Files
Client/Library/dxx8/samples/Multimedia/VBSamples/DirectInput/Feedback
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00
..

//-----------------------------------------------------------------------------
// Name: Force Feedback DirectInput Sample
// 
// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------


Description
===========
   The Force Feedback sample illustrates the use of DirectInput's force features.
   The sample shows how to use the various stock feedback effects available 
   to Direct Input.

   
Path
====
   Source:     DXSDK\Samples\Multimedia\Vbsamples\DirectInput\feedback
   Executable: DXSDK\Samples\Multimedia\vbsamples\DirectInput\Bin


User's Guide
============
   From the list of available effects, choose one.

   The various sliders and controls can shape the effects'
   duration, force, and direction. Please see the DirectX
   SDK documentation to see which parameters effect
   the different types of effects.