Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
DirectShow Sample -- TimelineTest --------------------------------- This sample application builds a timeline with a transition. It demonstrates the following tasks in Microsoft DirectShow Editing Services: - Creating a timeline. - Adding tracks, sources, transitions, and effects to the timeline. - Creating a SMPTE wipe transition. - Creating an audio crossfade using the Volume Envelope effect. - Setting properties on timeline objects. - Modifying a timeline and rendering the filter graph again.