\MEDIA)
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// to be used as the search directory for finding DirectMusic content
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// related to this file.
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TCHAR strMediaPath[MAX_PATH];
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_tcscpy( strMediaPath, strFileName );
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TCHAR* strLastSlash = _tcsrchr(strMediaPath, TEXT('\\'));
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*strLastSlash = 0;
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if( FAILED( hr = g_pMusicManager->SetSearchDirectory( strMediaPath ) ) )
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return DXTRACE_ERR( TEXT("SetSearchDirectory"), hr );
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// For DirectMusic must know if the file is a standard MIDI file or not
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// in order to load the correct instruments.
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BOOL bMidiFile = FALSE;
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if( strstr( strFileName, ".mid" ) != NULL ||
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strstr( strFileName, ".rmi" ) != NULL )
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{
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bMidiFile = TRUE;
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}
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// Load the file into a DirectMusic segment
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if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName,
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TRUE, bMidiFile ) ) )
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{
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// Not a critical failure, so just update the status
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return S_FALSE;
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}
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IDirectMusicStyle8* pStyle = NULL;
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DWORD dwStyleIndex = 0;
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while( TRUE )
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{
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// Get the style from the segment
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// Segments may have any number of styles.
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hr = g_pMusicSegment->GetStyle( &pStyle, dwStyleIndex );
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if( FAILED(hr) )
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break;
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// Get the names of the motifs from the style.
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// Styles may have any number of motifs.
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DWORD dwIndex = 0;
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while( TRUE )
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{
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WCHAR wstrMotifName[MAX_PATH];
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CHAR strMotifName[MAX_PATH];
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if( S_FALSE == pStyle->EnumMotif( dwIndex, wstrMotifName ) )
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break;
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wcstombs( strMotifName, wstrMotifName, wcslen( wstrMotifName ) + 1 );
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int nIndex = (int)SendMessage( hListBox, LB_ADDSTRING, 0, (LPARAM) strMotifName );
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MOTIF_NODE* pMotifNode = new MOTIF_NODE;
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if( FAILED( hr = pStyle->GetMotif( wstrMotifName, &pMotifNode->pMotif ) ) )
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return DXTRACE_ERR( TEXT("GetMotif"), hr );
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pMotifNode->dwPlayCount = 0;
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SendMessage( hListBox, LB_SETITEMDATA, nIndex, (LPARAM) pMotifNode );
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dwIndex++;
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}
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SAFE_RELEASE( pStyle );
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dwStyleIndex++;
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}
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SendMessage( hListBox, LB_SETCURSEL, 0, 0 );
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// Update the UI controls to show the segment is loaded
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SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
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SetDlgItemText( hDlg, IDC_STATUS, TEXT("File loaded.") );
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EnablePlayUI( hDlg, TRUE );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: ProcessDirectMusicMessages()
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// Desc: Handle DirectMusic notification messages
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//-----------------------------------------------------------------------------
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HRESULT ProcessDirectMusicMessages( HWND hDlg )
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{
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HRESULT hr;
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IDirectMusicPerformance* pPerf = NULL;
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DMUS_NOTIFICATION_PMSG* pPMsg;
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if( NULL == g_pMusicManager )
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return S_OK;
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pPerf = g_pMusicManager->GetPerformance();
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// Get waiting notification message from the performance
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while( S_OK == pPerf->GetNotificationPMsg( &pPMsg ) )
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{
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switch( pPMsg->dwNotificationOption )
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{
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case DMUS_NOTIFICATION_SEGSTART:
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if( pPMsg->punkUser )
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{
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IDirectMusicSegment* pPrimarySegment = NULL;
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IDirectMusicSegmentState8* pSegmentState = NULL;
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IDirectMusicSegment* pNotifySegment = NULL;
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IDirectMusicSegment8* pPrimarySegment8 = NULL;
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// The pPMsg->punkUser contains a IDirectMusicSegmentState8,
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// which we can query for the segment that segment it refers to.
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if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8,
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(VOID**) &pSegmentState ) ) )
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return DXTRACE_ERR( TEXT("QueryInterface"), hr );
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if( FAILED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) )
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return DXTRACE_ERR( TEXT("GetSegment"), hr );
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// Get the IDirectMusicSegment for the primary segment
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pPrimarySegment8 = g_pMusicSegment->GetSegment();
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if( FAILED( hr = pPrimarySegment8->QueryInterface( IID_IDirectMusicSegment,
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(VOID**) &pPrimarySegment ) ) )
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return DXTRACE_ERR( TEXT("QueryInterface"), hr );
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// Figure out which segment this is
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if( pNotifySegment == pPrimarySegment )
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{
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SetDlgItemText( hDlg, IDC_STATUS, "Primary segment playing." );
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}
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else
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{
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// Look through the motfs and see if they are playing
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HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
|
|
DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 );
|
|
for( DWORD i=0; i<dwCount; i++ )
|
|
{
|
|
MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, i, 0 );
|
|
if( pNotifySegment == pMotifNode->pMotif )
|
|
{
|
|
// If its motif segment update the UI
|
|
TCHAR strMotifName[MAX_PATH];
|
|
SendMessage( hListBox, LB_GETTEXT, i, (LPARAM) strMotifName );
|
|
|
|
TCHAR strStatus[MAX_PATH];
|
|
if( pMotifNode->dwPlayCount > 0 )
|
|
strMotifName[ strlen(strMotifName) - strlen(" (Playing)") ] = 0;
|
|
|
|
wsprintf( strStatus, "%s motif started playing.", strMotifName );
|
|
SetDlgItemText( hDlg, IDC_STATUS, strStatus );
|
|
|
|
pMotifNode->dwPlayCount++;
|
|
if( pMotifNode->dwPlayCount == 1 )
|
|
{
|
|
int nCurSel = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
|
|
SendMessage( hListBox, LB_DELETESTRING, i, 0 );
|
|
strcat( strMotifName, " (Playing)" );
|
|
SendMessage( hListBox, LB_INSERTSTRING, i, (LPARAM) strMotifName );
|
|
SendMessage( hListBox, LB_SETITEMDATA, i, (LPARAM) pMotifNode );
|
|
SendMessage( hListBox, LB_SETCURSEL, nCurSel, 0 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Cleanup
|
|
SAFE_RELEASE( pSegmentState );
|
|
SAFE_RELEASE( pNotifySegment );
|
|
SAFE_RELEASE( pPrimarySegment );
|
|
}
|
|
break;
|
|
|
|
case DMUS_NOTIFICATION_SEGEND:
|
|
if( pPMsg->punkUser )
|
|
{
|
|
IDirectMusicSegment* pPrimarySegment = NULL;
|
|
IDirectMusicSegmentState8* pSegmentState = NULL;
|
|
IDirectMusicSegment* pNotifySegment = NULL;
|
|
IDirectMusicSegment8* pPrimarySegment8 = NULL;
|
|
|
|
// The pPMsg->punkUser contains a IDirectMusicSegmentState8,
|
|
// which we can query for the segment that segment it refers to.
|
|
if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8,
|
|
(VOID**) &pSegmentState ) ) )
|
|
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
|
|
|
|
if( FAILED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) )
|
|
{
|
|
// Sometimes the segend arrives after the segment is gone
|
|
// This can happen when you load another segment as
|
|
// a motif or the segment is ending
|
|
if( hr == DMUS_E_NOT_FOUND )
|
|
{
|
|
SAFE_RELEASE( pSegmentState );
|
|
return S_OK;
|
|
}
|
|
|
|
return DXTRACE_ERR( TEXT("GetSegment"), hr );
|
|
}
|
|
|
|
// Get the IDirectMusicSegment for the primary segment
|
|
pPrimarySegment8 = g_pMusicSegment->GetSegment();
|
|
if( FAILED( hr = pPrimarySegment8->QueryInterface( IID_IDirectMusicSegment,
|
|
(VOID**) &pPrimarySegment ) ) )
|
|
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
|
|
|
|
// Figure out which segment this is
|
|
if( pNotifySegment == pPrimarySegment )
|
|
{
|
|
// Update the UI controls to show the sound as stopped
|
|
SetDlgItemText( hDlg, IDC_STATUS, "Primary segment stopped." );
|
|
EnablePlayUI( hDlg, TRUE );
|
|
}
|
|
else
|
|
{
|
|
HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
|
|
DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 );
|
|
for( DWORD i=0; i<dwCount; i++ )
|
|
{
|
|
MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, i, 0 );
|
|
if( pNotifySegment == pMotifNode->pMotif )
|
|
{
|
|
// If its motif segment update the UI
|
|
TCHAR strMotifName[MAX_PATH];
|
|
SendMessage( hListBox, LB_GETTEXT, i, (LPARAM) strMotifName );
|
|
strMotifName[ strlen(strMotifName) - strlen(" (Playing)") ] = 0;
|
|
|
|
pMotifNode->dwPlayCount--;
|
|
if( pMotifNode->dwPlayCount == 0 )
|
|
{
|
|
int nCurSel = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
|
|
SendMessage( hListBox, LB_DELETESTRING, i, 0 );
|
|
SendMessage( hListBox, LB_INSERTSTRING, i, (LPARAM) strMotifName );
|
|
SendMessage( hListBox, LB_SETITEMDATA, i, (LPARAM) pMotifNode );
|
|
SendMessage( hListBox, LB_SETCURSEL, nCurSel, 0 );
|
|
}
|
|
|
|
TCHAR strStatus[MAX_PATH];
|
|
wsprintf( strStatus, "%s motif stopped playing.", strMotifName );
|
|
SetDlgItemText( hDlg, IDC_STATUS, strStatus );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Cleanup
|
|
SAFE_RELEASE( pSegmentState );
|
|
SAFE_RELEASE( pNotifySegment );
|
|
SAFE_RELEASE( pPrimarySegment );
|
|
}
|
|
break;
|
|
}
|
|
|
|
pPerf->FreePMsg( (DMUS_PMSG*)pPMsg );
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: OnPlaySegment()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT OnPlaySegment( HWND hDlg )
|
|
{
|
|
HRESULT hr;
|
|
|
|
HWND hLoopButton = GetDlgItem( hDlg, IDC_LOOP_CHECK );
|
|
BOOL bLooped = ( SendMessage( hLoopButton, BM_GETSTATE, 0, 0 ) == BST_CHECKED );
|
|
|
|
if( bLooped )
|
|
{
|
|
// Set the segment to repeat many times
|
|
if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) )
|
|
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
|
|
}
|
|
else
|
|
{
|
|
// Set the segment to not repeat
|
|
if( FAILED( hr = g_pMusicSegment->SetRepeats( 0 ) ) )
|
|
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
|
|
}
|
|
|
|
// Play the segment and wait. The DMUS_SEGF_BEAT indicates to play on the
|
|
// next beat if there is a segment currently playing. The first 0 indicates
|
|
// to play (on the next beat from) now.
|
|
if( FAILED( hr = g_pMusicSegment->Play( DMUS_SEGF_BEAT ) ) )
|
|
return DXTRACE_ERR( TEXT("Play"), hr );
|
|
|
|
EnablePlayUI( hDlg, FALSE );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: OnPlayMotif()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT OnPlayMotif( HWND hDlg )
|
|
{
|
|
HRESULT hr;
|
|
DWORD dwSegFlags = DMUS_SEGF_SECONDARY;
|
|
|
|
HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
|
|
int nIndex = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
|
|
if( nIndex == LB_ERR )
|
|
return S_FALSE;
|
|
|
|
if( IsDlgButtonChecked( hDlg, IDC_RADIO_DEFAULT ) == BST_CHECKED )
|
|
dwSegFlags |= DMUS_SEGF_DEFAULT;
|
|
else if( IsDlgButtonChecked( hDlg, IDC_RADIO_IMMEDIATE ) == BST_CHECKED )
|
|
dwSegFlags |= 0;
|
|
else if( IsDlgButtonChecked( hDlg, IDC_RADIO_GRID ) == BST_CHECKED )
|
|
dwSegFlags |= DMUS_SEGF_GRID;
|
|
else if( IsDlgButtonChecked( hDlg, IDC_RADIO_BEAT ) == BST_CHECKED )
|
|
dwSegFlags |= DMUS_SEGF_BEAT;
|
|
else if( IsDlgButtonChecked( hDlg, IDC_RADIO_MEASURE ) == BST_CHECKED )
|
|
dwSegFlags |= DMUS_SEGF_MEASURE;
|
|
|
|
TCHAR strMotifName[ MAX_PATH ];
|
|
SendMessage( hListBox, LB_GETTEXT, nIndex, (LPARAM) strMotifName );
|
|
|
|
WCHAR wstrMotifName[ MAX_PATH ];
|
|
mbstowcs( wstrMotifName, strMotifName, MAX_PATH );
|
|
|
|
IDirectMusicSegment* pMotif = NULL;
|
|
MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, nIndex, 0 );
|
|
IDirectMusicPerformance* pPerformance = g_pMusicManager->GetPerformance();
|
|
|
|
if( FAILED( hr = pPerformance->PlaySegment( pMotifNode->pMotif, dwSegFlags,
|
|
0, NULL ) ) )
|
|
return DXTRACE_ERR( TEXT("PlaySegment"), hr );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: EnablePlayUI( hDlg,)
|
|
// Desc: Enables or disables the Play UI controls
|
|
//-----------------------------------------------------------------------------
|
|
VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
|
|
{
|
|
if( bEnable )
|
|
{
|
|
EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), TRUE );
|
|
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
|
|
|
|
EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
|
|
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
|
|
SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
|
|
}
|
|
else
|
|
{
|
|
EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), FALSE );
|
|
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
|
|
SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
|
|
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
|
|
|
|
HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
|
|
int nIndex = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
|
|
|
|
if( nIndex == LB_ERR )
|
|
EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
|
|
else
|
|
EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), TRUE );
|
|
}
|
|
}
|
|
|
|
|
|
|