Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//-----------------------------------------------------------------------------
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// File: AnimatePalette.cpp
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//
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// Desc: This sample demonstrates how to do DirectDraw palette animatation
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// when in full-screen mode.
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <windows.h>
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#include <ddraw.h>
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#include <mmsystem.h>
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#include <dxerr8.h>
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#include "resource.h"
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#include "ddutil.h"
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//-----------------------------------------------------------------------------
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// Defines, constants, and global variables
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//-----------------------------------------------------------------------------
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#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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#define SCREEN_BPP 8
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#define SPRITE_DIAMETER 48
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#define NUM_SPRITES 25
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#define HELPTEXT TEXT("Press Escape to quit.")
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struct SPRITE_STRUCT
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{
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FLOAT fPosX;
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FLOAT fPosY;
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FLOAT fVelX;
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FLOAT fVelY;
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};
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CDisplay* g_pDisplay = NULL;
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CSurface* g_pLogoSurface = NULL;
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CSurface* g_pTextSurface = NULL;
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LPDIRECTDRAWPALETTE g_pDDPal = NULL;
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PALETTEENTRY g_pe[256];
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HWND g_hWnd = NULL;
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BOOL g_bActive = FALSE;
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DWORD g_dwLastTick;
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SPRITE_STRUCT g_Sprite[NUM_SPRITES];
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//-----------------------------------------------------------------------------
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// Function-prototypes
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//-----------------------------------------------------------------------------
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LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
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HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel );
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HRESULT InitDirectDraw( HWND hWnd );
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VOID FreeDirectDraw();
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HRESULT ProcessNextFrame();
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VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta );
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HRESULT CyclePalette();
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HRESULT DisplayFrame();
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HRESULT RestoreSurfaces();
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point to the program. Initializes everything and calls
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// UpdateFrame() when idle from the message pump.
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//-----------------------------------------------------------------------------
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int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )
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{
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MSG msg;
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HACCEL hAccel;
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HRESULT hr;
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if( FAILED( WinInit( hInst, nCmdShow, &g_hWnd, &hAccel ) ) )
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return FALSE;
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if( FAILED( hr = InitDirectDraw( g_hWnd ) ) )
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{
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DXTRACE_ERR( TEXT("InitDirectDraw"), hr );
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MessageBox( g_hWnd, TEXT("DirectDraw init failed. ")
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TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
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MB_ICONERROR | MB_OK );
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return FALSE;
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}
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// Display the sprites on the screen
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DisplayFrame();
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while( TRUE )
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{
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// Look for messages, if none are found then
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// update the state and display it
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if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
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{
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if( 0 == GetMessage(&msg, NULL, 0, 0 ) )
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{
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// WM_QUIT was posted, so exit
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return (int)msg.wParam;
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}
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// Translate and dispatch the message
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if( 0 == TranslateAccelerator( g_hWnd, hAccel, &msg ) )
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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}
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else
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{
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if( g_bActive )
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{
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// Display the bitmap to the screen
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if( FAILED( hr = ProcessNextFrame() ) )
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{
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SAFE_DELETE( g_pDisplay );
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if( hr == E_NOTIMPL )
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{
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MessageBox( NULL, TEXT("The driver does not support waiting for vertical blank. ")
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TEXT("This is expected if the HW acceleration is disabled. ")
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TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
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MB_ICONERROR | MB_OK );
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}
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else
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{
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DXTRACE_ERR( TEXT("ProcessNextFrame"), hr );
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MessageBox( g_hWnd, TEXT("Displaying the next frame failed. ")
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TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
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MB_ICONERROR | MB_OK );
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}
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return FALSE;
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}
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}
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else
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{
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// Make sure we go to sleep if we have nothing else to do
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WaitMessage();
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Name: WinInit()
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// Desc: Init the window
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//-----------------------------------------------------------------------------
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HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel )
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{
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WNDCLASS wc;
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HWND hWnd;
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HACCEL hAccel;
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// Register the Window Class
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wc.lpszClassName = TEXT("AnimatePalette");
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wc.lpfnWndProc = MainWndProc;
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wc.style = CS_VREDRAW | CS_HREDRAW;
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wc.hInstance = hInst;
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wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN) );
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wc.hCursor = LoadCursor( NULL, IDC_ARROW );
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wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
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wc.lpszMenuName = NULL;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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if( RegisterClass( &wc ) == 0 )
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return E_FAIL;
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// Load keyboard accelerators
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hAccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDR_MAIN_ACCEL) );
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// Create and show the main window
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hWnd = CreateWindowEx( 0, TEXT("AnimatePalette"), TEXT("DirectDraw AnimatePalette Sample"),
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WS_POPUP, CW_USEDEFAULT, CW_USEDEFAULT,
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CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL );
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if( hWnd == NULL )
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return E_FAIL;
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ShowWindow( hWnd, nCmdShow );
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UpdateWindow( hWnd );
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*phWnd = hWnd;
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*phAccel = hAccel;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: InitDirectDraw()
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// Desc: Create the DirectDraw object, and init the surfaces
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//-----------------------------------------------------------------------------
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HRESULT InitDirectDraw( HWND hWnd )
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{
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HRESULT hr;
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int iSprite;
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g_pDisplay = new CDisplay();
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if( FAILED( hr = g_pDisplay->CreateFullScreenDisplay( hWnd, SCREEN_WIDTH,
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SCREEN_HEIGHT, SCREEN_BPP ) ) )
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{
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MessageBox( hWnd, TEXT("This display card does not support 640x480x8. "),
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TEXT("DirectDraw Sample"), MB_ICONERROR | MB_OK );
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return DXTRACE_ERR( TEXT("CreateFullScreenDisplay"), hr );
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}
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// Create and set the palette when in palettized color
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if( FAILED( hr = g_pDisplay->CreatePaletteFromBitmap( &g_pDDPal, MAKEINTRESOURCE( IDB_DIRECTX ) ) ) )
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return DXTRACE_ERR( TEXT("CreatePaletteFromBitmap"), hr );
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if( FAILED( hr = g_pDisplay->SetPalette( g_pDDPal ) ) )
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return DXTRACE_ERR( TEXT("SetPalette"), hr );
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// Store the palette entires in a global data structure
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// so we can animate the palette
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if( FAILED( hr = g_pDDPal->GetEntries(0, 0, 256, g_pe ) ) )
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return DXTRACE_ERR( TEXT("GetEntries"), hr );
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// Create a surface, and draw a bitmap resource on it.
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if( FAILED( hr = g_pDisplay->CreateSurfaceFromBitmap( &g_pLogoSurface, MAKEINTRESOURCE( IDB_DIRECTX ),
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SPRITE_DIAMETER, SPRITE_DIAMETER ) ) )
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return DXTRACE_ERR( TEXT("CreateSurfaceFromBitmap"), hr );
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// Create a surface, and draw text to it.
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if( FAILED( hr = g_pDisplay->CreateSurfaceFromText( &g_pTextSurface, NULL, HELPTEXT,
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RGB(0,0,0), RGB(255, 255, 0) ) ) )
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return DXTRACE_ERR( TEXT("CreateSurfaceFromText"), hr );
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// Set the color key for the logo sprite to black
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if( FAILED( hr = g_pLogoSurface->SetColorKey( 0 ) ) )
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return DXTRACE_ERR( TEXT("SetColorKey"), hr );
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// Init all the sprites. All of these sprites look the same,
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// using the g_pDDSLogo surface.
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for( iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
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{
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// Set the sprite's position and velocity
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g_Sprite[iSprite].fPosX = (float) (rand() % SCREEN_WIDTH);
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g_Sprite[iSprite].fPosY = (float) (rand() % SCREEN_HEIGHT);
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g_Sprite[iSprite].fVelX = 500.0f * rand() / RAND_MAX - 250.0f;
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g_Sprite[iSprite].fVelY = 500.0f * rand() / RAND_MAX - 250.0f;
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: FreeDirectDraw()
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// Desc: Release all the DirectDraw objects
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//-----------------------------------------------------------------------------
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VOID FreeDirectDraw()
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{
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SAFE_DELETE( g_pLogoSurface );
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SAFE_DELETE( g_pTextSurface );
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SAFE_DELETE( g_pDisplay );
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}
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//-----------------------------------------------------------------------------
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// Name: MainWndProc()
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// Desc: The main window procedure
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//-----------------------------------------------------------------------------
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LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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switch (msg)
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{
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case WM_COMMAND:
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switch( LOWORD(wParam) )
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{
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case IDM_EXIT:
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// Received key/menu command to exit app
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PostMessage( hWnd, WM_CLOSE, 0, 0 );
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return 0L;
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}
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break; // Continue with default processing
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case WM_SETCURSOR:
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// Hide the cursor in fullscreen
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SetCursor( NULL );
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return TRUE;
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case WM_SIZE:
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// Check to see if we are losing our window...
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if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam )
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g_bActive = FALSE;
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else
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g_bActive = TRUE;
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break;
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case WM_SYSCOMMAND:
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// Prevent moving/sizing and power loss in fullscreen mode
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switch( wParam )
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{
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case SC_MOVE:
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case SC_SIZE:
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case SC_MAXIMIZE:
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case SC_MONITORPOWER:
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return TRUE;
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}
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break;
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case WM_EXITMENULOOP:
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// Ignore time spent in menu
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g_dwLastTick = timeGetTime();
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break;
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case WM_EXITSIZEMOVE:
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// Ignore time spent resizing
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g_dwLastTick = timeGetTime();
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break;
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case WM_DESTROY:
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// Cleanup and close the app
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FreeDirectDraw();
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PostQuitMessage( 0 );
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return 0L;
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}
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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//-----------------------------------------------------------------------------
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// Name: ProcessNextFrame()
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// Desc: Move the sprites, blt them to the back buffer, then
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// flips the back buffer to the primary buffer
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//-----------------------------------------------------------------------------
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HRESULT ProcessNextFrame()
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{
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HRESULT hr;
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// Figure how much time has passed since the last time
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DWORD dwCurrTick = timeGetTime();
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DWORD dwTickDiff = dwCurrTick - g_dwLastTick;
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// Don't update if no time has passed
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if( dwTickDiff == 0 )
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return S_OK;
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g_dwLastTick = dwCurrTick;
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// Move the sprites according to how much time has passed
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for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
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UpdateSprite( &g_Sprite[ iSprite ], dwTickDiff / 1000.0f );
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// Cycle the palette every frame
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if( FAILED( hr = CyclePalette() ) )
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return DXTRACE_ERR( TEXT("CyclePalette"), hr );
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// Display the sprites on the screen
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if( FAILED( hr = DisplayFrame() ) )
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{
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if( hr != DDERR_SURFACELOST )
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{
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FreeDirectDraw();
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return DXTRACE_ERR( TEXT("DisplayFrame"), hr );
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}
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// The surfaces were lost so restore them
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RestoreSurfaces();
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: CyclePalette()
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// Desc: Cycle the palette colors 2 through 37 - this is
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// will change the color for 'X' in the sprite.
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//-----------------------------------------------------------------------------
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HRESULT CyclePalette()
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{
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HRESULT hr;
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for( int i = 2; i < 37; i++ )
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{
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// This just does something interesting but simple by shifting each
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// color component independently
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g_pe[ i ].peBlue += 8;
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g_pe[ i ].peRed += 4;
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g_pe[ i ].peGreen += 2;
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}
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// Wait until the screen is synchronzied at a vertical-blank interval.
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// This may return E_NOTIMPL if the ddraw is not hardware accelerated
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hr = g_pDisplay->GetDirectDraw()->WaitForVerticalBlank( DDWAITVB_BLOCKBEGIN, NULL );
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if( FAILED( hr ) )
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{
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FreeDirectDraw();
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return DXTRACE_ERR( TEXT("WaitForVerticalBlank"), hr );
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}
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// Now that we are synchronzied at a vertical-blank
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// interval, update the palette
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if( FAILED( hr = g_pDDPal->SetEntries( 0, 0, 256, g_pe ) ) )
|
||||
{
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||||
FreeDirectDraw();
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return DXTRACE_ERR( TEXT("SetEntries"), hr );
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||||
}
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||||
|
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return S_OK;
|
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}
|
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|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
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// Name: UpdateSprite()
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// Desc: Move the sprite around and make it bounce based on how much time
|
||||
// has passed
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//-----------------------------------------------------------------------------
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||||
VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta )
|
||||
{
|
||||
// Update the sprite position
|
||||
pSprite->fPosX += pSprite->fVelX * fTimeDelta;
|
||||
pSprite->fPosY += pSprite->fVelY * fTimeDelta;
|
||||
|
||||
// Clip the position, and bounce if it hits the edge
|
||||
if( pSprite->fPosX < 0.0f )
|
||||
{
|
||||
pSprite->fPosX = 0;
|
||||
pSprite->fVelX = -pSprite->fVelX;
|
||||
}
|
||||
|
||||
if( pSprite->fPosX >= SCREEN_WIDTH - SPRITE_DIAMETER )
|
||||
{
|
||||
pSprite->fPosX = SCREEN_WIDTH - 1 - SPRITE_DIAMETER;
|
||||
pSprite->fVelX = -pSprite->fVelX;
|
||||
}
|
||||
|
||||
if( pSprite->fPosY < 0 )
|
||||
{
|
||||
pSprite->fPosY = 0;
|
||||
pSprite->fVelY = -pSprite->fVelY;
|
||||
}
|
||||
|
||||
if( pSprite->fPosY > SCREEN_HEIGHT - SPRITE_DIAMETER )
|
||||
{
|
||||
pSprite->fPosY = SCREEN_HEIGHT - 1 - SPRITE_DIAMETER;
|
||||
pSprite->fVelY = -pSprite->fVelY;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DisplayFrame()
|
||||
// Desc: Blts a the sprites to the back buffer, then flips the
|
||||
// back buffer onto the primary buffer.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT DisplayFrame()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if( NULL == g_pDisplay )
|
||||
return S_OK;
|
||||
|
||||
// Fill the back buffer with black, ignoring errors until the flip
|
||||
g_pDisplay->Clear( 0 );
|
||||
|
||||
// Blt the help text on the backbuffer, ignoring errors until the flip
|
||||
g_pDisplay->Blt( 10, 10, g_pTextSurface, NULL );
|
||||
|
||||
// Blt all the sprites onto the back buffer using color keying,
|
||||
// ignoring errors until the flip. Note that all of these sprites
|
||||
// use the same DirectDraw surface.
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
{
|
||||
g_pDisplay->Blt( (DWORD)g_Sprite[iSprite].fPosX,
|
||||
(DWORD)g_Sprite[iSprite].fPosY,
|
||||
g_pLogoSurface, NULL );
|
||||
}
|
||||
|
||||
// We are in fullscreen mode, so perform a flip and return
|
||||
// any errors like DDERR_SURFACELOST
|
||||
if( FAILED( hr = g_pDisplay->Present() ) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: RestoreSurfaces()
|
||||
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|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT RestoreSurfaces()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if( FAILED( hr = g_pDisplay->GetDirectDraw()->RestoreAllSurfaces() ) )
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
return DXTRACE_ERR( TEXT("DrawText"), hr );
|
||||
|
||||
// We need to release and re-load, and set the palette again to
|
||||
// redraw the bitmap on the surface. Otherwise, GDI will not
|
||||
// draw the bitmap on the surface with the right palette
|
||||
SAFE_RELEASE( g_pDDPal );
|
||||
|
||||
if( FAILED( hr = g_pDisplay->CreatePaletteFromBitmap( &g_pDDPal, MAKEINTRESOURCE( IDB_DIRECTX ) ) ) )
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
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|
||||
SPRITE_DIAMETER, SPRITE_DIAMETER ) ) )
|
||||
return DXTRACE_ERR( TEXT("DrawBitmap"), hr );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
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||||
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|
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||||
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|
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|
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||||
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!MESSAGE "AnimatePalette - Win32 Debug" (based on "Win32 (x86) Application")
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||||
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||||
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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||||
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|
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||||
|
||||
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|
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||||
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||||
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|
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|
||||
|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
|
||||
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||||
|
||||
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||||
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||||
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||||
|
||||
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|
||||
|
||||
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||||
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|
||||
|
||||
|
||||
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|
||||
|
||||
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||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#include <afxres.h>\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
|
||||
BEGIN
|
||||
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
|
||||
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Bitmap
|
||||
//
|
||||
|
||||
IDB_DIRECTX BITMAP DISCARDABLE "directx.bmp"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,37 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: AnimatePalette Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
AnimatePalette demonstrates DirectDraw palette animation when in full-screen
|
||||
on a palettized surface.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DDraw\AnimatePalette
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
AnimatePalette requires no user input. Press the ESC key to quit the program.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
For details on how to setup a full-screen DirectDraw app, see the FullScreenMode
|
||||
sample.
|
||||
|
||||
To animate the palette on a palettized DirectDraw surface, call
|
||||
IDirectDrawPalette::GetEntries to retrieve the palette colors. Then every
|
||||
frame (or as often as desired) alter this array as needed, then set the new palette
|
||||
by first calling IDirectDraw::WaitForVerticalBlank( DDWAITVB_BLOCKBEGIN, NULL )
|
||||
to synchronize the palette change to a vertical blank, then
|
||||
call IDirectDrawPalette::SetEntries.
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by AnimatePalette.rc
|
||||
//
|
||||
#define IDI_MAIN 101
|
||||
#define IDR_MAIN_ACCEL 103
|
||||
#define IDB_DIRECTX 108
|
||||
#define IDM_EXIT 1001
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NO_MFC 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 109
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1003
|
||||
#define _APS_NEXT_SYMED_VALUE 104
|
||||
#endif
|
||||
#endif
|
||||
296
Library/dxx8/samples/Multimedia/DirectDraw/DDEnum/ddenum.cpp
Normal file
@@ -0,0 +1,296 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: ddenum.cpp
|
||||
//
|
||||
// Desc: This sample demonstrates how to enumerate all of the devices and show
|
||||
// the driver information about each.
|
||||
//
|
||||
//
|
||||
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <ddraw.h>
|
||||
#include "resource.h"
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
|
||||
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
#define MAX_DEVICES 32
|
||||
|
||||
struct DEVICEIDENT_STRUCT
|
||||
{
|
||||
DDDEVICEIDENTIFIER2 DeviceInfo;
|
||||
DDDEVICEIDENTIFIER2 DeviceInfoHost;
|
||||
};
|
||||
|
||||
DEVICEIDENT_STRUCT g_DeviceIdent[MAX_DEVICES];
|
||||
int g_iMaxDevices = 0;
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdateInfoDlgText()
|
||||
// Desc: Update all of the text and buttons in the dialog
|
||||
//-----------------------------------------------------------------------------
|
||||
void UpdateInfoDlgText( HWND hDlg, int iCurrent, DWORD dwHost )
|
||||
{
|
||||
TCHAR strBuffer[128];
|
||||
GUID* pGUID;
|
||||
LPDDDEVICEIDENTIFIER2 pDI;
|
||||
|
||||
if( dwHost == DDGDI_GETHOSTIDENTIFIER )
|
||||
CheckRadioButton( hDlg, IDC_RADIO_DEVICE, IDC_RADIO_HOST, IDC_RADIO_HOST );
|
||||
else
|
||||
CheckRadioButton( hDlg, IDC_RADIO_DEVICE, IDC_RADIO_DEVICE, IDC_RADIO_DEVICE );
|
||||
|
||||
pDI = &g_DeviceIdent[iCurrent].DeviceInfo;
|
||||
if( dwHost == DDGDI_GETHOSTIDENTIFIER )
|
||||
pDI = &g_DeviceIdent[iCurrent].DeviceInfoHost;
|
||||
|
||||
wsprintf( strBuffer, "Device information for device %d of %d",
|
||||
iCurrent + 1, g_iMaxDevices );
|
||||
SetDlgItemText( hDlg, IDC_RADIO_DEVICE, strBuffer );
|
||||
|
||||
// Device ID stuff:
|
||||
wsprintf( strBuffer,"%08X",pDI->dwVendorId );
|
||||
SetDlgItemText( hDlg, IDC_DWVENDORID, strBuffer );
|
||||
|
||||
wsprintf( strBuffer,"%08X",pDI->dwDeviceId );
|
||||
SetDlgItemText( hDlg, IDC_DWDEVICEID, strBuffer );
|
||||
|
||||
wsprintf( strBuffer,"%08X",pDI->dwSubSysId );
|
||||
SetDlgItemText( hDlg, IDC_DWSUBSYS, strBuffer );
|
||||
|
||||
wsprintf( strBuffer,"%08X",pDI->dwRevision );
|
||||
SetDlgItemText( hDlg, IDC_DWREVISION, strBuffer );
|
||||
|
||||
// Driver version:
|
||||
wsprintf( strBuffer, "%d.%02d.%02d.%04d",
|
||||
HIWORD( pDI->liDriverVersion.u.HighPart ),
|
||||
LOWORD( pDI->liDriverVersion.u.HighPart ),
|
||||
HIWORD( pDI->liDriverVersion.u.LowPart ),
|
||||
LOWORD( pDI->liDriverVersion.u.LowPart ) );
|
||||
SetDlgItemText( hDlg, IDC_VERSION, strBuffer );
|
||||
|
||||
// Device description and HAL filename
|
||||
SetDlgItemText( hDlg, IDC_DESCRIPTION, pDI->szDescription );
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, pDI->szDriver );
|
||||
|
||||
// Unique driver/device identifier:
|
||||
pGUID = &pDI->guidDeviceIdentifier;
|
||||
wsprintf( strBuffer, "%08X-%04X-%04X-%02X%02X%02X%02X%02X%02X%02X%02X",
|
||||
pGUID->Data1,
|
||||
pGUID->Data2,
|
||||
pGUID->Data3,
|
||||
pGUID->Data4[0], pGUID->Data4[1], pGUID->Data4[2], pGUID->Data4[3],
|
||||
pGUID->Data4[4], pGUID->Data4[5], pGUID->Data4[6], pGUID->Data4[7] );
|
||||
SetDlgItemText( hDlg, IDC_GUID, strBuffer );
|
||||
|
||||
// WHQL Level
|
||||
wsprintf( strBuffer,"%08x", pDI->dwWHQLLevel );
|
||||
SetDlgItemText( hDlg, IDC_STATIC_WHQLLEVEL, strBuffer );
|
||||
|
||||
// Change the state and style of the Prev and Next buttons if needed
|
||||
HWND hNext = GetDlgItem( hDlg, IDC_NEXT );
|
||||
HWND hPrev = GetDlgItem( hDlg, IDC_PREV );
|
||||
|
||||
if( 0 == iCurrent )
|
||||
{
|
||||
// The Prev button should be disabled
|
||||
SetFocus( GetDlgItem( hDlg, IDOK ) );
|
||||
SendDlgItemMessage( hDlg, IDC_PREV, BM_SETSTYLE, BS_PUSHBUTTON, TRUE );
|
||||
SendMessage( hDlg, DM_SETDEFID, IDOK, 0 );
|
||||
EnableWindow( hPrev, FALSE );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( IsWindowEnabled( hPrev ) == FALSE )
|
||||
EnableWindow( hPrev, TRUE );
|
||||
}
|
||||
|
||||
if( iCurrent >= (g_iMaxDevices - 1) )
|
||||
{
|
||||
// The Next button should be disabled
|
||||
SetFocus( GetDlgItem( hDlg, IDOK ) );
|
||||
SendDlgItemMessage( hDlg, IDC_NEXT, BM_SETSTYLE, BS_PUSHBUTTON, TRUE );
|
||||
SendMessage(hDlg, DM_SETDEFID, IDOK, 0 );
|
||||
EnableWindow( hNext, FALSE );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( IsWindowEnabled( hNext ) == FALSE)
|
||||
EnableWindow( hNext, TRUE );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InfoDlgProc()
|
||||
// Desc: The dialog window proc
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL CALLBACK InfoDlgProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
static int iCurrent = 0;
|
||||
static DWORD dwHost = 0;
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
// Setup the first devices text
|
||||
UpdateInfoDlgText( hDlg, iCurrent, dwHost );
|
||||
break;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch (LOWORD(wParam))
|
||||
{
|
||||
case IDOK:
|
||||
case IDCANCEL:
|
||||
EndDialog( hDlg, TRUE );
|
||||
break;
|
||||
|
||||
case IDC_PREV:
|
||||
// Show the previous device
|
||||
if( iCurrent )
|
||||
iCurrent--;
|
||||
|
||||
UpdateInfoDlgText( hDlg, iCurrent, dwHost );
|
||||
break;
|
||||
|
||||
case IDC_NEXT:
|
||||
// Show the next device
|
||||
if( iCurrent < g_iMaxDevices )
|
||||
iCurrent++;
|
||||
|
||||
UpdateInfoDlgText( hDlg, iCurrent, dwHost );
|
||||
break;
|
||||
|
||||
case IDC_RADIO_HOST:
|
||||
dwHost = DDGDI_GETHOSTIDENTIFIER;
|
||||
|
||||
UpdateInfoDlgText( hDlg, iCurrent, dwHost );
|
||||
break;
|
||||
|
||||
case IDC_RADIO_DEVICE:
|
||||
dwHost = 0;
|
||||
|
||||
UpdateInfoDlgText( hDlg, iCurrent, dwHost );
|
||||
break;
|
||||
|
||||
default:
|
||||
return FALSE; // Message not handled
|
||||
}
|
||||
|
||||
default:
|
||||
return FALSE; // Message not handled
|
||||
}
|
||||
|
||||
return TRUE; // Message handled
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DDEnumCallbackEx()
|
||||
// Desc: This callback gets the information for each device enumerated
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL WINAPI DDEnumCallbackEx( GUID *pGUID, LPSTR pDescription, LPSTR strName,
|
||||
LPVOID pContext, HMONITOR hm )
|
||||
{
|
||||
LPDIRECTDRAW7 pDD = NULL;
|
||||
HRESULT hr;
|
||||
|
||||
// Create a DirectDraw object using the enumerated GUID
|
||||
if( FAILED( hr = DirectDrawCreateEx( pGUID, (VOID**)&pDD,
|
||||
IID_IDirectDraw7, NULL ) ) )
|
||||
return DDENUMRET_CANCEL;
|
||||
|
||||
// Get the device information and save it
|
||||
pDD->GetDeviceIdentifier( &g_DeviceIdent[g_iMaxDevices].DeviceInfo, 0 );
|
||||
pDD->GetDeviceIdentifier( &g_DeviceIdent[g_iMaxDevices].DeviceInfoHost,
|
||||
DDGDI_GETHOSTIDENTIFIER );
|
||||
|
||||
// Finished with the DirectDraw object, so release it
|
||||
SAFE_RELEASE( pDD );
|
||||
|
||||
// Bump to the next open slot or finish the callbacks if full
|
||||
if( g_iMaxDevices < MAX_DEVICES )
|
||||
g_iMaxDevices++;
|
||||
else
|
||||
return DDENUMRET_CANCEL;
|
||||
|
||||
return DDENUMRET_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DDEnumCallback()
|
||||
// Desc: Old style callback retained for backwards compatibility
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL WINAPI DDEnumCallback( GUID *pGUID, LPSTR pDescription,
|
||||
LPSTR strName, LPVOID pContext )
|
||||
{
|
||||
return ( DDEnumCallbackEx( pGUID, pDescription, strName, pContext, NULL ) );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point to the program. Initializes everything and calls
|
||||
// DirectDrawEnumerateEx() to get all of the device info.
|
||||
//-----------------------------------------------------------------------------
|
||||
int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )
|
||||
{
|
||||
LPDIRECTDRAWENUMERATEEX pDirectDrawEnumerateEx;
|
||||
HINSTANCE hDDrawDLL = NULL;
|
||||
|
||||
// Do a GetModuleHandle and GetProcAddress in order to get the
|
||||
// DirectDrawEnumerateEx function
|
||||
hDDrawDLL = GetModuleHandle("DDRAW");
|
||||
if( NULL == hDDrawDLL )
|
||||
{
|
||||
MessageBox( NULL, "LoadLibrary() FAILED",
|
||||
"DirectDraw Sample", MB_OK | MB_ICONERROR );
|
||||
return -1;
|
||||
}
|
||||
|
||||
pDirectDrawEnumerateEx = (LPDIRECTDRAWENUMERATEEX) GetProcAddress( hDDrawDLL, "DirectDrawEnumerateExA" );
|
||||
if( pDirectDrawEnumerateEx )
|
||||
{
|
||||
pDirectDrawEnumerateEx( DDEnumCallbackEx, NULL,
|
||||
DDENUM_ATTACHEDSECONDARYDEVICES |
|
||||
DDENUM_DETACHEDSECONDARYDEVICES |
|
||||
DDENUM_NONDISPLAYDEVICES );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Old DirectDraw, so do it the old way
|
||||
DirectDrawEnumerate( DDEnumCallback, NULL );
|
||||
}
|
||||
|
||||
if( 0 == g_iMaxDevices )
|
||||
{
|
||||
MessageBox( NULL, "No devices to enumerate.",
|
||||
"DirectDraw Sample", MB_OK | MB_ICONERROR );
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Bring up the dialog to show all the devices
|
||||
DialogBox( hInst, MAKEINTRESOURCE(IDD_DRIVERINFO),
|
||||
GetDesktopWindow(), (DLGPROC)InfoDlgProc );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
119
Library/dxx8/samples/Multimedia/DirectDraw/DDEnum/ddenum.dsp
Normal file
@@ -0,0 +1,119 @@
|
||||
# Microsoft Developer Studio Project File - Name="DDEnum" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=DDEnum - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ddenum.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ddenum.mak" CFG="DDEnum - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "DDEnum - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "DDEnum - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "DDEnum - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir ".\Release"
|
||||
# PROP BASE Intermediate_Dir ".\Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir ".\Release"
|
||||
# PROP Intermediate_Dir ".\Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ELSEIF "$(CFG)" == "DDEnum - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir ".\Debug"
|
||||
# PROP BASE Intermediate_Dir ".\Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir ".\Debug"
|
||||
# PROP Intermediate_Dir ".\Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
|
||||
# ADD LINK32 dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "DDEnum - Win32 Release"
|
||||
# Name "DDEnum - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ddenum.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ddenum.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\DirectX.ico
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
29
Library/dxx8/samples/Multimedia/DirectDraw/DDEnum/ddenum.dsw
Normal file
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "DDEnum"=.\ddenum.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
201
Library/dxx8/samples/Multimedia/DirectDraw/DDEnum/ddenum.mak
Normal file
@@ -0,0 +1,201 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on ddenum.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=DDEnum - Win32 Release
|
||||
!MESSAGE No configuration specified. Defaulting to DDEnum - Win32 Release.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "DDEnum - Win32 Release" && "$(CFG)" != "DDEnum - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ddenum.mak" CFG="DDEnum - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "DDEnum - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "DDEnum - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "DDEnum - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\ddenum.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ddenum.obj"
|
||||
-@erase "$(INTDIR)\ddenum.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\ddenum.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\ddenum.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ddenum.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\ddenum.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\ddenum.pdb" /machine:I386 /out:"$(OUTDIR)\ddenum.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\ddenum.obj" \
|
||||
"$(INTDIR)\ddenum.res"
|
||||
|
||||
"$(OUTDIR)\ddenum.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "DDEnum - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\ddenum.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ddenum.obj"
|
||||
-@erase "$(INTDIR)\ddenum.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\ddenum.exe"
|
||||
-@erase "$(OUTDIR)\ddenum.ilk"
|
||||
-@erase "$(OUTDIR)\ddenum.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\ddenum.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ddenum.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\ddenum.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\ddenum.pdb" /debug /machine:I386 /out:"$(OUTDIR)\ddenum.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\ddenum.obj" \
|
||||
"$(INTDIR)\ddenum.res"
|
||||
|
||||
"$(OUTDIR)\ddenum.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("ddenum.dep")
|
||||
!INCLUDE "ddenum.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "ddenum.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "DDEnum - Win32 Release" || "$(CFG)" == "DDEnum - Win32 Debug"
|
||||
SOURCE=.\ddenum.cpp
|
||||
|
||||
"$(INTDIR)\ddenum.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\ddenum.rc
|
||||
|
||||
"$(INTDIR)\ddenum.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
134
Library/dxx8/samples/Multimedia/DirectDraw/DDEnum/ddenum.rc
Normal file
@@ -0,0 +1,134 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#include <afxres.h>
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_DRIVERINFO DIALOG DISCARDABLE 0, 0, 199, 188
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Device Information"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
PUSHBUTTON "<< &Prev",IDC_PREV,7,167,50,14
|
||||
DEFPUSHBUTTON "Close",IDOK,71,167,55,14
|
||||
PUSHBUTTON "&Next >>",IDC_NEXT,142,167,50,14
|
||||
RTEXT "Version:",IDC_STATIC,18,80,58,8
|
||||
RTEXT "Description:",IDC_STATIC,7,33,42,20
|
||||
RTEXT "File Name:",IDC_STATIC,10,90,66,8
|
||||
LTEXT "4.00.00.0000",IDC_VERSION,81,80,109,8
|
||||
LTEXT "This is a temp test driver id sttring that is very long and might go over two lines",
|
||||
IDC_DESCRIPTION,52,33,140,24
|
||||
LTEXT "Static",IDC_FILENAME,82,90,102,8
|
||||
RTEXT "GUID:",IDC_STATIC,7,59,24,8
|
||||
RTEXT "Vendor ID:",IDC_STATIC,10,115,49,8
|
||||
LTEXT "00000000",IDC_DWVENDORID,65,115,34,8
|
||||
GROUPBOX "Driver Properties",IDC_STATIC,7,70,185,33
|
||||
GROUPBOX "Device Identifiers",IDC_STATIC,7,104,185,34
|
||||
RTEXT "Device ID:",IDC_STATIC,10,125,49,8
|
||||
LTEXT "00000000",IDC_DWDEVICEID,65,125,34,8
|
||||
RTEXT "SubSys ID:",IDC_STATIC,105,115,40,8
|
||||
RTEXT "Revision:",IDC_STATIC,105,125,40,8
|
||||
LTEXT "00000000",IDC_DWSUBSYS,150,115,40,8
|
||||
LTEXT "00000000",IDC_DWREVISION,150,125,40,8
|
||||
LTEXT "00000000-0000-0000-00000000",IDC_GUID,36,59,156,8
|
||||
CONTROL "Device information for device %d of %d",
|
||||
IDC_RADIO_DEVICE,"Button",BS_AUTORADIOBUTTON,44,7,148,10
|
||||
CONTROL "Host",IDC_RADIO_HOST,"Button",BS_AUTORADIOBUTTON,44,16,
|
||||
78,10
|
||||
RTEXT "Show",IDC_STATIC,7,7,34,8
|
||||
GROUPBOX "WHQL Certification Level",IDC_STATIC,7,139,185,22
|
||||
LTEXT "Level:",IDC_STATIC,56,148,20,8
|
||||
LTEXT "00000000",IDC_STATIC_WHQLLEVEL,83,148,33,8
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN_ICON ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#include <afxres.h>\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_DRIVERINFO, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 192
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 181
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
BIN
Library/dxx8/samples/Multimedia/DirectDraw/DDEnum/directx.ico
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
28
Library/dxx8/samples/Multimedia/DirectDraw/DDEnum/readme.txt
Normal file
@@ -0,0 +1,28 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: DDEnum Sample
|
||||
//
|
||||
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
This sample shows how to enumerate the current DirectDraw devices and how to
|
||||
get information using the IDirectDraw4::GetDeviceIdentifier method.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DDraw\DDEnum
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
The user interface is a simple dialog box. Two buttons, Prev and Next,
|
||||
display information for the previous or next device that was enumerated.
|
||||
Click the Close button to exit the application.
|
||||
|
||||
|
||||
|
||||
33
Library/dxx8/samples/Multimedia/DirectDraw/DDEnum/resource.h
Normal file
@@ -0,0 +1,33 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by ddenum.rc
|
||||
//
|
||||
#define IDI_MAIN_ICON 101
|
||||
#define IDD_DRIVERINFO 102
|
||||
#define IDC_PREV 1001
|
||||
#define IDC_NEXT 1002
|
||||
#define IDC_DEVICEID 1003
|
||||
#define IDC_VERSION 1004
|
||||
#define IDC_DESCRIPTION 1005
|
||||
#define IDC_FILENAME 1006
|
||||
#define IDC_COUNT 1007
|
||||
#define IDC_GUID 1010
|
||||
#define IDC_DWVENDORID 1012
|
||||
#define IDC_DWDEVICEID 1014
|
||||
#define IDC_DWSUBSYS 1015
|
||||
#define IDC_DWREVISION 1016
|
||||
#define IDC_RADIO_DEVICE 1018
|
||||
#define IDC_RADIO_HOST 1019
|
||||
#define IDC_STATIC_WHQLLEVEL 1020
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NO_MFC 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 103
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1021
|
||||
#define _APS_NEXT_SYMED_VALUE 103
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,551 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: DirectSurfaceWrite.cpp
|
||||
//
|
||||
// Desc: This sample demonstrates how to animate sprites using
|
||||
// DirectDraw. The samples runs in full-screen mode. Pressing any
|
||||
// key will exit the sample.
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <ddraw.h>
|
||||
#include <mmsystem.h>
|
||||
#include "resource.h"
|
||||
#include "ddutil.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
|
||||
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
#define SCREEN_WIDTH 640
|
||||
#define SCREEN_HEIGHT 480
|
||||
#define SCREEN_BPP 16
|
||||
|
||||
#define SPRITE_DIAMETER 250
|
||||
#define NUM_SPRITES 5
|
||||
|
||||
#define HELPTEXT TEXT("Press Escape to quit.")
|
||||
|
||||
struct SPRITE_STRUCT
|
||||
{
|
||||
FLOAT fPosX;
|
||||
FLOAT fPosY;
|
||||
FLOAT fVelX;
|
||||
FLOAT fVelY;
|
||||
};
|
||||
|
||||
CDisplay* g_pDisplay = NULL;
|
||||
CSurface* g_pSpriteSurface = NULL;
|
||||
CSurface* g_pTextSurface = NULL;
|
||||
RECT g_rcViewport;
|
||||
RECT g_rcScreen;
|
||||
BOOL g_bActive = FALSE;
|
||||
DWORD g_dwLastTick;
|
||||
SPRITE_STRUCT g_Sprite[NUM_SPRITES];
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel );
|
||||
HRESULT InitDirectDraw( HWND hWnd );
|
||||
HRESULT DrawSprite();
|
||||
VOID FreeDirectDraw();
|
||||
HRESULT ProcessNextFrame();
|
||||
VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta );
|
||||
HRESULT DisplayFrame();
|
||||
HRESULT RestoreSurfaces();
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point to the program. Initializes everything and calls
|
||||
// UpdateFrame() when idle from the message pump.
|
||||
//-----------------------------------------------------------------------------
|
||||
int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )
|
||||
{
|
||||
MSG msg;
|
||||
HWND hWnd;
|
||||
HACCEL hAccel;
|
||||
|
||||
ZeroMemory( &g_Sprite, sizeof(SPRITE_STRUCT) * NUM_SPRITES );
|
||||
srand( GetTickCount() );
|
||||
|
||||
if( FAILED( WinInit( hInst, nCmdShow, &hWnd, &hAccel ) ) )
|
||||
return FALSE;
|
||||
|
||||
if( FAILED( InitDirectDraw( hWnd ) ) )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("DirectDraw init failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
g_dwLastTick = timeGetTime();
|
||||
|
||||
while( TRUE )
|
||||
{
|
||||
// Look for messages, if none are found then
|
||||
// update the state and display it
|
||||
if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
|
||||
{
|
||||
if( 0 == GetMessage(&msg, NULL, 0, 0 ) )
|
||||
{
|
||||
// WM_QUIT was posted, so exit
|
||||
return (int)msg.wParam;
|
||||
}
|
||||
|
||||
// Translate and dispatch the message
|
||||
if( 0 == TranslateAccelerator( hWnd, hAccel, &msg ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( g_bActive )
|
||||
{
|
||||
// Move the sprites, blt them to the back buffer, then
|
||||
// flip or blt the back buffer to the primary buffer
|
||||
if( FAILED( ProcessNextFrame() ) )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("Displaying the next frame failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make sure we go to sleep if we have nothing else to do
|
||||
WaitMessage();
|
||||
|
||||
// Ignore time spent inactive
|
||||
g_dwLastTick = timeGetTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinInit()
|
||||
// Desc: Init the window
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel )
|
||||
{
|
||||
WNDCLASS wc;
|
||||
HWND hWnd;
|
||||
HACCEL hAccel;
|
||||
|
||||
// Register the Window Class
|
||||
wc.lpszClassName = TEXT("DirectSurfaceWrite");
|
||||
wc.lpfnWndProc = MainWndProc;
|
||||
wc.style = CS_VREDRAW | CS_HREDRAW;
|
||||
wc.hInstance = hInst;
|
||||
wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN) );
|
||||
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
|
||||
if( RegisterClass( &wc ) == 0 )
|
||||
return E_FAIL;
|
||||
|
||||
// Load keyboard accelerators
|
||||
hAccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDR_MAIN_ACCEL) );
|
||||
|
||||
// Create and show the main window
|
||||
hWnd = CreateWindowEx( 0, TEXT("DirectSurfaceWrite"), TEXT("DirectDraw DirectSurfaceWrite Sample"),
|
||||
WS_POPUP, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL );
|
||||
if( hWnd == NULL )
|
||||
return E_FAIL;
|
||||
|
||||
ShowWindow( hWnd, nCmdShow );
|
||||
UpdateWindow( hWnd );
|
||||
|
||||
*phWnd = hWnd;
|
||||
*phAccel = hAccel;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectDraw()
|
||||
// Desc: Create the DirectDraw object, and init the surfaces
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectDraw( HWND hWnd )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
g_pDisplay = new CDisplay();
|
||||
if( FAILED( hr = g_pDisplay->CreateFullScreenDisplay( hWnd, SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT, SCREEN_BPP ) ) )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("This display card does not support 640x480x8. "),
|
||||
TEXT("DirectDraw Sample"), MB_ICONERROR | MB_OK );
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Create a DirectDrawSurface for this bitmap
|
||||
if( FAILED( hr = g_pDisplay->CreateSurface( &g_pSpriteSurface, SPRITE_DIAMETER, SPRITE_DIAMETER ) ) )
|
||||
return hr;
|
||||
|
||||
if( FAILED( hr = DrawSprite() ) )
|
||||
return hr;
|
||||
|
||||
// Create a surface, and draw text to it.
|
||||
if( FAILED( hr = g_pDisplay->CreateSurfaceFromText( &g_pTextSurface, NULL, HELPTEXT,
|
||||
RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
|
||||
// Init all the sprites. All of these sprites using the
|
||||
// same g_pDDSAnimationSheet surface, but depending on the
|
||||
// sprite's lFrame value, it indexes a different rect on the
|
||||
// surface.
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
{
|
||||
// Set the sprite's position and velocity
|
||||
g_Sprite[iSprite].fPosX = (float) (rand() % SCREEN_WIDTH);
|
||||
g_Sprite[iSprite].fPosY = (float) (rand() % SCREEN_HEIGHT);
|
||||
|
||||
g_Sprite[iSprite].fVelX = 500.0f * rand() / RAND_MAX - 250.0f;
|
||||
g_Sprite[iSprite].fVelY = 500.0f * rand() / RAND_MAX - 250.0f;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DrawSprite()
|
||||
// Desc: Draws a pattern of colors to a DirectDraw surface by directly writing
|
||||
// to the surface memory. This function was designed to work only in
|
||||
// 16-bit color.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT DrawSprite()
|
||||
{
|
||||
DDSURFACEDESC2 ddsd;
|
||||
HRESULT hr;
|
||||
DWORD dwShift;
|
||||
DWORD dwBits;
|
||||
DWORD dwRed;
|
||||
DWORD dwGreen;
|
||||
DWORD dwBlue;
|
||||
FLOAT fPercentX;
|
||||
FLOAT fPercentY;
|
||||
FLOAT fPercentXY;
|
||||
|
||||
LPDIRECTDRAWSURFACE7 pDDS = g_pSpriteSurface->GetDDrawSurface();
|
||||
|
||||
ZeroMemory( &ddsd,sizeof(ddsd) );
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
// Lock the surface to directly write to the surface memory
|
||||
if( FAILED( hr = pDDS->Lock( NULL, &ddsd, DDLOCK_WAIT, NULL ) ) )
|
||||
return hr;
|
||||
|
||||
// Get a pointer into the memory starting at ddsd.lpSurface. Cast this pointer to a
|
||||
// 16-bit WORD since we are in 16 bit color, so each pixel has 16 bits of color information.
|
||||
WORD* pDDSColor = (WORD*) ddsd.lpSurface;
|
||||
|
||||
for( DWORD iY = 0; iY < ddsd.dwHeight; iY++ )
|
||||
{
|
||||
for( DWORD iX = 0; iX < ddsd.dwWidth; iX++ )
|
||||
{
|
||||
// Figure out the red component as a function of the Y location of the pixel
|
||||
CSurface::GetBitMaskInfo( ddsd.ddpfPixelFormat.dwRBitMask, &dwShift, &dwBits );
|
||||
fPercentY = (float) abs( ddsd.dwHeight / 2 - iY ) / (float) ( ddsd.dwHeight / 2 ) + 0.25f;
|
||||
if( fPercentY > 1.00f )
|
||||
fPercentY = 1.00f;
|
||||
dwRed = (DWORD) ( (ddsd.ddpfPixelFormat.dwRBitMask >> dwShift) * fPercentY) << dwShift;
|
||||
|
||||
// Figure out the green component as a function of the X location of the pixel
|
||||
CSurface::GetBitMaskInfo( ddsd.ddpfPixelFormat.dwGBitMask, &dwShift, &dwBits );
|
||||
fPercentX = (float) abs( ddsd.dwWidth / 2 - iX ) / (float) ( ddsd.dwWidth / 2 ) + 0.25f;
|
||||
if( fPercentX > 1.00f )
|
||||
fPercentX = 1.00f;
|
||||
dwGreen = (DWORD) ( (ddsd.ddpfPixelFormat.dwGBitMask >> dwShift) * fPercentX) << dwShift;
|
||||
|
||||
// Figure out the blue component as a function of the X and Y location of the pixel
|
||||
CSurface::GetBitMaskInfo( ddsd.ddpfPixelFormat.dwBBitMask, &dwShift, &dwBits );
|
||||
fPercentX = (float) abs( ddsd.dwWidth / 2 - iX ) / (float) ( ddsd.dwWidth / 4 );
|
||||
fPercentX = 1.0f - fPercentX * fPercentX;
|
||||
fPercentY = (float) abs( ddsd.dwHeight / 2 - iY ) / (float) ( ddsd.dwHeight / 4 );
|
||||
fPercentY = 1.0f - fPercentY * fPercentY;
|
||||
fPercentXY = fPercentX + fPercentY;
|
||||
if( fPercentXY > 1.0f )
|
||||
fPercentXY = 1.0f;
|
||||
if( fPercentXY < 0.0f )
|
||||
fPercentXY = 0.0f;
|
||||
dwBlue = (DWORD) ( (ddsd.ddpfPixelFormat.dwBBitMask >> dwShift) * fPercentXY ) << dwShift;
|
||||
|
||||
// Make the dwDDSColor by combining all the color components
|
||||
*pDDSColor = (WORD) ( dwRed | dwGreen | dwBlue );
|
||||
|
||||
// Advance the surface pointer by 16 bits (one pixel)
|
||||
pDDSColor++;
|
||||
}
|
||||
|
||||
// Multiply ddsd.lPitch by iY to figure out offset needed to access
|
||||
// the next scan line on the surface.
|
||||
pDDSColor = (WORD*) ( (BYTE*) ddsd.lpSurface + ( iY + 1 ) * ddsd.lPitch );
|
||||
}
|
||||
|
||||
// Unlock the surface
|
||||
pDDS->Unlock(NULL);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: FreeDirectDraw()
|
||||
// Desc: Release all the DirectDraw objects
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID FreeDirectDraw()
|
||||
{
|
||||
SAFE_DELETE( g_pSpriteSurface );
|
||||
SAFE_DELETE( g_pTextSurface );
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainWndProc()
|
||||
// Desc: The main window procedure
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDM_EXIT:
|
||||
// Received key/menu command to exit app
|
||||
PostMessage( hWnd, WM_CLOSE, 0, 0 );
|
||||
return 0L;
|
||||
}
|
||||
break; // Continue with default processing
|
||||
|
||||
case WM_SETCURSOR:
|
||||
// Hide the cursor in fullscreen
|
||||
SetCursor( NULL );
|
||||
return TRUE;
|
||||
|
||||
case WM_SIZE:
|
||||
// Check to see if we are losing our window...
|
||||
if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam )
|
||||
g_bActive = FALSE;
|
||||
else
|
||||
g_bActive = TRUE;
|
||||
break;
|
||||
|
||||
case WM_EXITMENULOOP:
|
||||
// Ignore time spent in menu
|
||||
g_dwLastTick = timeGetTime();
|
||||
break;
|
||||
|
||||
case WM_EXITSIZEMOVE:
|
||||
// Ignore time spent resizing
|
||||
g_dwLastTick = timeGetTime();
|
||||
break;
|
||||
|
||||
case WM_SYSCOMMAND:
|
||||
// Prevent moving/sizing and power loss in fullscreen mode
|
||||
switch( wParam )
|
||||
{
|
||||
case SC_MOVE:
|
||||
case SC_SIZE:
|
||||
case SC_MAXIMIZE:
|
||||
case SC_MONITORPOWER:
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
// Cleanup and close the app
|
||||
FreeDirectDraw();
|
||||
PostQuitMessage( 0 );
|
||||
return 0L;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ProcessNextFrame()
|
||||
// Desc: Move the sprites, blt them to the back buffer, then
|
||||
// flips the back buffer to the primary buffer
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ProcessNextFrame()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Figure how much time has passed since the last time
|
||||
DWORD dwCurrTick = timeGetTime();
|
||||
DWORD dwTickDiff = dwCurrTick - g_dwLastTick;
|
||||
|
||||
// Don't update if no time has passed
|
||||
if( dwTickDiff == 0 )
|
||||
return S_OK;
|
||||
|
||||
g_dwLastTick = dwCurrTick;
|
||||
|
||||
// Update the sprites according to how much time has passed
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
UpdateSprite( &g_Sprite[ iSprite ], dwTickDiff / 1000.0f );
|
||||
|
||||
// Display the sprites on the screen
|
||||
if( FAILED( hr = DisplayFrame() ) )
|
||||
{
|
||||
if( hr != DDERR_SURFACELOST )
|
||||
return hr;
|
||||
|
||||
// The surfaces were lost so restore them
|
||||
RestoreSurfaces();
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdateSprite()
|
||||
// Desc: Moves and bounces the sprite based on how much time has passed.
|
||||
// It also changes the sprite state based on random values it gets
|
||||
// from the array g_lRandTable
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta )
|
||||
{
|
||||
// Update the sprite position
|
||||
pSprite->fPosX += pSprite->fVelX * fTimeDelta;
|
||||
pSprite->fPosY += pSprite->fVelY * fTimeDelta;
|
||||
|
||||
// Clip the position, and bounce if it hits the edge
|
||||
if( pSprite->fPosX < 0.0f )
|
||||
{
|
||||
pSprite->fPosX = 0;
|
||||
pSprite->fVelX = -pSprite->fVelX;
|
||||
}
|
||||
|
||||
if( pSprite->fPosX >= SCREEN_WIDTH - SPRITE_DIAMETER )
|
||||
{
|
||||
pSprite->fPosX = SCREEN_WIDTH - 1 - SPRITE_DIAMETER;
|
||||
pSprite->fVelX = -pSprite->fVelX;
|
||||
}
|
||||
|
||||
if( pSprite->fPosY < 0 )
|
||||
{
|
||||
pSprite->fPosY = 0;
|
||||
pSprite->fVelY = -pSprite->fVelY;
|
||||
}
|
||||
|
||||
if( pSprite->fPosY > SCREEN_HEIGHT - SPRITE_DIAMETER )
|
||||
{
|
||||
pSprite->fPosY = SCREEN_HEIGHT - 1 - SPRITE_DIAMETER;
|
||||
pSprite->fVelY = -pSprite->fVelY;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DisplayFrame()
|
||||
// Desc: Blts a the sprites to the back buffer, then flips the
|
||||
// back buffer onto the primary buffer.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT DisplayFrame()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Fill the back buffer with black, ignoring errors until the flip
|
||||
g_pDisplay->Clear( 0 );
|
||||
|
||||
// Blt the help text on the backbuffer, ignoring errors until the flip
|
||||
g_pDisplay->Blt( 10, 10, g_pTextSurface, NULL );
|
||||
|
||||
// Blt all the sprites onto the back buffer using color keying,
|
||||
// ignoring errors until the flip. Note that all of these sprites
|
||||
// use the same DirectDraw surface.
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
{
|
||||
g_pDisplay->Blt( (DWORD)g_Sprite[iSprite].fPosX,
|
||||
(DWORD)g_Sprite[iSprite].fPosY,
|
||||
g_pSpriteSurface, NULL );
|
||||
}
|
||||
|
||||
// We are in fullscreen mode, so perform a flip and return
|
||||
// any errors like DDERR_SURFACELOST
|
||||
if( FAILED( hr = g_pDisplay->Present() ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: RestoreSurfaces()
|
||||
// Desc: Restore all the surfaces, and redraw the sprite surfaces.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT RestoreSurfaces()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if( FAILED( hr = g_pDisplay->GetDirectDraw()->RestoreAllSurfaces() ) )
|
||||
return hr;
|
||||
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
if( FAILED( hr = g_pTextSurface->DrawText( NULL, HELPTEXT,
|
||||
0, 0, RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
if( FAILED( hr = DrawSprite() ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
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|
||||
|
||||
|
||||
|
||||
|
||||
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|
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||||
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|
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|
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|
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||||
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|
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!MESSAGE "DirectSurfaceWrite - Win32 Debug" (based on "Win32 (x86) Application")
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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||||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
||||
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||||
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||||
|
||||
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||||
|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#include <afxres.h>
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#include <afxres.h>\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
|
||||
BEGIN
|
||||
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
|
||||
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
|
||||
END
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,37 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: DirectSurfaceWrite Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
DirectSurfaceWrite demonstrates how to write directly to a DirectDraw surface.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DDraw\DirectSurfaceWrite
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
DirectSurfaceWrite requires no user input. Press the ESC key to quit the program.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
For details on how to setup a full-screen DirectDraw app, see the FullScreenMode
|
||||
sample.
|
||||
|
||||
To write directly on a DirectDraw surface first call IDirectDrawSurface::Lock
|
||||
to obtain a pointer directly into the memory of the DirectDraw surface. While
|
||||
the surface is locked, the surface can not be blted or flipped onto other surfaces.
|
||||
The surface's pixel format will tell you the data format the surface stores pixels
|
||||
in. Be sure to advance the surface pointer by the surface pitch instead of the surface
|
||||
width, since the surface may be wider than its width. After the drawing is finished
|
||||
call IDirectDrawSurface::Unlock to allow the surface to blt to other surfaces. See
|
||||
DrawSprite() in this sample for an example of how this is done.
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by DirectSurfaceWrite.rc
|
||||
//
|
||||
#define IDI_ICON1 101
|
||||
#define IDI_MAIN 102
|
||||
#define IDR_MAIN_ACCEL 103
|
||||
#define IDM_EXIT 1001
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 103
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,555 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: FullScreenDialog.cpp
|
||||
//
|
||||
// Desc: This sample demonstrates how to bring up a dialog box, or any other
|
||||
// type of window while running in DirectDraw full-screen exclusive mode.
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <basetsd.h>
|
||||
#include <ddraw.h>
|
||||
#include <mmsystem.h>
|
||||
#include "resource.h"
|
||||
#include "ddutil.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
|
||||
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
#define SCREEN_WIDTH 640
|
||||
#define SCREEN_HEIGHT 480
|
||||
#define SCREEN_BPP 16
|
||||
|
||||
#define SPRITE_DIAMETER 48
|
||||
#define NUM_SPRITES 25
|
||||
|
||||
#define HELPTEXT TEXT("Press Escape to quit. Press F1 to bring up the dialog.")
|
||||
|
||||
struct SPRITE_STRUCT
|
||||
{
|
||||
FLOAT fPosX;
|
||||
FLOAT fPosY;
|
||||
FLOAT fVelX;
|
||||
FLOAT fVelY;
|
||||
};
|
||||
|
||||
CDisplay* g_pDisplay = NULL;
|
||||
CSurface* g_pLogoSurface = NULL;
|
||||
CSurface* g_pTextSurface = NULL;
|
||||
BOOL g_bActive = FALSE;
|
||||
DWORD g_dwLastTick;
|
||||
SPRITE_STRUCT g_Sprite[NUM_SPRITES];
|
||||
HWND g_hWndDlg = NULL;
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
INT_PTR CALLBACK SampleDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel );
|
||||
HRESULT InitDirectDraw( HWND hWnd );
|
||||
VOID FreeDirectDraw();
|
||||
HRESULT ProcessNextFrame();
|
||||
VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta );
|
||||
HRESULT DisplayFrame();
|
||||
HRESULT RestoreSurfaces();
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point to the program. Initializes everything and calls
|
||||
// UpdateFrame() when idle from the message pump.
|
||||
//-----------------------------------------------------------------------------
|
||||
int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )
|
||||
{
|
||||
MSG msg;
|
||||
HWND hWnd;
|
||||
HACCEL hAccel;
|
||||
|
||||
ZeroMemory( &g_Sprite, sizeof(SPRITE_STRUCT) * NUM_SPRITES );
|
||||
srand( GetTickCount() );
|
||||
|
||||
if( FAILED( WinInit( hInst, nCmdShow, &hWnd, &hAccel ) ) )
|
||||
return FALSE;
|
||||
|
||||
if( FAILED( InitDirectDraw( hWnd ) ) )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("DirectDraw init failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Show the dialog immediately
|
||||
g_hWndDlg = CreateDialog( hInst, MAKEINTRESOURCE(IDD_DIALOG_SAMPLE),
|
||||
hWnd, (DLGPROC) SampleDlgProc );
|
||||
ShowWindow( g_hWndDlg, SW_SHOWNORMAL );
|
||||
|
||||
g_dwLastTick = timeGetTime();
|
||||
|
||||
while( TRUE )
|
||||
{
|
||||
// Look for messages, if none are found then
|
||||
// update the state and display it
|
||||
if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
|
||||
{
|
||||
if( 0 == GetMessage(&msg, NULL, 0, 0 ) )
|
||||
{
|
||||
// WM_QUIT was posted, so exit
|
||||
return (int)msg.wParam;
|
||||
}
|
||||
|
||||
// Translate and dispatch the message. If the dialog is showing,
|
||||
// translate messages for it since it's a modeless dialog.
|
||||
if( g_hWndDlg == NULL || !IsDialogMessage( g_hWndDlg, &msg ) )
|
||||
{
|
||||
if( 0 == TranslateAccelerator( hWnd, hAccel, &msg ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( g_bActive )
|
||||
{
|
||||
// Move the sprites, blt them to the back buffer, then
|
||||
// flip or blt the back buffer to the primary buffer
|
||||
if( FAILED( ProcessNextFrame() ) )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("Displaying the next frame failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make sure we go to sleep if we have nothing else to do
|
||||
WaitMessage();
|
||||
|
||||
// Ignore time spent inactive
|
||||
g_dwLastTick = timeGetTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinInit()
|
||||
// Desc: Init the window
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel )
|
||||
{
|
||||
WNDCLASS wc;
|
||||
HWND hWnd;
|
||||
HACCEL hAccel;
|
||||
|
||||
// Register the Window Class
|
||||
wc.lpszClassName = TEXT("FullScreenDialog");
|
||||
wc.lpfnWndProc = MainWndProc;
|
||||
wc.style = CS_VREDRAW | CS_HREDRAW;
|
||||
wc.hInstance = hInst;
|
||||
wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN) );
|
||||
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
|
||||
if( RegisterClass( &wc ) == 0 )
|
||||
return E_FAIL;
|
||||
|
||||
// Load keyboard accelerators
|
||||
hAccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDR_MAIN_ACCEL) );
|
||||
|
||||
// Create and show the main window
|
||||
hWnd = CreateWindowEx( 0, TEXT("FullScreenDialog"), TEXT("DirectDraw FullScreenDialog Sample"),
|
||||
WS_POPUP, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL );
|
||||
if( hWnd == NULL )
|
||||
return E_FAIL;
|
||||
|
||||
ShowWindow( hWnd, nCmdShow );
|
||||
UpdateWindow( hWnd );
|
||||
|
||||
*phWnd = hWnd;
|
||||
*phAccel = hAccel;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectDraw()
|
||||
// Desc: Create the DirectDraw object, and init the surfaces
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectDraw( HWND hWnd )
|
||||
{
|
||||
HRESULT hr;
|
||||
int iSprite;
|
||||
|
||||
g_pDisplay = new CDisplay();
|
||||
if( FAILED( hr = g_pDisplay->CreateFullScreenDisplay( hWnd, SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT, SCREEN_BPP ) ) )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("This display card does not support 640x480x8. "),
|
||||
TEXT("DirectDraw Sample"), MB_ICONERROR | MB_OK );
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Check if the device supports DDCAPS2_CANRENDERWINDOWED.
|
||||
// If it does, then it supports GDI writing directly to the primary surface
|
||||
// Otherwise, to do GDI displaying on these cards, you you must create a
|
||||
// bitmap of the GDI window and BitBlt the bitmap to the backbuffer
|
||||
// then flip as normal. However, this sample does not show this.
|
||||
DDCAPS ddcaps;
|
||||
ZeroMemory( &ddcaps, sizeof(ddcaps) );
|
||||
ddcaps.dwSize = sizeof(ddcaps);
|
||||
g_pDisplay->GetDirectDraw()->GetCaps( &ddcaps, NULL );
|
||||
if( (ddcaps.dwCaps2 & DDCAPS2_CANRENDERWINDOWED) == 0 )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("This display card can not render GDI."),
|
||||
TEXT("DirectDraw Sample"), MB_ICONERROR | MB_OK );
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
// Create a clipper so DirectDraw will not blt over the GDI dialog
|
||||
if( FAILED( hr = g_pDisplay->InitClipper() ) )
|
||||
return hr;
|
||||
|
||||
// Create a surface, and draw text to it.
|
||||
if( FAILED( hr = g_pDisplay->CreateSurfaceFromText( &g_pTextSurface, NULL, HELPTEXT,
|
||||
RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
|
||||
// Create a surface, and draw a bitmap resource on it.
|
||||
if( FAILED( hr = g_pDisplay->CreateSurfaceFromBitmap( &g_pLogoSurface, MAKEINTRESOURCE( IDB_DIRECTX ),
|
||||
SPRITE_DIAMETER, SPRITE_DIAMETER ) ) )
|
||||
return hr;
|
||||
|
||||
// Set the color key for the logo sprite to black
|
||||
if( FAILED( hr = g_pLogoSurface->SetColorKey( 0 ) ) )
|
||||
return hr;
|
||||
|
||||
// Init all the sprites. All of these sprites look the same,
|
||||
// using the g_pDDSLogo surface.
|
||||
for( iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
{
|
||||
// Set the sprite's position and velocity
|
||||
g_Sprite[iSprite].fPosX = (float) (rand() % SCREEN_WIDTH);
|
||||
g_Sprite[iSprite].fPosY = (float) (rand() % SCREEN_HEIGHT);
|
||||
|
||||
g_Sprite[iSprite].fVelX = 500.0f * rand() / RAND_MAX - 250.0f;
|
||||
g_Sprite[iSprite].fVelY = 500.0f * rand() / RAND_MAX - 250.0f;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: FreeDirectDraw()
|
||||
// Desc: Release all the DirectDraw objects
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID FreeDirectDraw()
|
||||
{
|
||||
SAFE_DELETE( g_pLogoSurface );
|
||||
SAFE_DELETE( g_pTextSurface );
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainWndProc()
|
||||
// Desc: The main window procedure
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDM_EXIT:
|
||||
// Received key/menu command to exit app
|
||||
PostMessage( hWnd, WM_CLOSE, 0, 0 );
|
||||
return 0L;
|
||||
|
||||
case IDM_SHOW_DIALOG:
|
||||
{
|
||||
HINSTANCE hInst;
|
||||
#ifdef _WIN64
|
||||
hInst = (HINSTANCE) GetWindowLongPtr( hWnd, GWLP_HINSTANCE );
|
||||
#else
|
||||
hInst = (HINSTANCE) GetWindowLong( hWnd, GWL_HINSTANCE );
|
||||
#endif
|
||||
g_hWndDlg = CreateDialog( hInst, MAKEINTRESOURCE(IDD_DIALOG_SAMPLE),
|
||||
hWnd, (DLGPROC) SampleDlgProc );
|
||||
ShowWindow( g_hWndDlg, SW_SHOWNORMAL );
|
||||
}
|
||||
break;
|
||||
}
|
||||
break; // Continue with default processing
|
||||
|
||||
case WM_SIZE:
|
||||
// Check to see if we are losing our window...
|
||||
if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam )
|
||||
g_bActive = FALSE;
|
||||
else
|
||||
g_bActive = TRUE;
|
||||
break;
|
||||
|
||||
case WM_EXITMENULOOP:
|
||||
// Ignore time spent in menu
|
||||
g_dwLastTick = timeGetTime();
|
||||
break;
|
||||
|
||||
case WM_EXITSIZEMOVE:
|
||||
// Ignore time spent resizing
|
||||
g_dwLastTick = timeGetTime();
|
||||
break;
|
||||
|
||||
case WM_SYSCOMMAND:
|
||||
// Prevent moving/sizing and power loss in fullscreen mode
|
||||
switch( wParam )
|
||||
{
|
||||
case SC_MOVE:
|
||||
case SC_SIZE:
|
||||
case SC_MAXIMIZE:
|
||||
case SC_MONITORPOWER:
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
// Cleanup and close the app
|
||||
FreeDirectDraw();
|
||||
PostQuitMessage( 0 );
|
||||
return 0L;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SampleDlgProc()
|
||||
// Desc: A simple dialog that has some standard controls, so you can see that
|
||||
// they update properly.
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK SampleDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
static TCHAR* pszCombo[] = {"One","Two","Three","Four","Five","Six"};
|
||||
|
||||
switch (msg)
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
{
|
||||
for( int i = 0; i < 6; i++ )
|
||||
SendDlgItemMessage( hDlg, IDC_COMBO1, CB_ADDSTRING,
|
||||
0, (LPARAM) pszCombo[i] );
|
||||
|
||||
SendDlgItemMessage( hDlg, IDC_COMBO1, CB_SETCURSEL, 0, 0 );
|
||||
CheckDlgButton( hDlg, IDC_RADIO1, BST_CHECKED );
|
||||
}
|
||||
return TRUE;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDCANCEL:
|
||||
case IDOK:
|
||||
EndDialog( hDlg, TRUE );
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_MOVE:
|
||||
// The window is moving around, so re-draw the backbuffer
|
||||
DisplayFrame();
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
g_hWndDlg = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ProcessNextFrame()
|
||||
// Desc: Move the sprites, blt them to the back buffer, then
|
||||
// flips the back buffer to the primary buffer
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ProcessNextFrame()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Figure how much time has passed since the last time
|
||||
DWORD dwCurrTick = timeGetTime();
|
||||
DWORD dwTickDiff = dwCurrTick - g_dwLastTick;
|
||||
|
||||
// Don't update if no time has passed
|
||||
if( dwTickDiff == 0 )
|
||||
return S_OK;
|
||||
|
||||
g_dwLastTick = dwCurrTick;
|
||||
|
||||
// Move the sprites according to how much time has passed
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
UpdateSprite( &g_Sprite[ iSprite ], dwTickDiff / 1000.0f );
|
||||
|
||||
// Display the sprites on the screen
|
||||
if( FAILED( hr = DisplayFrame() ) )
|
||||
{
|
||||
if( hr != DDERR_SURFACELOST )
|
||||
return hr;
|
||||
|
||||
// The surfaces were lost so restore them
|
||||
RestoreSurfaces();
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdateSprite()
|
||||
// Desc: Move the sprite around and make it bounce based on how much time
|
||||
// has passed
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta )
|
||||
{
|
||||
// Update the sprite position
|
||||
pSprite->fPosX += pSprite->fVelX * fTimeDelta;
|
||||
pSprite->fPosY += pSprite->fVelY * fTimeDelta;
|
||||
|
||||
// Clip the position, and bounce if it hits the edge
|
||||
if( pSprite->fPosX < 0.0f )
|
||||
{
|
||||
pSprite->fPosX = 0;
|
||||
pSprite->fVelX = -pSprite->fVelX;
|
||||
}
|
||||
|
||||
if( pSprite->fPosX >= SCREEN_WIDTH - SPRITE_DIAMETER )
|
||||
{
|
||||
pSprite->fPosX = SCREEN_WIDTH - 1 - SPRITE_DIAMETER;
|
||||
pSprite->fVelX = -pSprite->fVelX;
|
||||
}
|
||||
|
||||
if( pSprite->fPosY < 0 )
|
||||
{
|
||||
pSprite->fPosY = 0;
|
||||
pSprite->fVelY = -pSprite->fVelY;
|
||||
}
|
||||
|
||||
if( pSprite->fPosY > SCREEN_HEIGHT - SPRITE_DIAMETER )
|
||||
{
|
||||
pSprite->fPosY = SCREEN_HEIGHT - 1 - SPRITE_DIAMETER;
|
||||
pSprite->fVelY = -pSprite->fVelY;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DisplayFrame()
|
||||
// Desc: Blts a the sprites to the back buffer, then flips the
|
||||
// back buffer onto the primary buffer.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT DisplayFrame()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Fill the back buffer with black, ignoring errors until the flip
|
||||
g_pDisplay->Clear( 0 );
|
||||
|
||||
// Blt the help text on the backbuffer, ignoring errors until the flip
|
||||
g_pDisplay->Blt( 10, 10, g_pTextSurface, NULL );
|
||||
|
||||
// Blt all the sprites onto the back buffer using color keying,
|
||||
// ignoring errors until the last call. Note that all of these sprites
|
||||
// use the same DirectDraw surface.
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
{
|
||||
g_pDisplay->Blt( (DWORD)g_Sprite[iSprite].fPosX,
|
||||
(DWORD)g_Sprite[iSprite].fPosY,
|
||||
g_pLogoSurface, NULL );
|
||||
}
|
||||
|
||||
// Updating the primary buffer with a blt
|
||||
LPDIRECTDRAWSURFACE7 pddsFrontBuffer = g_pDisplay->GetFrontBuffer();
|
||||
LPDIRECTDRAWSURFACE7 pddsBackBuffer = g_pDisplay->GetBackBuffer();
|
||||
|
||||
if( FAILED( hr = pddsFrontBuffer->Blt( NULL, pddsBackBuffer, NULL,
|
||||
DDBLT_WAIT, NULL ) ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: RestoreSurfaces()
|
||||
// Desc: Restore all the surfaces, and redraw the sprite surfaces.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT RestoreSurfaces()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if( FAILED( hr = g_pDisplay->GetDirectDraw()->RestoreAllSurfaces() ) )
|
||||
return hr;
|
||||
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
if( FAILED( hr = g_pTextSurface->DrawText( NULL, HELPTEXT,
|
||||
0, 0, RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
if( FAILED( hr = g_pLogoSurface->DrawBitmap( MAKEINTRESOURCE( IDB_DIRECTX ),
|
||||
SPRITE_DIAMETER, SPRITE_DIAMETER ) ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
# Microsoft Developer Studio Project File - Name="FullScreenDialog" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=FullScreenDialog - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
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|
||||
!MESSAGE NMAKE /f "fullscreendialog.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "fullscreendialog.mak" CFG="FullScreenDialog - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "FullScreenDialog - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "FullScreenDialog - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
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|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
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|
||||
# ADD BASE BSC32 /nologo
|
||||
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|
||||
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|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
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|
||||
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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||||
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||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
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|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
|
||||
# ADD LINK32 winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
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|
||||
|
||||
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||||
|
||||
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||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
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||||
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||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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||||
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|
||||
|
||||
SOURCE=.\directx.bmp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\DirectX.ico
|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\FullScreenDialog.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
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|
||||
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|
||||
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|
||||
|
||||
# PROP Default_Filter ""
|
||||
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|
||||
|
||||
SOURCE=..\..\common\src\ddutil.cpp
|
||||
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|
||||
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|
||||
|
||||
SOURCE=..\..\common\include\ddutil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dxutil.h
|
||||
# End Source File
|
||||
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|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
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|
||||
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||||
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||||
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|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
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||||
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||||
Project: "FullScreenDialog"=.\fullscreendialog.dsp - Package Owner=<4>
|
||||
|
||||
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|
||||
{{{
|
||||
}}}
|
||||
|
||||
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|
||||
{{{
|
||||
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||||
|
||||
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|
||||
|
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||||
|
||||
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|
||||
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||||
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||||
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||||
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||||
|
||||
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||||
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|
||||
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|
||||
CFG=FullScreenDialog - Win32 Release
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||||
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|
||||
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|
||||
|
||||
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|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
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|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "fullscreendialog.mak" CFG="FullScreenDialog - Win32 Release"
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||||
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|
||||
!MESSAGE Possible choices for configuration are:
|
||||
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|
||||
!MESSAGE "FullScreenDialog - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "FullScreenDialog - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
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|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\fullscreendialog.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ddutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\FullScreenDialog.obj"
|
||||
-@erase "$(INTDIR)\FullScreenDialog.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\fullscreendialog.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\fullscreendialog.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\FullScreenDialog.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\fullscreendialog.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\fullscreendialog.pdb" /machine:I386 /out:"$(OUTDIR)\fullscreendialog.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\FullScreenDialog.obj" \
|
||||
"$(INTDIR)\ddutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\FullScreenDialog.res"
|
||||
|
||||
"$(OUTDIR)\fullscreendialog.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "FullScreenDialog - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\fullscreendialog.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ddutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\FullScreenDialog.obj"
|
||||
-@erase "$(INTDIR)\FullScreenDialog.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\fullscreendialog.exe"
|
||||
-@erase "$(OUTDIR)\fullscreendialog.ilk"
|
||||
-@erase "$(OUTDIR)\fullscreendialog.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\fullscreendialog.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\FullScreenDialog.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\fullscreendialog.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\fullscreendialog.pdb" /debug /machine:I386 /out:"$(OUTDIR)\fullscreendialog.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\FullScreenDialog.obj" \
|
||||
"$(INTDIR)\ddutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\FullScreenDialog.res"
|
||||
|
||||
"$(OUTDIR)\fullscreendialog.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("fullscreendialog.dep")
|
||||
!INCLUDE "fullscreendialog.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "fullscreendialog.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "FullScreenDialog - Win32 Release" || "$(CFG)" == "FullScreenDialog - Win32 Debug"
|
||||
SOURCE=.\FullScreenDialog.cpp
|
||||
|
||||
"$(INTDIR)\FullScreenDialog.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\FullScreenDialog.rc
|
||||
|
||||
"$(INTDIR)\FullScreenDialog.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\ddutil.cpp
|
||||
|
||||
"$(INTDIR)\ddutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#include <afxres.h>
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#include <afxres.h>\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
|
||||
BEGIN
|
||||
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
|
||||
VK_F1, IDM_SHOW_DIALOG, VIRTKEY, NOINVERT
|
||||
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Bitmap
|
||||
//
|
||||
|
||||
IDB_DIRECTX BITMAP DISCARDABLE "directx.bmp"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_DIALOG_SAMPLE DIALOG DISCARDABLE 0, 0, 165, 145
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Sample Dialog"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "OK",IDOK,51,124,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,108,124,50,14
|
||||
CONTROL "Radio 1",IDC_RADIO1,"Button",BS_AUTORADIOBUTTON,15,50,
|
||||
40,10
|
||||
CONTROL "Radio 2",IDC_RADIO2,"Button",BS_AUTORADIOBUTTON,15,65,
|
||||
40,10
|
||||
CONTROL "Radio 3",IDC_RADIO3,"Button",BS_AUTORADIOBUTTON,15,80,
|
||||
40,10
|
||||
LTEXT "This dialog has a few types of controls to show that everything can work on a non-GDI display as it does with a GDI based display.",
|
||||
IDC_STATIC,5,5,160,25
|
||||
EDITTEXT IDC_EDIT1,5,105,155,14,ES_AUTOHSCROLL
|
||||
COMBOBOX IDC_COMBO1,110,40,50,60,CBS_DROPDOWN | WS_VSCROLL |
|
||||
WS_TABSTOP
|
||||
GROUPBOX "A Group of Radio Buttons",IDC_STATIC,5,35,100,65
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_DIALOG_SAMPLE, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 158
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 138
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: FullScreenDialog Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
FullScreenDialog demonstrates how to display a GDI dialog while using DirectDraw
|
||||
in full-screen exclusive mode.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DDraw\FullScreenDialog
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
FullScreenDialog requires no user input. Press the ESC key to quit the program.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
For details on how to setup a full-screen DirectDraw app, see the FullScreenMode
|
||||
sample.
|
||||
|
||||
If the display device supports DDCAPS2_CANRENDERWINDOWED then to make GDI write to
|
||||
a DirectDraw surface, call IDirectDraw::FlipToGDISurface, then create a clipper object
|
||||
which GDI uses when drawing. To display a dialog, then simply create and show it
|
||||
as normal.
|
||||
|
||||
If the display device does not support DDCAPS2_CANRENDERWINDOWED (some secondary
|
||||
graphics cards are like this) then the card does not support FlipToGDISurface.
|
||||
So it is necessary instead to have GDI make a bitmap of the dialog to be drawn,
|
||||
then blt this bitmap to the back buffer. However, this sample does not show how to
|
||||
do this technique,
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by FullScreenDialog.rc
|
||||
//
|
||||
#define IDI_MAIN 101
|
||||
#define IDR_MAIN_ACCEL 103
|
||||
#define IDD_DIALOG_SAMPLE 106
|
||||
#define IDB_DIRECTX 107
|
||||
#define IDM_EXIT 1001
|
||||
#define IDC_RADIO1 1003
|
||||
#define IDC_RADIO2 1004
|
||||
#define IDC_RADIO3 1005
|
||||
#define IDC_EDIT1 1006
|
||||
#define IDC_COMBO1 1007
|
||||
#define IDM_SHOW_DIALOG 40001
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NO_MFC 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 108
|
||||
#define _APS_NEXT_COMMAND_VALUE 40002
|
||||
#define _APS_NEXT_CONTROL_VALUE 1003
|
||||
#define _APS_NEXT_SYMED_VALUE 104
|
||||
#endif
|
||||
#endif
|
||||
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,492 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: FullScreenMode.cpp
|
||||
//
|
||||
// Desc: This sample demonstrates how to use DirectDraw full-screen mode
|
||||
// using the exclusive DirectDraw cooperative level.
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <ddraw.h>
|
||||
#include <mmsystem.h>
|
||||
#include "resource.h"
|
||||
#include "ddutil.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
|
||||
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
#define SCREEN_WIDTH 640
|
||||
#define SCREEN_HEIGHT 480
|
||||
#define SCREEN_BPP 8
|
||||
|
||||
#define SPRITE_DIAMETER 48
|
||||
#define NUM_SPRITES 25
|
||||
|
||||
#define HELPTEXT TEXT("Press Escape to quit.")
|
||||
|
||||
struct SPRITE_STRUCT
|
||||
{
|
||||
FLOAT fPosX;
|
||||
FLOAT fPosY;
|
||||
FLOAT fVelX;
|
||||
FLOAT fVelY;
|
||||
};
|
||||
|
||||
CDisplay* g_pDisplay = NULL;
|
||||
CSurface* g_pLogoSurface = NULL;
|
||||
CSurface* g_pTextSurface = NULL;
|
||||
BOOL g_bActive = FALSE;
|
||||
DWORD g_dwLastTick;
|
||||
SPRITE_STRUCT g_Sprite[NUM_SPRITES];
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel );
|
||||
HRESULT InitDirectDraw( HWND hWnd );
|
||||
VOID FreeDirectDraw();
|
||||
HRESULT ProcessNextFrame();
|
||||
VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta );
|
||||
HRESULT DisplayFrame();
|
||||
HRESULT RestoreSurfaces();
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point to the program. Initializes everything and calls
|
||||
// UpdateFrame() when idle from the message pump.
|
||||
//-----------------------------------------------------------------------------
|
||||
int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )
|
||||
{
|
||||
MSG msg;
|
||||
HWND hWnd;
|
||||
HACCEL hAccel;
|
||||
|
||||
ZeroMemory( &g_Sprite, sizeof(SPRITE_STRUCT) * NUM_SPRITES );
|
||||
srand( GetTickCount() );
|
||||
|
||||
if( FAILED( WinInit( hInst, nCmdShow, &hWnd, &hAccel ) ) )
|
||||
return FALSE;
|
||||
|
||||
if( FAILED( InitDirectDraw( hWnd ) ) )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("DirectDraw init failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
g_dwLastTick = timeGetTime();
|
||||
|
||||
while( TRUE )
|
||||
{
|
||||
// Look for messages, if none are found then
|
||||
// update the state and display it
|
||||
if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
|
||||
{
|
||||
if( 0 == GetMessage(&msg, NULL, 0, 0 ) )
|
||||
{
|
||||
// WM_QUIT was posted, so exit
|
||||
return (int)msg.wParam;
|
||||
}
|
||||
|
||||
// Translate and dispatch the message
|
||||
if( 0 == TranslateAccelerator( hWnd, hAccel, &msg ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( g_bActive )
|
||||
{
|
||||
// Move the sprites, blt them to the back buffer, then
|
||||
// flip or blt the back buffer to the primary buffer
|
||||
if( FAILED( ProcessNextFrame() ) )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("Displaying the next frame failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make sure we go to sleep if we have nothing else to do
|
||||
WaitMessage();
|
||||
|
||||
// Ignore time spent inactive
|
||||
g_dwLastTick = timeGetTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinInit()
|
||||
// Desc: Init the window
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel )
|
||||
{
|
||||
WNDCLASS wc;
|
||||
HWND hWnd;
|
||||
HACCEL hAccel;
|
||||
|
||||
// Register the Window Class
|
||||
wc.lpszClassName = TEXT("FullScreenMode");
|
||||
wc.lpfnWndProc = MainWndProc;
|
||||
wc.style = CS_VREDRAW | CS_HREDRAW;
|
||||
wc.hInstance = hInst;
|
||||
wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN) );
|
||||
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
|
||||
if( RegisterClass( &wc ) == 0 )
|
||||
return E_FAIL;
|
||||
|
||||
// Load keyboard accelerators
|
||||
hAccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDR_MAIN_ACCEL) );
|
||||
|
||||
// Create and show the main window
|
||||
hWnd = CreateWindowEx( 0, TEXT("FullScreenMode"), TEXT("DirectDraw FullScreenMode Sample"),
|
||||
WS_POPUP, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL );
|
||||
if( hWnd == NULL )
|
||||
return E_FAIL;
|
||||
|
||||
ShowWindow( hWnd, nCmdShow );
|
||||
UpdateWindow( hWnd );
|
||||
|
||||
*phWnd = hWnd;
|
||||
*phAccel = hAccel;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectDraw()
|
||||
// Desc: Create the DirectDraw object, and init the surfaces
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectDraw( HWND hWnd )
|
||||
{
|
||||
HRESULT hr;
|
||||
LPDIRECTDRAWPALETTE pDDPal = NULL;
|
||||
int iSprite;
|
||||
|
||||
g_pDisplay = new CDisplay();
|
||||
if( FAILED( hr = g_pDisplay->CreateFullScreenDisplay( hWnd, SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT, SCREEN_BPP ) ) )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("This display card does not support 640x480x8. "),
|
||||
TEXT("DirectDraw Sample"), MB_ICONERROR | MB_OK );
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Create and set the palette when in palettized color
|
||||
if( FAILED( hr = g_pDisplay->CreatePaletteFromBitmap( &pDDPal, MAKEINTRESOURCE( IDB_DIRECTX ) ) ) )
|
||||
return hr;
|
||||
|
||||
if( FAILED( hr = g_pDisplay->SetPalette( pDDPal ) ) )
|
||||
return hr;
|
||||
|
||||
SAFE_RELEASE( pDDPal );
|
||||
|
||||
// Create a surface, and draw a bitmap resource on it.
|
||||
if( FAILED( hr = g_pDisplay->CreateSurfaceFromBitmap( &g_pLogoSurface, MAKEINTRESOURCE( IDB_DIRECTX ),
|
||||
SPRITE_DIAMETER, SPRITE_DIAMETER ) ) )
|
||||
return hr;
|
||||
|
||||
// Create a surface, and draw text to it.
|
||||
if( FAILED( hr = g_pDisplay->CreateSurfaceFromText( &g_pTextSurface, NULL, HELPTEXT,
|
||||
RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
|
||||
// Set the color key for the logo sprite to black
|
||||
if( FAILED( hr = g_pLogoSurface->SetColorKey( 0 ) ) )
|
||||
return hr;
|
||||
|
||||
// Init all the sprites. All of these sprites look the same,
|
||||
// using the g_pDDSLogo surface.
|
||||
for( iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
{
|
||||
// Set the sprite's position and velocity
|
||||
g_Sprite[iSprite].fPosX = (float) (rand() % SCREEN_WIDTH);
|
||||
g_Sprite[iSprite].fPosY = (float) (rand() % SCREEN_HEIGHT);
|
||||
|
||||
g_Sprite[iSprite].fVelX = 500.0f * rand() / RAND_MAX - 250.0f;
|
||||
g_Sprite[iSprite].fVelY = 500.0f * rand() / RAND_MAX - 250.0f;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: FreeDirectDraw()
|
||||
// Desc: Release all the DirectDraw objects
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID FreeDirectDraw()
|
||||
{
|
||||
SAFE_DELETE( g_pLogoSurface );
|
||||
SAFE_DELETE( g_pTextSurface );
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainWndProc()
|
||||
// Desc: The main window procedure
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDM_EXIT:
|
||||
// Received key/menu command to exit app
|
||||
PostMessage( hWnd, WM_CLOSE, 0, 0 );
|
||||
return 0L;
|
||||
}
|
||||
break; // Continue with default processing
|
||||
|
||||
case WM_SETCURSOR:
|
||||
// Hide the cursor in fullscreen
|
||||
SetCursor( NULL );
|
||||
return TRUE;
|
||||
|
||||
case WM_SIZE:
|
||||
// Check to see if we are losing our window...
|
||||
if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam )
|
||||
g_bActive = FALSE;
|
||||
else
|
||||
g_bActive = TRUE;
|
||||
|
||||
if( g_pDisplay )
|
||||
g_pDisplay->UpdateBounds();
|
||||
break;
|
||||
|
||||
case WM_EXITMENULOOP:
|
||||
// Ignore time spent in menu
|
||||
g_dwLastTick = timeGetTime();
|
||||
break;
|
||||
|
||||
case WM_EXITSIZEMOVE:
|
||||
// Ignore time spent resizing
|
||||
g_dwLastTick = timeGetTime();
|
||||
break;
|
||||
|
||||
case WM_MOVE:
|
||||
if( g_pDisplay )
|
||||
g_pDisplay->UpdateBounds();
|
||||
break;
|
||||
|
||||
case WM_SYSCOMMAND:
|
||||
// Prevent moving/sizing and power loss in fullscreen mode
|
||||
switch( wParam )
|
||||
{
|
||||
case SC_MOVE:
|
||||
case SC_SIZE:
|
||||
case SC_MAXIMIZE:
|
||||
case SC_MONITORPOWER:
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
// Cleanup and close the app
|
||||
FreeDirectDraw();
|
||||
PostQuitMessage( 0 );
|
||||
return 0L;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ProcessNextFrame()
|
||||
// Desc: Move the sprites, blt them to the back buffer, then
|
||||
// flips the back buffer to the primary buffer
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ProcessNextFrame()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Figure how much time has passed since the last time
|
||||
DWORD dwCurrTick = timeGetTime();
|
||||
DWORD dwTickDiff = dwCurrTick - g_dwLastTick;
|
||||
|
||||
// Don't update if no time has passed
|
||||
if( dwTickDiff == 0 )
|
||||
return S_OK;
|
||||
|
||||
g_dwLastTick = dwCurrTick;
|
||||
|
||||
// Move the sprites according to how much time has passed
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
UpdateSprite( &g_Sprite[ iSprite ], dwTickDiff / 1000.0f );
|
||||
|
||||
// Display the sprites on the screen
|
||||
if( FAILED( hr = DisplayFrame() ) )
|
||||
{
|
||||
if( hr != DDERR_SURFACELOST )
|
||||
return hr;
|
||||
|
||||
// The surfaces were lost so restore them
|
||||
RestoreSurfaces();
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdateSprite()
|
||||
// Desc: Move the sprite around and make it bounce based on how much time
|
||||
// has passed
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta )
|
||||
{
|
||||
// Update the sprite position
|
||||
pSprite->fPosX += pSprite->fVelX * fTimeDelta;
|
||||
pSprite->fPosY += pSprite->fVelY * fTimeDelta;
|
||||
|
||||
// Clip the position, and bounce if it hits the edge
|
||||
if( pSprite->fPosX < 0.0f )
|
||||
{
|
||||
pSprite->fPosX = 0;
|
||||
pSprite->fVelX = -pSprite->fVelX;
|
||||
}
|
||||
|
||||
if( pSprite->fPosX >= SCREEN_WIDTH - SPRITE_DIAMETER )
|
||||
{
|
||||
pSprite->fPosX = SCREEN_WIDTH - 1 - SPRITE_DIAMETER;
|
||||
pSprite->fVelX = -pSprite->fVelX;
|
||||
}
|
||||
|
||||
if( pSprite->fPosY < 0 )
|
||||
{
|
||||
pSprite->fPosY = 0;
|
||||
pSprite->fVelY = -pSprite->fVelY;
|
||||
}
|
||||
|
||||
if( pSprite->fPosY > SCREEN_HEIGHT - SPRITE_DIAMETER )
|
||||
{
|
||||
pSprite->fPosY = SCREEN_HEIGHT - 1 - SPRITE_DIAMETER;
|
||||
pSprite->fVelY = -pSprite->fVelY;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DisplayFrame()
|
||||
// Desc: Blts a the sprites to the back buffer, then flips the
|
||||
// back buffer onto the primary buffer.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT DisplayFrame()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Fill the back buffer with black, ignoring errors until the flip
|
||||
g_pDisplay->Clear( 0 );
|
||||
|
||||
// Blt the help text on the backbuffer, ignoring errors until the flip
|
||||
g_pDisplay->Blt( 10, 10, g_pTextSurface, NULL );
|
||||
|
||||
// Blt all the sprites onto the back buffer using color keying,
|
||||
// ignoring errors until the flip. Note that all of these sprites
|
||||
// use the same DirectDraw surface.
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
{
|
||||
g_pDisplay->Blt( (DWORD)g_Sprite[iSprite].fPosX,
|
||||
(DWORD)g_Sprite[iSprite].fPosY,
|
||||
g_pLogoSurface, NULL );
|
||||
}
|
||||
|
||||
// We are in fullscreen mode, so perform a flip and return
|
||||
// any errors like DDERR_SURFACELOST
|
||||
if( FAILED( hr = g_pDisplay->Present() ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: RestoreSurfaces()
|
||||
// Desc: Restore all the surfaces, and redraw the sprite surfaces.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT RestoreSurfaces()
|
||||
{
|
||||
HRESULT hr;
|
||||
LPDIRECTDRAWPALETTE pDDPal = NULL;
|
||||
|
||||
if( FAILED( hr = g_pDisplay->GetDirectDraw()->RestoreAllSurfaces() ) )
|
||||
return hr;
|
||||
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
if( FAILED( hr = g_pTextSurface->DrawText( NULL, HELPTEXT,
|
||||
0, 0, RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
|
||||
// We need to release and re-load, and set the palette again to
|
||||
// redraw the bitmap on the surface. Otherwise, GDI will not
|
||||
// draw the bitmap on the surface with the right palette
|
||||
if( FAILED( hr = g_pDisplay->CreatePaletteFromBitmap( &pDDPal, MAKEINTRESOURCE( IDB_DIRECTX ) ) ) )
|
||||
return hr;
|
||||
|
||||
if( FAILED( hr = g_pDisplay->SetPalette( pDDPal ) ) )
|
||||
return hr;
|
||||
|
||||
SAFE_RELEASE( pDDPal );
|
||||
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
if( FAILED( hr = g_pLogoSurface->DrawBitmap( MAKEINTRESOURCE( IDB_DIRECTX ),
|
||||
SPRITE_DIAMETER, SPRITE_DIAMETER ) ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
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||||
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||||
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||||
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||||
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|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "fullscreenmode.mak" CFG="FullScreenMode - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "FullScreenMode - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "FullScreenMode - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "FullScreenMode - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\fullscreenmode.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ddutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\FullScreenMode.obj"
|
||||
-@erase "$(INTDIR)\FullScreenMode.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\fullscreenmode.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\fullscreenmode.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\FullScreenMode.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\fullscreenmode.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\fullscreenmode.pdb" /machine:I386 /out:"$(OUTDIR)\fullscreenmode.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\FullScreenMode.obj" \
|
||||
"$(INTDIR)\ddutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\FullScreenMode.res"
|
||||
|
||||
"$(OUTDIR)\fullscreenmode.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "FullScreenMode - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\fullscreenmode.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ddutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\FullScreenMode.obj"
|
||||
-@erase "$(INTDIR)\FullScreenMode.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\fullscreenmode.exe"
|
||||
-@erase "$(OUTDIR)\fullscreenmode.ilk"
|
||||
-@erase "$(OUTDIR)\fullscreenmode.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\fullscreenmode.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\FullScreenMode.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\fullscreenmode.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\fullscreenmode.pdb" /debug /machine:I386 /out:"$(OUTDIR)\fullscreenmode.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\FullScreenMode.obj" \
|
||||
"$(INTDIR)\ddutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\FullScreenMode.res"
|
||||
|
||||
"$(OUTDIR)\fullscreenmode.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("fullscreenmode.dep")
|
||||
!INCLUDE "fullscreenmode.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "fullscreenmode.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "FullScreenMode - Win32 Release" || "$(CFG)" == "FullScreenMode - Win32 Debug"
|
||||
SOURCE=.\FullScreenMode.cpp
|
||||
|
||||
"$(INTDIR)\FullScreenMode.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\FullScreenMode.rc
|
||||
|
||||
"$(INTDIR)\FullScreenMode.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\ddutil.cpp
|
||||
|
||||
"$(INTDIR)\ddutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#include <afxres.h>
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#include <afxres.h>\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
|
||||
BEGIN
|
||||
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
|
||||
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Bitmap
|
||||
//
|
||||
|
||||
IDB_DIRECTX BITMAP DISCARDABLE "directx.bmp"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: FullScreenMode Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
FullScreenMode demonstrates the tasks required to initialize and run
|
||||
a full-screen DirectDraw application.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DDraw\FullScreenMode
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
FullScreenMode requires no user input. Press the ESC key to quit the program.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
The basic tasks to author a simple full-screen DirectDraw application are as follows:
|
||||
|
||||
Initialize DirectDraw:
|
||||
1. Register a window class and create a window.
|
||||
2. Call DirectDrawCreateEx to create a DirectDraw object
|
||||
3. Call SetCooperativeLevel to set the DirectDraw cooperative level
|
||||
to exclusive and full-screen.
|
||||
4. Call SetDisplayMode to set the display mode, for example 640x480x8.
|
||||
5. Call CreateSurface to create a flipable primary surface with 1 back buffer.
|
||||
6. Call GetAttachedSurface to obtain a pointer to the back buffer.
|
||||
7. If the display mode was set to palettized color, a palette is needs
|
||||
to be created. This sample displays a single bitmap so it can read the
|
||||
bitmap palette info to read and create a DirectDraw palette. After a palette
|
||||
is created, call SetPalette to set the palette for the primary surface.
|
||||
8. Create an off-screen plain DirectDraw surface, and load media content into it.
|
||||
For example, this sample calls DDUtil_CreateSurfaceFromBitmap() to do just
|
||||
this.
|
||||
|
||||
When the app is idle, and it is not hidden or minimized then render the next
|
||||
frame as follows:
|
||||
1. If movement or animation is involved in the app, then calculate how much
|
||||
time has passed since the last time the frame was displayed.
|
||||
2. Move or animate the app state based on how much time has passed.
|
||||
3. Draw the current state into the backbuffer.
|
||||
4. Call Flip to flip the contents of the backbuffer into the primary surface.
|
||||
|
||||
If the user alt-tabs away from the app, then the DirectDraw surface may be lost
|
||||
(resulting in a DirectDraw call returning DDERR_SURFACELOST), then handle it by:
|
||||
1. Call RestoreAllSurfaces to have DirectDraw restore all the surfaces.
|
||||
2. Restoring a surface doesn't reload any content that existed in the surface
|
||||
prior to it being lost. So you must now redraw the graphics the surfaces
|
||||
once held. For example, this sample handles this by calling
|
||||
DDUtil_ReDrawBitmapOnDDS()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by FullScreenMode.rc
|
||||
//
|
||||
#define IDI_MAIN 101
|
||||
#define IDR_MAIN_ACCEL 103
|
||||
#define IDB_DIRECTX 107
|
||||
#define IDM_EXIT 1001
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NO_MFC 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 108
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1003
|
||||
#define _APS_NEXT_SYMED_VALUE 104
|
||||
#endif
|
||||
#endif
|
||||
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,571 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: GammaControl.cpp
|
||||
//
|
||||
// Desc: This sample demonstrates how to use DirectDraw full-screen mode
|
||||
// using the exclusive DirectDraw cooperative level.
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <ddraw.h>
|
||||
#include <mmsystem.h>
|
||||
#include "resource.h"
|
||||
#include "ddutil.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
|
||||
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
#define SCREEN_WIDTH 640
|
||||
#define SCREEN_HEIGHT 480
|
||||
#define SCREEN_BPP 32
|
||||
|
||||
#define NUM_COLOR_BARS 63
|
||||
|
||||
#define HELPTEXT TEXT("Adjust the gamma level by clicking either mouse button. Press Escape to quit.")
|
||||
#define GAMMATEXT TEXT("Displaying with linear gamma ramp between 0 and %0.5d")
|
||||
|
||||
CDisplay* g_pDisplay = NULL;
|
||||
CSurface* g_pLogoSurface = NULL;
|
||||
CSurface* g_pHelpTextSurface = NULL;
|
||||
CSurface* g_pGammaTextSurface = NULL;
|
||||
LPDIRECTDRAWGAMMACONTROL g_pGammaControl = NULL;
|
||||
BOOL g_bActive = FALSE;
|
||||
LONG g_lGammaRamp = 256;
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel );
|
||||
HRESULT InitDirectDraw( HWND hWnd );
|
||||
VOID FreeDirectDraw();
|
||||
BOOL HasGammaSupport();
|
||||
HRESULT UpdateGammaRamp();
|
||||
HRESULT ProcessNextFrame();
|
||||
HRESULT DisplayFrame();
|
||||
HRESULT RestoreSurfaces();
|
||||
HRESULT DrawGammaText();
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point to the program. Initializes everything and calls
|
||||
// UpdateFrame() when idle from the message pump.
|
||||
//-----------------------------------------------------------------------------
|
||||
int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )
|
||||
{
|
||||
MSG msg;
|
||||
HWND hWnd;
|
||||
HACCEL hAccel;
|
||||
HRESULT hr;
|
||||
|
||||
if( FAILED( WinInit( hInst, nCmdShow, &hWnd, &hAccel ) ) )
|
||||
return FALSE;
|
||||
|
||||
if( FAILED( InitDirectDraw( hWnd ) ) )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("DirectDraw init failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if( HasGammaSupport() == FALSE )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("The primary surface does not support gamma control. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if( FAILED( hr = g_pDisplay->GetFrontBuffer()->QueryInterface( IID_IDirectDrawGammaControl,
|
||||
(LPVOID*) &g_pGammaControl ) ) )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("The primary surface does not support IDirectDrawGammaControl. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
while( TRUE )
|
||||
{
|
||||
// Look for messages, if none are found then
|
||||
// update the state and display it
|
||||
if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
|
||||
{
|
||||
if( 0 == GetMessage(&msg, NULL, 0, 0 ) )
|
||||
{
|
||||
// WM_QUIT was posted, so exit
|
||||
return (int)msg.wParam;
|
||||
}
|
||||
|
||||
// Translate and dispatch the message
|
||||
if( 0 == TranslateAccelerator( hWnd, hAccel, &msg ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( g_bActive )
|
||||
{
|
||||
// Move the sprites, blt them to the back buffer, then
|
||||
// flip or blt the back buffer to the primary buffer
|
||||
if( FAILED( ProcessNextFrame() ) )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("Displaying the next frame failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make sure we go to sleep if we have nothing else to do
|
||||
WaitMessage();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinInit()
|
||||
// Desc: Init the window
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel )
|
||||
{
|
||||
WNDCLASS wc;
|
||||
HWND hWnd;
|
||||
HACCEL hAccel;
|
||||
|
||||
// Register the Window Class
|
||||
wc.lpszClassName = TEXT("GammaControl");
|
||||
wc.lpfnWndProc = MainWndProc;
|
||||
wc.style = CS_VREDRAW | CS_HREDRAW;
|
||||
wc.hInstance = hInst;
|
||||
wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN) );
|
||||
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
|
||||
if( RegisterClass( &wc ) == 0 )
|
||||
return E_FAIL;
|
||||
|
||||
// Load keyboard accelerators
|
||||
hAccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDR_MAIN_ACCEL) );
|
||||
|
||||
// Create and show the main window
|
||||
hWnd = CreateWindowEx( 0, TEXT("GammaControl"), TEXT("DirectDraw GammaControl Sample"),
|
||||
WS_POPUP, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL );
|
||||
if( hWnd == NULL )
|
||||
return E_FAIL;
|
||||
|
||||
ShowWindow( hWnd, nCmdShow );
|
||||
UpdateWindow( hWnd );
|
||||
|
||||
*phWnd = hWnd;
|
||||
*phAccel = hAccel;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectDraw()
|
||||
// Desc: Create the DirectDraw object, and init the surfaces
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectDraw( HWND hWnd )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
g_pDisplay = new CDisplay();
|
||||
if( FAILED( hr = g_pDisplay->CreateFullScreenDisplay( hWnd, SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT, SCREEN_BPP ) ) )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("This display card does not support 640x480x8. "),
|
||||
TEXT("DirectDraw Sample"), MB_ICONERROR | MB_OK );
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Create a surface, and draw text to it.
|
||||
if( FAILED( hr = g_pDisplay->CreateSurfaceFromText( &g_pHelpTextSurface, NULL, HELPTEXT,
|
||||
RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
|
||||
TCHAR strGammaText[256];
|
||||
wsprintf( strGammaText, GAMMATEXT, g_lGammaRamp * 256 );
|
||||
|
||||
if( FAILED( hr = g_pDisplay->CreateSurfaceFromText( &g_pGammaTextSurface, NULL, strGammaText,
|
||||
RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: FreeDirectDraw()
|
||||
// Desc: Release all the DirectDraw objects
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID FreeDirectDraw()
|
||||
{
|
||||
SAFE_DELETE( g_pHelpTextSurface );
|
||||
SAFE_DELETE( g_pGammaTextSurface );
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainWndProc()
|
||||
// Desc: The main window procedure
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case WM_LBUTTONDOWN:
|
||||
g_lGammaRamp -= 8;
|
||||
if( g_lGammaRamp < 0 )
|
||||
g_lGammaRamp = 0;
|
||||
|
||||
if( FAILED( UpdateGammaRamp() ) )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("Failed setting the new gamma level. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
|
||||
PostQuitMessage( 0 );
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_RBUTTONDOWN:
|
||||
g_lGammaRamp += 8;
|
||||
if( g_lGammaRamp > 256 )
|
||||
g_lGammaRamp = 256;
|
||||
|
||||
if( FAILED( UpdateGammaRamp() ) )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("Failed setting the new gamma level. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
|
||||
PostQuitMessage( 0 );
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDM_EXIT:
|
||||
// Received key/menu command to exit app
|
||||
PostMessage( hWnd, WM_CLOSE, 0, 0 );
|
||||
return 0L;
|
||||
}
|
||||
break; // Continue with default processing
|
||||
|
||||
case WM_SETCURSOR:
|
||||
// Hide the cursor in fullscreen
|
||||
SetCursor( NULL );
|
||||
return TRUE;
|
||||
|
||||
case WM_SIZE:
|
||||
// Check to see if we are losing our window...
|
||||
if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam )
|
||||
g_bActive = FALSE;
|
||||
else
|
||||
g_bActive = TRUE;
|
||||
break;
|
||||
|
||||
case WM_SYSCOMMAND:
|
||||
// Prevent moving/sizing and power loss in fullscreen mode
|
||||
switch( wParam )
|
||||
{
|
||||
case SC_MOVE:
|
||||
case SC_SIZE:
|
||||
case SC_MAXIMIZE:
|
||||
case SC_MONITORPOWER:
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
// Cleanup and close the app
|
||||
FreeDirectDraw();
|
||||
PostQuitMessage( 0 );
|
||||
return 0L;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: HasGammaSupport()
|
||||
// Desc: Returns TRUE if the device supports gamma control, FALSE otherwise
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL HasGammaSupport()
|
||||
{
|
||||
// Get driver capabilities to determine gamma support.
|
||||
DDCAPS ddcaps;
|
||||
ZeroMemory( &ddcaps, sizeof(ddcaps) );
|
||||
ddcaps.dwSize = sizeof(ddcaps);
|
||||
|
||||
g_pDisplay->GetDirectDraw()->GetCaps( &ddcaps, NULL );
|
||||
|
||||
// Does the driver support gamma?
|
||||
// The DirectDraw emulation layer does not support overlays
|
||||
// so gamma related APIs will fail without hardware support.
|
||||
if( ddcaps.dwCaps2 & DDCAPS2_PRIMARYGAMMA )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdateGammaRamp()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT UpdateGammaRamp()
|
||||
{
|
||||
HRESULT hr;
|
||||
DDGAMMARAMP ddgr;
|
||||
WORD dwGamma;
|
||||
|
||||
ZeroMemory( &ddgr, sizeof(ddgr) );
|
||||
|
||||
if( FAILED( hr = g_pGammaControl->GetGammaRamp( 0, &ddgr ) ) )
|
||||
return hr;
|
||||
|
||||
dwGamma = 0;
|
||||
|
||||
for( int iColor = 0; iColor < 256; iColor++ )
|
||||
{
|
||||
ddgr.red[iColor] = dwGamma;
|
||||
ddgr.green[iColor] = dwGamma;
|
||||
ddgr.blue[iColor] = dwGamma;
|
||||
|
||||
dwGamma += (WORD) g_lGammaRamp;
|
||||
}
|
||||
|
||||
if( FAILED( hr = g_pGammaControl->SetGammaRamp( 0, &ddgr ) ) )
|
||||
return hr;
|
||||
|
||||
if( FAILED( hr = DrawGammaText() ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ProcessNextFrame()
|
||||
// Desc: Move the sprites, blt them to the back buffer, then
|
||||
// flips the back buffer to the primary buffer
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ProcessNextFrame()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Display the sprites on the screen
|
||||
if( FAILED( hr = DisplayFrame() ) )
|
||||
{
|
||||
if( hr != DDERR_SURFACELOST )
|
||||
return hr;
|
||||
|
||||
// The surfaces were lost so restore them
|
||||
RestoreSurfaces();
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DisplayFrame()
|
||||
// Desc: Blts a the color bars to the back buffer, then flips the
|
||||
// back buffer onto the primary buffer.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT DisplayFrame()
|
||||
{
|
||||
DDSURFACEDESC2 ddsd;
|
||||
HRESULT hr;
|
||||
DDBLTFX ddbltfx;
|
||||
RECT rctDest;
|
||||
DWORD dwRShift;
|
||||
DWORD dwGShift;
|
||||
DWORD dwBShift;
|
||||
DWORD dwRColorLevels;
|
||||
DWORD dwGColorLevels;
|
||||
DWORD dwBColorLevels;
|
||||
DWORD dwBits;
|
||||
DWORD dwColor;
|
||||
LPDIRECTDRAWSURFACE7 pFrontBuffer;
|
||||
LPDIRECTDRAWSURFACE7 pBackBuffer;
|
||||
|
||||
pFrontBuffer = g_pDisplay->GetFrontBuffer();
|
||||
pBackBuffer = g_pDisplay->GetBackBuffer();
|
||||
|
||||
ZeroMemory( &ddsd,sizeof(ddsd) );
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
if( FAILED( hr = pFrontBuffer->GetSurfaceDesc( &ddsd ) ) )
|
||||
return hr;
|
||||
|
||||
// Fill the back buffer with black, ignoring errors until the flip
|
||||
g_pDisplay->Clear(0);
|
||||
|
||||
CSurface::GetBitMaskInfo( ddsd.ddpfPixelFormat.dwRBitMask, &dwRShift, &dwBits );
|
||||
CSurface::GetBitMaskInfo( ddsd.ddpfPixelFormat.dwGBitMask, &dwGShift, &dwBits );
|
||||
CSurface::GetBitMaskInfo( ddsd.ddpfPixelFormat.dwBBitMask, &dwBShift, &dwBits );
|
||||
|
||||
dwRColorLevels = ddsd.ddpfPixelFormat.dwRBitMask >> dwRShift;
|
||||
dwGColorLevels = ddsd.ddpfPixelFormat.dwGBitMask >> dwGShift;
|
||||
dwBColorLevels = ddsd.ddpfPixelFormat.dwBBitMask >> dwBShift;
|
||||
|
||||
ZeroMemory( &ddbltfx, sizeof(ddbltfx) );
|
||||
ddbltfx.dwSize = sizeof(ddbltfx);
|
||||
|
||||
for( DWORD i = 0; i <= NUM_COLOR_BARS; i++ )
|
||||
{
|
||||
rctDest.left = SCREEN_WIDTH / (NUM_COLOR_BARS + 1) * (i + 0);
|
||||
rctDest.right = SCREEN_WIDTH / (NUM_COLOR_BARS + 1) * (i + 1);
|
||||
|
||||
// Figure out the color for the red color bar
|
||||
dwColor = (DWORD) ( dwRColorLevels * i / (float) NUM_COLOR_BARS );
|
||||
ddbltfx.dwFillColor = dwColor << dwRShift;
|
||||
|
||||
rctDest.top = SCREEN_HEIGHT / 3 * 0;
|
||||
rctDest.bottom = SCREEN_HEIGHT / 3 * 1;
|
||||
pBackBuffer->Blt( &rctDest, NULL, NULL,
|
||||
DDBLT_COLORFILL | DDBLT_WAIT,
|
||||
&ddbltfx );
|
||||
|
||||
// Figure out the color for the green color bar
|
||||
dwColor = (DWORD) ( dwGColorLevels * i / (float) NUM_COLOR_BARS );
|
||||
ddbltfx.dwFillColor = dwColor << dwGShift;
|
||||
|
||||
rctDest.top = SCREEN_HEIGHT / 3 * 1;
|
||||
rctDest.bottom = SCREEN_HEIGHT / 3 * 2;
|
||||
pBackBuffer->Blt( &rctDest, NULL, NULL,
|
||||
DDBLT_COLORFILL | DDBLT_WAIT,
|
||||
&ddbltfx );
|
||||
|
||||
// Figure out the color for the blue color bar
|
||||
dwColor = (DWORD) ( dwBColorLevels * i / (float) NUM_COLOR_BARS );
|
||||
ddbltfx.dwFillColor = dwColor << dwBShift;
|
||||
|
||||
rctDest.top = SCREEN_HEIGHT / 3 * 2;
|
||||
rctDest.bottom = SCREEN_HEIGHT / 3 * 3;
|
||||
pBackBuffer->Blt( &rctDest, NULL, NULL,
|
||||
DDBLT_COLORFILL | DDBLT_WAIT,
|
||||
&ddbltfx );
|
||||
|
||||
}
|
||||
|
||||
// Blt the help text on the backbuffer, ignoring errors until the flip
|
||||
g_pDisplay->Blt( 10, 10, g_pHelpTextSurface, NULL );
|
||||
|
||||
g_pDisplay->Blt( 10, 30, g_pGammaTextSurface, NULL );
|
||||
|
||||
// We are in fullscreen mode, so perform a flip and return
|
||||
// any errors like DDERR_SURFACELOST
|
||||
if( FAILED( hr = g_pDisplay->Present() ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: RestoreSurfaces()
|
||||
// Desc: Restore all the surfaces, and redraw the sprite surfaces.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT RestoreSurfaces()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if( FAILED( hr = g_pDisplay->GetDirectDraw()->RestoreAllSurfaces() ) )
|
||||
return hr;
|
||||
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
if( FAILED( hr = g_pHelpTextSurface->DrawText( NULL, HELPTEXT,
|
||||
0, 0, RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
|
||||
DrawGammaText();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DrawGammaText()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT DrawGammaText()
|
||||
{
|
||||
HRESULT hr;
|
||||
TCHAR strGammaText[256];
|
||||
|
||||
wsprintf( strGammaText, GAMMATEXT, g_lGammaRamp * 256 );
|
||||
|
||||
if( FAILED( hr = g_pGammaTextSurface->DrawText( NULL, strGammaText,
|
||||
0, 0, RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
# Microsoft Developer Studio Project File - Name="GammaControl" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=GammaControl - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "gammacontrol.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "gammacontrol.mak" CFG="GammaControl - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "GammaControl - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "GammaControl - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "GammaControl - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir ".\Release"
|
||||
# PROP BASE Intermediate_Dir ".\Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir ".\Release"
|
||||
# PROP Intermediate_Dir ".\Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ELSEIF "$(CFG)" == "GammaControl - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir ".\Debug"
|
||||
# PROP BASE Intermediate_Dir ".\Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir ".\Debug"
|
||||
# PROP Intermediate_Dir ".\Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
|
||||
# ADD LINK32 winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "GammaControl - Win32 Release"
|
||||
# Name "GammaControl - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\GammaControl.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\GammaControl.rc
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\directx.bmp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\DirectX.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Common"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\ddutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\ddutil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dxutil.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
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|
||||
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|
||||
# End Project
|
||||
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|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "GammaControl"=.\gammacontrol.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,221 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on gammacontrol.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=GammaControl - Win32 Release
|
||||
!MESSAGE No configuration specified. Defaulting to GammaControl - Win32 Release.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "GammaControl - Win32 Release" && "$(CFG)" != "GammaControl - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "gammacontrol.mak" CFG="GammaControl - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "GammaControl - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "GammaControl - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "GammaControl - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\gammacontrol.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ddutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\GammaControl.obj"
|
||||
-@erase "$(INTDIR)\GammaControl.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\gammacontrol.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\gammacontrol.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\GammaControl.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\gammacontrol.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\gammacontrol.pdb" /machine:I386 /out:"$(OUTDIR)\gammacontrol.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\GammaControl.obj" \
|
||||
"$(INTDIR)\ddutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\GammaControl.res"
|
||||
|
||||
"$(OUTDIR)\gammacontrol.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "GammaControl - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\gammacontrol.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ddutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\GammaControl.obj"
|
||||
-@erase "$(INTDIR)\GammaControl.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\gammacontrol.exe"
|
||||
-@erase "$(OUTDIR)\gammacontrol.ilk"
|
||||
-@erase "$(OUTDIR)\gammacontrol.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\gammacontrol.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\GammaControl.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\gammacontrol.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\gammacontrol.pdb" /debug /machine:I386 /out:"$(OUTDIR)\gammacontrol.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\GammaControl.obj" \
|
||||
"$(INTDIR)\ddutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\GammaControl.res"
|
||||
|
||||
"$(OUTDIR)\gammacontrol.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("gammacontrol.dep")
|
||||
!INCLUDE "gammacontrol.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "gammacontrol.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "GammaControl - Win32 Release" || "$(CFG)" == "GammaControl - Win32 Debug"
|
||||
SOURCE=.\GammaControl.cpp
|
||||
|
||||
"$(INTDIR)\GammaControl.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\GammaControl.rc
|
||||
|
||||
"$(INTDIR)\GammaControl.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\ddutil.cpp
|
||||
|
||||
"$(INTDIR)\ddutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#include <afxres.h>
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#include <afxres.h>\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
|
||||
BEGIN
|
||||
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
|
||||
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
|
||||
END
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: GammaControl Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
GammaControl demonstrates how to use IDirectDrawGammaControl to adjust
|
||||
how bright the system displays the DirectDraw surface.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DDraw\GammaControl
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Click the left mouse button to decrease the gamma ramp or the right mouse button
|
||||
to increase it. Press the ESC key to quit the program.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
For details on how to setup a full-screen DirectDraw app, see the FullScreenMode
|
||||
sample.
|
||||
|
||||
To adjust the gamma, first check to see if the device supports it. Call
|
||||
IDirectDraw::GetCaps to check if DDCAPS2_PRIMARYGAMMA is set. If it is, then
|
||||
you can set the gamma ramp by calling IDirectDrawGammaControl::SetGammaRamp.
|
||||
|
||||
For simplicity this sample creates a gamma ramp which is linear for all
|
||||
color components. The ramp runs from 0 at index 0 linearly up to a user
|
||||
defined number at index 255 for each of the color components. However, the ramp
|
||||
does not need to be linear.
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by GammaControl.rc
|
||||
//
|
||||
#define IDI_MAIN 101
|
||||
#define IDR_MAIN_ACCEL 103
|
||||
#define IDB_DIRECTX 107
|
||||
#define IDM_EXIT 1001
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NO_MFC 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 108
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1003
|
||||
#define _APS_NEXT_SYMED_VALUE 104
|
||||
#endif
|
||||
#endif
|
||||
BIN
Library/dxx8/samples/Multimedia/DirectDraw/Multimon/directx.ico
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
Library/dxx8/samples/Multimedia/DirectDraw/Multimon/image1.bmp
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
Library/dxx8/samples/Multimedia/DirectDraw/Multimon/image2.bmp
Normal file
|
After Width: | Height: | Size: 32 KiB |
965
Library/dxx8/samples/Multimedia/DirectDraw/Multimon/multimon.cpp
Normal file
@@ -0,0 +1,965 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: Multimon.cpp
|
||||
//
|
||||
// Desc: This sample demonstrates the following programming concepts:
|
||||
// Writing code for a multi-monitor program that works on both Windows 95
|
||||
// (which does not support multiple monitors) and later Windows versions
|
||||
// (which do support it).
|
||||
// Using DirectDrawEnumerateEx to enumerate displays.
|
||||
// Working with separate device and focus windows.
|
||||
// Creating a video-memory sprite that spans multiple screens using multiple
|
||||
// copies of the image data.
|
||||
// Creating a system-memory sprite that spans multiple screens using a shared
|
||||
// copy of the image data.
|
||||
//
|
||||
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
// Multimon.h implements support of the multimon APIs for when your program
|
||||
// runs on Windows 95 systems. You can #include multimon.h in all your source
|
||||
// files that use multimon APIs, and you should #define COMPILE_MULTIMON_STUBS
|
||||
// in only one of your source files.
|
||||
#define COMPILE_MULTIMON_STUBS
|
||||
#include <windows.h>
|
||||
#include <multimon.h>
|
||||
#include <ddraw.h>
|
||||
#include "resource.h"
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
#define NAME TEXT("MultiMon DirectDraw Sample")
|
||||
#define TITLE TEXT("MultiMon DirectDraw Sample")
|
||||
|
||||
|
||||
// An EnumInfo contains extra enumeration information that is passed
|
||||
// into the the DDEnumCallbackEx function.
|
||||
struct EnumInfo
|
||||
{
|
||||
BOOL bMultimonSupported;
|
||||
HRESULT hr;
|
||||
};
|
||||
|
||||
|
||||
// A Screen represents one display that images can be drawn to.
|
||||
struct Screen
|
||||
{
|
||||
GUID guid;
|
||||
TCHAR szDesc[200];
|
||||
HMONITOR hmon;
|
||||
LPDIRECTDRAW7 pDD;
|
||||
LPDIRECTDRAWSURFACE7 pDDSFront;
|
||||
LPDIRECTDRAWSURFACE7 pDDSBack;
|
||||
Screen* pScreenNext; // For linked list
|
||||
};
|
||||
|
||||
|
||||
// A ScreenSurface holds a DirectDrawSurface that can be used on a
|
||||
// particular screen.
|
||||
struct ScreenSurface
|
||||
{
|
||||
Screen* pScreen;
|
||||
LPDIRECTDRAWSURFACE7 pDDS;
|
||||
ScreenSurface* pScreenSurfaceNext; // For linked list
|
||||
// Could add a "last used time" field, which could be used to
|
||||
// determine whether this ScreenSurface should be
|
||||
// removed to free up video memory for another surface
|
||||
};
|
||||
|
||||
|
||||
// A Sprite holds generic information about a drawable image, and
|
||||
// a linked list of ScreenSurfaces (one per screen).
|
||||
struct Sprite
|
||||
{
|
||||
TCHAR szName[64]; // Name of this Sprite
|
||||
BOOL bForceSystem; // If TRUE, don't try to create video memory surfaces
|
||||
RECT rcSrc; // Dimensions of the image
|
||||
RECT rcDest; // Destination rectangle to draw image into
|
||||
LONG xVel; // X-Velocity for animation
|
||||
LONG yVel; // Y-Velocity for animation
|
||||
HBITMAP hbmImage; // Loaded bitmap image
|
||||
BYTE* pImageData; // Sharable pointer to DD surface data
|
||||
DDSURFACEDESC2 ddsd; // Holds pitch and pixel format of pImageData
|
||||
ScreenSurface* pScreenSurfaceFirst; // Linked list of ScreenSurfaces
|
||||
};
|
||||
|
||||
|
||||
Screen* g_pScreenFirst = NULL; // Linked list of Screens
|
||||
Sprite* g_pSprite1 = NULL; // A sprite that uses video memory where possible
|
||||
Sprite* g_pSprite2 = NULL; // A sprite that always uses system memory
|
||||
HWND g_hWnd = NULL; // Main app focus HWND
|
||||
BOOL g_bActive = TRUE; // Whether app is actively drawing
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, INT nCmdShow );
|
||||
HRESULT CreateFocusWindow( HINSTANCE hInstance );
|
||||
HRESULT EnumerateScreens( VOID );
|
||||
BOOL WINAPI DDEnumCallback( GUID* pGuid, LPTSTR pszDesc, LPTSTR pszDriverName, VOID* pContext );
|
||||
BOOL WINAPI DDEnumCallbackEx( GUID* pGuid, LPTSTR pszDesc, LPTSTR pszDriverName, VOID* pContext, HMONITOR hmon );
|
||||
HRESULT InitScreens( VOID );
|
||||
HRESULT InitSprites( VOID );
|
||||
HRESULT MainLoop( VOID );
|
||||
LRESULT CALLBACK WindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
|
||||
VOID UpdateFrame( VOID );
|
||||
BOOL RectIntersectsMonitor( RECT* prcSrc, HMONITOR hmon, RECT* prcScreen );
|
||||
HRESULT FindOrBuildScreenSurface( Sprite* pSprite, Screen* pScreen, ScreenSurface** ppScreenSurface );
|
||||
HRESULT SetupScreenSurfaceDDS( Sprite* pSprite, ScreenSurface* pScreenSurface );
|
||||
VOID DestroyScreenSurfaces( Sprite* pSprite );
|
||||
VOID Cleanup( VOID );
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Initializes the application, then starts the main application loop.
|
||||
//-----------------------------------------------------------------------------
|
||||
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, INT nCmdShow )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if( FAILED( hr = CreateFocusWindow(hInst) ) )
|
||||
return 0;
|
||||
|
||||
if( FAILED( hr = EnumerateScreens() ) )
|
||||
return 0;
|
||||
|
||||
if( FAILED( hr = InitScreens() ) )
|
||||
return 0;
|
||||
|
||||
if( FAILED( hr = InitSprites() ) )
|
||||
return 0;
|
||||
|
||||
if( FAILED( hr = MainLoop() ) )
|
||||
return 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateFocusWindow()
|
||||
// Desc: Creates the focus window, which is the window which will receive user
|
||||
// input.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateFocusWindow( HINSTANCE hInstance )
|
||||
{
|
||||
WNDCLASS wc;
|
||||
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.lpfnWndProc = WindowProc;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = hInstance;
|
||||
wc.hIcon = LoadIcon( hInstance, MAKEINTRESOURCE(IDI_ICON1) );
|
||||
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.lpszClassName = NAME;
|
||||
RegisterClass( &wc );
|
||||
|
||||
// Window style and dimensions are not important,
|
||||
// since they will be adjusted elsewhere.
|
||||
g_hWnd = CreateWindowEx( 0, NAME, TITLE, 0, 0, 0, 0, 0,
|
||||
NULL, NULL, hInstance, NULL );
|
||||
|
||||
// It is important to call ShowWindow on this window to ensure
|
||||
// that any activity from other windows is obscured.
|
||||
ShowWindow( g_hWnd, SW_SHOW );
|
||||
|
||||
if( g_hWnd == NULL )
|
||||
return E_FAIL;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumerateScreens()
|
||||
// Desc: Creates a Screen structure for every appropriate screen in the user's
|
||||
// computer.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT EnumerateScreens()
|
||||
{
|
||||
HRESULT hr;
|
||||
EnumInfo enumInfo;
|
||||
|
||||
ZeroMemory( &enumInfo, sizeof(enumInfo) );
|
||||
enumInfo.bMultimonSupported = TRUE;
|
||||
|
||||
if( FAILED( hr = DirectDrawEnumerateEx( DDEnumCallbackEx,
|
||||
&enumInfo,
|
||||
DDENUM_ATTACHEDSECONDARYDEVICES ) ) )
|
||||
return hr;
|
||||
|
||||
// If something failed inside the enumeration, be sure to return that HRESULT
|
||||
if( FAILED(enumInfo.hr) )
|
||||
return enumInfo.hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DDEnumCallbackEx()
|
||||
// Desc: This callback function is called by DirectDraw once for each
|
||||
// available DirectDraw device. In this implementation, it saves the
|
||||
// GUID, device description, and hmon in a Screen structure for later use.
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL WINAPI DDEnumCallbackEx( GUID* pGuid, LPTSTR pszDesc, LPTSTR pszDriverName,
|
||||
VOID* pContext, HMONITOR hmon )
|
||||
{
|
||||
Screen* pScreenNew;
|
||||
EnumInfo* pEnumInfo = (EnumInfo*)pContext;
|
||||
GUID guidNull;
|
||||
|
||||
ZeroMemory( &guidNull, sizeof(GUID) );
|
||||
if( g_pScreenFirst != NULL &&
|
||||
g_pScreenFirst->guid == guidNull )
|
||||
{
|
||||
// We must be running on a multimon system, so get rid of the
|
||||
// guidNull Screen -- we want Screens with specific GUIDs.
|
||||
delete g_pScreenFirst;
|
||||
g_pScreenFirst = NULL;
|
||||
}
|
||||
|
||||
// Store all the info in a Screen structure
|
||||
pScreenNew = new Screen;
|
||||
if( pScreenNew == NULL )
|
||||
{
|
||||
pEnumInfo->hr = E_OUTOFMEMORY;
|
||||
return FALSE; // fatal error, stop enumerating
|
||||
}
|
||||
|
||||
ZeroMemory( pScreenNew, sizeof(Screen) );
|
||||
if( pGuid == NULL )
|
||||
pScreenNew->guid = guidNull;
|
||||
else
|
||||
pScreenNew->guid = *pGuid;
|
||||
|
||||
lstrcpy( pScreenNew->szDesc, pszDesc );
|
||||
pScreenNew->hmon = hmon;
|
||||
|
||||
// Insert Screen into global linked list
|
||||
if( g_pScreenFirst == NULL )
|
||||
{
|
||||
g_pScreenFirst = pScreenNew;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Insert at end of list
|
||||
Screen* pScreen = g_pScreenFirst;
|
||||
while( pScreen->pScreenNext != NULL )
|
||||
pScreen = pScreen->pScreenNext;
|
||||
|
||||
pScreen->pScreenNext = pScreenNew;
|
||||
}
|
||||
|
||||
return TRUE; // Keep enumerating
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitScreens()
|
||||
// Desc: For each Screen, this function initializes DirectDraw and sets up the
|
||||
// front buffer, back buffer, and a clipper. Many fullscreen DirectDraw
|
||||
// programs don't need to create clippers, but this one does so to allow
|
||||
// the sprites to be automatically clipped to each display.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitScreens( VOID )
|
||||
{
|
||||
HRESULT hr;
|
||||
Screen* pScreen = NULL;
|
||||
GUID* pGuid = NULL;
|
||||
DWORD dwFlags;
|
||||
DDSURFACEDESC2 ddsd;
|
||||
LPDIRECTDRAWCLIPPER pClip = NULL;
|
||||
DDSCAPS2 ddsCaps;
|
||||
RECT rc;
|
||||
HRGN hrgn;
|
||||
BYTE rgnDataBuffer[1024];
|
||||
GUID guidNull;
|
||||
|
||||
ZeroMemory( &guidNull, sizeof(GUID) );
|
||||
|
||||
for( pScreen = g_pScreenFirst; pScreen != NULL; pScreen = pScreen->pScreenNext )
|
||||
{
|
||||
if( pScreen->guid == guidNull )
|
||||
pGuid = NULL;
|
||||
else
|
||||
pGuid = &pScreen->guid;
|
||||
|
||||
if( FAILED(hr = DirectDrawCreateEx( pGuid, (VOID**) &(pScreen->pDD),
|
||||
IID_IDirectDraw7, NULL ) ) )
|
||||
return hr;
|
||||
|
||||
if( pScreen == g_pScreenFirst)
|
||||
{
|
||||
dwFlags = DDSCL_SETFOCUSWINDOW;
|
||||
if( FAILED( hr = pScreen->pDD->SetCooperativeLevel( g_hWnd, dwFlags ) ) )
|
||||
return hr;
|
||||
|
||||
dwFlags = DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN;
|
||||
if( FAILED( hr = pScreen->pDD->SetCooperativeLevel(g_hWnd, dwFlags ) ) )
|
||||
return hr;
|
||||
}
|
||||
else
|
||||
{
|
||||
dwFlags = DDSCL_SETFOCUSWINDOW | DDSCL_CREATEDEVICEWINDOW |
|
||||
DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN;
|
||||
if( FAILED( hr = pScreen->pDD->SetCooperativeLevel(g_hWnd, dwFlags ) ) )
|
||||
return hr;
|
||||
}
|
||||
|
||||
if( FAILED( hr = pScreen->pDD->SetDisplayMode( 640, 480, 16, 0, 0 ) ) )
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Note: It is recommended that programs call SetDisplayMode on all screens
|
||||
// before creating/acquiring any DirectDrawSurfaces.
|
||||
for( pScreen = g_pScreenFirst; pScreen != NULL; pScreen = pScreen->pScreenNext )
|
||||
{
|
||||
ZeroMemory( &ddsd, sizeof(ddsd) );
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
ddsd.dwFlags = DDSD_BACKBUFFERCOUNT | DDSD_CAPS;
|
||||
ddsd.dwBackBufferCount = 1;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE;
|
||||
|
||||
if( FAILED( hr = pScreen->pDD->CreateSurface( &ddsd,
|
||||
&pScreen->pDDSFront, NULL ) ) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
ZeroMemory( &ddsCaps, sizeof(ddsCaps) );
|
||||
ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
|
||||
if( FAILED( hr = pScreen->pDDSFront->GetAttachedSurface( &ddsCaps,
|
||||
&pScreen->pDDSBack ) ) )
|
||||
return hr;
|
||||
|
||||
ZeroMemory( &ddsd, sizeof(ddsd) );
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
if( FAILED( hr = pScreen->pDDSFront->GetSurfaceDesc( &ddsd ) ) )
|
||||
return hr;
|
||||
|
||||
SetRect( &rc, 0, 0, ddsd.dwWidth, ddsd.dwHeight );
|
||||
hrgn = CreateRectRgn( 0, 0, ddsd.dwWidth, ddsd.dwHeight );
|
||||
GetRegionData( hrgn, sizeof(rgnDataBuffer), (RGNDATA*)rgnDataBuffer );
|
||||
DeleteObject( hrgn );
|
||||
|
||||
if( FAILED( hr = pScreen->pDD->CreateClipper( 0, &pClip, 0 ) ) )
|
||||
return hr;
|
||||
|
||||
if( FAILED( hr = pClip->SetClipList( (RGNDATA*)rgnDataBuffer, 0 ) ) )
|
||||
{
|
||||
pClip->Release();
|
||||
return hr;
|
||||
}
|
||||
|
||||
if( FAILED( hr = pScreen->pDDSFront->SetClipper( pClip ) ) )
|
||||
{
|
||||
pClip->Release();
|
||||
return hr;
|
||||
}
|
||||
|
||||
if( FAILED( hr = pScreen->pDDSBack->SetClipper( pClip ) ) )
|
||||
{
|
||||
pClip->Release();
|
||||
return hr;
|
||||
}
|
||||
|
||||
pClip->Release();
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitSprites()
|
||||
// Desc: Initializes the objects that will be drawn and animated. Note that
|
||||
// the ScreenSurfaces are created when they are first needed, not here.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitSprites( VOID )
|
||||
{
|
||||
BITMAP bm;
|
||||
|
||||
// Initialize the first Sprite. This sprite will try to use video memory
|
||||
// on each Screen.
|
||||
g_pSprite1 = new Sprite;
|
||||
if( g_pSprite1 == NULL )
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
ZeroMemory( g_pSprite1, sizeof(Sprite) );
|
||||
lstrcpy( g_pSprite1->szName, TEXT("Sprite 1") );
|
||||
g_pSprite1->bForceSystem = FALSE; // This sprite will try to use video memory
|
||||
|
||||
g_pSprite1->hbmImage = (HBITMAP) LoadImage( GetModuleHandle(NULL),
|
||||
MAKEINTRESOURCE(IDB_BITMAP1),
|
||||
IMAGE_BITMAP, 0, 0,
|
||||
LR_CREATEDIBSECTION );
|
||||
if( g_pSprite1->hbmImage == NULL )
|
||||
return E_FAIL;
|
||||
|
||||
GetObject( g_pSprite1->hbmImage, sizeof(bm), &bm ); // get size of bitmap
|
||||
SetRect( &g_pSprite1->rcSrc, 0, 0, bm.bmWidth, bm.bmHeight );
|
||||
|
||||
g_pSprite1->rcDest = g_pSprite1->rcSrc;
|
||||
g_pSprite1->xVel = 2; // Animation velocity
|
||||
g_pSprite1->yVel = 1;
|
||||
|
||||
// Initialize the second Sprite. This sprite will use system memory (and
|
||||
// share that memory between ScreenSurfaces whenever possible).
|
||||
g_pSprite2 = new Sprite;
|
||||
if( g_pSprite2 == NULL )
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
ZeroMemory( g_pSprite2, sizeof(Sprite) );
|
||||
lstrcpy(g_pSprite2->szName, TEXT("Sprite 2"));
|
||||
g_pSprite2->bForceSystem = TRUE; // This sprite will always use system memory
|
||||
g_pSprite2->hbmImage = (HBITMAP) LoadImage( GetModuleHandle(NULL),
|
||||
MAKEINTRESOURCE(IDB_BITMAP2),
|
||||
IMAGE_BITMAP, 0, 0,
|
||||
LR_CREATEDIBSECTION );
|
||||
if( g_pSprite2->hbmImage == NULL )
|
||||
return E_FAIL;
|
||||
|
||||
GetObject( g_pSprite2->hbmImage, sizeof(bm), &bm ); // get size of bitmap
|
||||
SetRect( &g_pSprite2->rcSrc, 0, 0, bm.bmWidth, bm.bmHeight );
|
||||
g_pSprite2->rcDest = g_pSprite1->rcSrc;
|
||||
g_pSprite2->xVel = -1; // Animation velocity
|
||||
g_pSprite2->yVel = -2;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainLoop()
|
||||
// Desc: The main window message pump. When the application is active (not
|
||||
// minimized), it uses PeekMessage so that UpdateFrame can be called
|
||||
// frequently once all window messages are handled. When it is not
|
||||
// active, GetMessage is used instead to give more processing time to
|
||||
// other running programs.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT MainLoop( VOID )
|
||||
{
|
||||
MSG msg;
|
||||
BOOL bGotMsg;
|
||||
|
||||
while( TRUE )
|
||||
{
|
||||
if( g_bActive)
|
||||
bGotMsg = PeekMessage( &msg, NULL, 0, 0, PM_REMOVE );
|
||||
else
|
||||
bGotMsg = GetMessage( &msg, NULL, 0, 0);
|
||||
|
||||
if( msg.message == WM_QUIT)
|
||||
return S_OK;
|
||||
|
||||
if( bGotMsg)
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
else if( g_bActive)
|
||||
{
|
||||
UpdateFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WindowProc()
|
||||
// Desc: Handler for window messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK WindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch(uMsg)
|
||||
{
|
||||
case WM_SIZE:
|
||||
if( SIZE_MAXHIDE == wParam || SIZE_MINIMIZED == wParam )
|
||||
{
|
||||
g_bActive = FALSE;
|
||||
// Give window an icon and system menu on the taskbar when minimized
|
||||
SetWindowLong(hWnd, GWL_STYLE, WS_SYSMENU);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_bActive = TRUE;
|
||||
// Remove any window "decoration" when fullscreen
|
||||
SetWindowLong(hWnd, GWL_STYLE, WS_POPUP);
|
||||
}
|
||||
|
||||
return DefWindowProc( hWnd, uMsg, wParam, lParam );
|
||||
|
||||
case WM_CLOSE:
|
||||
return DefWindowProc( hWnd, uMsg, wParam, lParam );
|
||||
|
||||
case WM_CHAR:
|
||||
DestroyWindow( hWnd );
|
||||
return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
Cleanup();
|
||||
PostQuitMessage( 0 );
|
||||
return 0;
|
||||
|
||||
default:
|
||||
return DefWindowProc( hWnd, uMsg, wParam, lParam );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdateFrame()
|
||||
// Desc: Renders one frame of animation, then updates the sprites for the next
|
||||
// frame.
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID UpdateFrame( VOID )
|
||||
{
|
||||
HRESULT hr;
|
||||
Screen* pScreen;
|
||||
RECT rcScreen;
|
||||
ScreenSurface* pScreenSurface;
|
||||
DDBLTFX ddbltfx;
|
||||
|
||||
for( pScreen = g_pScreenFirst; pScreen != NULL; pScreen = pScreen->pScreenNext )
|
||||
{
|
||||
// Handle lost surfaces
|
||||
if( pScreen->pDDSFront->IsLost() == DDERR_SURFACELOST )
|
||||
{
|
||||
// Though surface memory can be reaquired via RestoreAllSurfaces, the
|
||||
// image contents will be undefined. So we destroy all the ScreenSurfaces
|
||||
// and let them be recreated as needed. Calling RestoreAllSurfaces
|
||||
// takes care of the remaining surfaces (the front and back buffers).
|
||||
DestroyScreenSurfaces( g_pSprite1 );
|
||||
DestroyScreenSurfaces( g_pSprite2 );
|
||||
hr = pScreen->pDD->RestoreAllSurfaces();
|
||||
}
|
||||
|
||||
// Clear the back buffer for this Screen
|
||||
ZeroMemory( &ddbltfx, sizeof(ddbltfx) );
|
||||
ddbltfx.dwSize = sizeof(ddbltfx);
|
||||
ddbltfx.dwFillColor = 0; // Black
|
||||
hr = pScreen->pDDSBack->Blt( NULL, NULL, NULL,
|
||||
DDBLT_COLORFILL | DDBLT_WAIT,
|
||||
&ddbltfx );
|
||||
|
||||
// Draw first sprite
|
||||
if( RectIntersectsMonitor( &g_pSprite1->rcDest, pScreen->hmon, &rcScreen ) )
|
||||
{
|
||||
hr = FindOrBuildScreenSurface( g_pSprite1, pScreen, &pScreenSurface );
|
||||
|
||||
if( SUCCEEDED(hr) )
|
||||
{
|
||||
hr = pScreen->pDDSBack->Blt( &rcScreen, pScreenSurface->pDDS,
|
||||
&g_pSprite1->rcSrc,
|
||||
DDBLT_WAIT, NULL );
|
||||
}
|
||||
}
|
||||
|
||||
// Draw second sprite
|
||||
if( RectIntersectsMonitor( &g_pSprite2->rcDest, pScreen->hmon, &rcScreen ) )
|
||||
{
|
||||
hr = FindOrBuildScreenSurface( g_pSprite2, pScreen, &pScreenSurface );
|
||||
if( SUCCEEDED( hr ) )
|
||||
{
|
||||
hr = pScreen->pDDSBack->Blt( &rcScreen, pScreenSurface->pDDS,
|
||||
&g_pSprite2->rcSrc, DDBLT_WAIT, NULL );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Flip all screens. This is done in a separate loop to make the flips happen
|
||||
// as close together in time as possible
|
||||
for( pScreen = g_pScreenFirst; pScreen != NULL; pScreen = pScreen->pScreenNext )
|
||||
{
|
||||
hr = pScreen->pDDSFront->Flip( NULL, DDFLIP_WAIT );
|
||||
}
|
||||
|
||||
// Animate Sprites for the next frame. The sprites are bounced against the
|
||||
// virtual desktop, which may cause them to partially or totally disappear
|
||||
// if your screens are set up in a way that is non-rectangular. Since the
|
||||
// animation is not the purpose of this demo, this simplified approach is used.
|
||||
RECT rcDesktop;
|
||||
rcDesktop.left = GetSystemMetrics(SM_XVIRTUALSCREEN);
|
||||
rcDesktop.right = rcDesktop.left + GetSystemMetrics(SM_CXVIRTUALSCREEN);
|
||||
rcDesktop.top = GetSystemMetrics(SM_YVIRTUALSCREEN);
|
||||
rcDesktop.bottom = rcDesktop.top + GetSystemMetrics(SM_CYVIRTUALSCREEN);
|
||||
|
||||
// Animate first sprite
|
||||
OffsetRect( &g_pSprite1->rcDest, g_pSprite1->xVel, g_pSprite1->yVel );
|
||||
|
||||
if( ( g_pSprite1->rcDest.right > rcDesktop.right && g_pSprite1->xVel > 0 ) ||
|
||||
( g_pSprite1->rcDest.left < rcDesktop.left && g_pSprite1->xVel < 0 ) )
|
||||
{
|
||||
g_pSprite1->xVel = -g_pSprite1->xVel;
|
||||
}
|
||||
|
||||
if( ( g_pSprite1->rcDest.bottom > rcDesktop.bottom && g_pSprite1->yVel > 0 ) ||
|
||||
( g_pSprite1->rcDest.top < rcDesktop.top && g_pSprite1->yVel < 0 ) )
|
||||
{
|
||||
g_pSprite1->yVel = -g_pSprite1->yVel;
|
||||
}
|
||||
|
||||
// Animate second sprite
|
||||
OffsetRect( &g_pSprite2->rcDest, g_pSprite2->xVel, g_pSprite2->yVel );
|
||||
if( ( g_pSprite2->rcDest.right > rcDesktop.right && g_pSprite2->xVel > 0 ) ||
|
||||
( g_pSprite2->rcDest.left < rcDesktop.left && g_pSprite2->xVel < 0 ) )
|
||||
{
|
||||
g_pSprite2->xVel = -g_pSprite2->xVel;
|
||||
}
|
||||
|
||||
if( ( g_pSprite2->rcDest.bottom > rcDesktop.bottom && g_pSprite2->yVel > 0 ) ||
|
||||
( g_pSprite2->rcDest.top < rcDesktop.top && g_pSprite2->yVel < 0 ) )
|
||||
{
|
||||
g_pSprite2->yVel = -g_pSprite2->yVel;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: RectIntersectsMonitor()
|
||||
// Desc: Returns TRUE if prcSrc intersects the monitor hmon, and uses prcScreen
|
||||
// to store prcSrc in that monitor's local coordinate system.
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL RectIntersectsMonitor( RECT* prcSrc, HMONITOR hmon, RECT* prcScreen )
|
||||
{
|
||||
MONITORINFO mi;
|
||||
RECT rcIntersection;
|
||||
BOOL bIntersects;
|
||||
|
||||
ZeroMemory( &mi, sizeof(mi) );
|
||||
mi.cbSize = sizeof(mi);
|
||||
if( hmon == NULL )
|
||||
{
|
||||
SetRect( &mi.rcMonitor, 0, 0, GetSystemMetrics(SM_CXSCREEN),
|
||||
GetSystemMetrics(SM_CYSCREEN) );
|
||||
}
|
||||
else
|
||||
{
|
||||
GetMonitorInfo(hmon, &mi);
|
||||
}
|
||||
|
||||
bIntersects = IntersectRect( &rcIntersection, prcSrc, &mi.rcMonitor );
|
||||
if( !bIntersects)
|
||||
return FALSE;
|
||||
|
||||
*prcScreen = *prcSrc;
|
||||
OffsetRect( prcScreen, -mi.rcMonitor.left, -mi.rcMonitor.top );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: FindOrBuildScreenSurface()
|
||||
// Desc: This is called when UpdateFrame needs to draw the image of a Sprite
|
||||
// onto a particular Screen. If a ScreenSurface already exists for this
|
||||
// Screen and Sprite, a pointer to it is returned. Otherwise, a new
|
||||
// ScreenSurface is created (and stored for future reuse).
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT FindOrBuildScreenSurface( Sprite* pSprite, Screen* pScreen,
|
||||
ScreenSurface** ppScreenSurface )
|
||||
{
|
||||
HRESULT hr;
|
||||
ScreenSurface* pScreenSurface;
|
||||
|
||||
for( pScreenSurface = pSprite->pScreenSurfaceFirst;
|
||||
pScreenSurface != NULL;
|
||||
pScreenSurface = pScreenSurface->pScreenSurfaceNext )
|
||||
{
|
||||
if( pScreenSurface->pScreen == pScreen )
|
||||
{
|
||||
// ScreenSurface exists for this Screen, so return a pointer to it
|
||||
*ppScreenSurface = pScreenSurface;
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
// No ScreenSurface for this Screen exists yet, so build one.
|
||||
pScreenSurface = new ScreenSurface;
|
||||
if( pScreenSurface == NULL )
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
ZeroMemory( pScreenSurface, sizeof(ScreenSurface) );
|
||||
|
||||
pScreenSurface->pScreen = pScreen;
|
||||
if( FAILED( hr = SetupScreenSurfaceDDS(pSprite, pScreenSurface ) ) )
|
||||
{
|
||||
delete pScreenSurface;
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Insert this new ScreenSurface in the Sprite's list:
|
||||
pScreenSurface->pScreenSurfaceNext = pSprite->pScreenSurfaceFirst;
|
||||
pSprite->pScreenSurfaceFirst = pScreenSurface;
|
||||
*ppScreenSurface = pScreenSurface;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SetupScreenSurfaceDDS()
|
||||
// Desc: Generates the DirectDrawSurface for a new ScreenSurface, and draws
|
||||
// the appropriate image into it.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SetupScreenSurfaceDDS( Sprite* pSprite, ScreenSurface* pScreenSurface )
|
||||
{
|
||||
HRESULT hr;
|
||||
DDSURFACEDESC2 ddsd;
|
||||
TCHAR sz[200];
|
||||
Screen* pScreen = pScreenSurface->pScreen;
|
||||
|
||||
ZeroMemory(&ddsd, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
||||
ddsd.dwWidth = pSprite->rcSrc.right - pSprite->rcSrc.left;
|
||||
ddsd.dwHeight = pSprite->rcSrc.bottom - pSprite->rcSrc.top;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY;
|
||||
|
||||
// Try to create the surface in video memory, unless the bForceSystem flag
|
||||
// is set on the Sprite.
|
||||
if( pSprite->bForceSystem ||
|
||||
FAILED( hr = pScreen->pDD->CreateSurface( &ddsd, &pScreenSurface->pDDS, NULL ) ) )
|
||||
{
|
||||
// Either this sprite has the bForceSystem flag, or creation in video
|
||||
// memory failed, so try to create the surface in system memory.
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY;
|
||||
|
||||
if( FAILED( hr = pScreen->pDD->CreateSurface( &ddsd, &pScreenSurface->pDDS, NULL ) ) )
|
||||
return hr;
|
||||
}
|
||||
|
||||
if( ddsd.ddsCaps.dwCaps == DDSCAPS_SYSTEMMEMORY &&
|
||||
pSprite->pImageData != NULL )
|
||||
{
|
||||
// See if we can reuse the image data that is stored in the Sprite.
|
||||
// As long as the pixel formats match, the image is reusable.
|
||||
ZeroMemory( &ddsd, sizeof(ddsd) );
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
if( FAILED( hr = pScreenSurface->pDDS->GetSurfaceDesc( &ddsd ) ) )
|
||||
return hr;
|
||||
|
||||
if( ddsd.ddpfPixelFormat.dwRGBBitCount == pSprite->ddsd.ddpfPixelFormat.dwRGBBitCount &&
|
||||
ddsd.ddpfPixelFormat.dwRBitMask == pSprite->ddsd.ddpfPixelFormat.dwRBitMask &&
|
||||
ddsd.ddpfPixelFormat.dwGBitMask == pSprite->ddsd.ddpfPixelFormat.dwGBitMask &&
|
||||
ddsd.ddpfPixelFormat.dwBBitMask == pSprite->ddsd.ddpfPixelFormat.dwBBitMask )
|
||||
{
|
||||
// Make the DDS use the Sprite's pImageData for its surface contents
|
||||
if( FAILED( hr = pScreenSurface->pDDS->SetSurfaceDesc( &pSprite->ddsd, 0 ) ) )
|
||||
return hr;
|
||||
|
||||
return S_OK; // All done! This DDS is ready to use.
|
||||
}
|
||||
// Otherwise, we can't share image data, and this system memory surface
|
||||
// will be for this Screen only.
|
||||
}
|
||||
|
||||
// Copy image data from the Sprite to this ScreenSurface:
|
||||
HDC hdc;
|
||||
if( FAILED( hr = pScreenSurface->pDDS->GetDC( &hdc ) ) )
|
||||
return hr;
|
||||
|
||||
HDC hdcImage;
|
||||
HGDIOBJ hgdiobjOld;
|
||||
DWORD dwWidth = pSprite->rcSrc.right - pSprite->rcSrc.left;
|
||||
DWORD dwHeight = pSprite->rcSrc.bottom - pSprite->rcSrc.top;
|
||||
|
||||
hdcImage = CreateCompatibleDC(NULL);
|
||||
hgdiobjOld = SelectObject(hdcImage, pSprite->hbmImage);
|
||||
StretchBlt( hdc, 0, 0, dwWidth, dwHeight,
|
||||
hdcImage, 0, 0, dwWidth, dwHeight, SRCCOPY );
|
||||
|
||||
SelectObject( hdcImage, hgdiobjOld ); // restore previously selected object
|
||||
DeleteDC( hdcImage );
|
||||
TextOut( hdc, 0, 0, pSprite->szName, lstrlen(pSprite->szName) );
|
||||
pScreenSurface->pDDS->ReleaseDC(hdc);
|
||||
|
||||
if( ddsd.ddsCaps.dwCaps == DDSCAPS_VIDEOMEMORY )
|
||||
{
|
||||
if( FAILED( hr = pScreenSurface->pDDS->GetDC( &hdc ) ) )
|
||||
return hr;
|
||||
|
||||
wsprintf( sz, TEXT("Video memory copy") );
|
||||
TextOut( hdc, 0, 20, sz, lstrlen(sz) );
|
||||
|
||||
wsprintf( sz, TEXT("for %s"), pScreen->szDesc );
|
||||
TextOut( hdc, 0, 40, sz, lstrlen(sz) );
|
||||
|
||||
pScreenSurface->pDDS->ReleaseDC(hdc);
|
||||
}
|
||||
else if( pSprite->pImageData == NULL )
|
||||
{
|
||||
// No shared copy exists yet, so create one using data in this
|
||||
// system memory surface.
|
||||
if( FAILED( hr = pScreenSurface->pDDS->GetDC( &hdc ) ) )
|
||||
return hr;
|
||||
|
||||
wsprintf(sz, TEXT("Shared System memory copy") );
|
||||
TextOut(hdc, 0, 20, sz, lstrlen(sz) );
|
||||
pScreenSurface->pDDS->ReleaseDC( hdc );
|
||||
|
||||
// Copy image to pImageData so it can be shared among ScreenSurfaces:
|
||||
if( SUCCEEDED( hr = pScreenSurface->pDDS->Lock( NULL, &ddsd,
|
||||
DDLOCK_READONLY | DDLOCK_WAIT,
|
||||
NULL ) ) )
|
||||
{
|
||||
pSprite->pImageData = new BYTE[ ddsd.lPitch * ddsd.dwHeight ];
|
||||
if( pSprite->pImageData != NULL )
|
||||
{
|
||||
// Store size, pitch, pixel format, and surface pointer info in Sprite
|
||||
pSprite->ddsd = ddsd;
|
||||
pSprite->ddsd.lpSurface = pSprite->pImageData;
|
||||
pSprite->ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH |
|
||||
DDSD_PIXELFORMAT | DDSD_LPSURFACE;
|
||||
|
||||
// Copy image data from DDS's surface memory to Sprite's buffer
|
||||
CopyMemory( pSprite->pImageData, ddsd.lpSurface,
|
||||
ddsd.lPitch * ddsd.dwHeight );
|
||||
}
|
||||
|
||||
pScreenSurface->pDDS->Unlock(NULL);
|
||||
|
||||
if( pSprite->pImageData != NULL )
|
||||
{
|
||||
// May as well make this ScreenSurface use the sharable copy too:
|
||||
if( FAILED( hr = pScreenSurface->pDDS->SetSurfaceDesc( &pSprite->ddsd, 0 ) ) )
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Shared copy exists, but attempt to use it failed (probably due to
|
||||
// mismatched pixel format), so indicate that this as a non-shared sysmem copy:
|
||||
if( FAILED( hr = pScreenSurface->pDDS->GetDC( &hdc ) ) )
|
||||
return hr;
|
||||
|
||||
wsprintf( sz, TEXT("System memory copy") );
|
||||
TextOut( hdc, 0, 20, sz, lstrlen(sz) );
|
||||
wsprintf( sz, TEXT("for %s"), pScreen->szDesc );
|
||||
TextOut( hdc, 0, 40, sz, lstrlen(sz) );
|
||||
|
||||
pScreenSurface->pDDS->ReleaseDC( hdc );
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DestroyScreenSurfaces()
|
||||
// Desc: Destroys all ScreenSurfaces attached to the given Sprite. This is
|
||||
// called after restoring all surfaces (since image data may be lost) and
|
||||
// when preparing to exit the program.
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID DestroyScreenSurfaces( Sprite* pSprite )
|
||||
{
|
||||
ScreenSurface* pScreenSurface;
|
||||
ScreenSurface* pScreenSurfaceNext;
|
||||
|
||||
pScreenSurface = pSprite->pScreenSurfaceFirst;
|
||||
pSprite->pScreenSurfaceFirst = NULL;
|
||||
while( pScreenSurface != NULL )
|
||||
{
|
||||
pScreenSurfaceNext = pScreenSurface->pScreenSurfaceNext;
|
||||
pScreenSurface->pDDS->Release();
|
||||
|
||||
delete pScreenSurface;
|
||||
|
||||
pScreenSurface = pScreenSurfaceNext;
|
||||
}
|
||||
|
||||
if( pSprite->pImageData != NULL )
|
||||
{
|
||||
delete pSprite->pImageData;
|
||||
pSprite->pImageData = NULL;
|
||||
}
|
||||
|
||||
ZeroMemory( &pSprite->ddsd, sizeof(pSprite->ddsd) );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: Cleanup()
|
||||
// Desc: Releases all resources allocated during this program.
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID Cleanup( VOID )
|
||||
{
|
||||
if( g_pSprite1 != NULL )
|
||||
{
|
||||
DestroyScreenSurfaces(g_pSprite1);
|
||||
delete g_pSprite1;
|
||||
g_pSprite1 = NULL;
|
||||
}
|
||||
|
||||
if( g_pSprite2 != NULL )
|
||||
{
|
||||
DestroyScreenSurfaces(g_pSprite2);
|
||||
delete g_pSprite2;
|
||||
g_pSprite2 = NULL;
|
||||
}
|
||||
|
||||
Screen* pScreen;
|
||||
Screen* pScreenNext;
|
||||
|
||||
pScreen = g_pScreenFirst;
|
||||
g_pScreenFirst = NULL;
|
||||
|
||||
while( pScreen != NULL )
|
||||
{
|
||||
pScreenNext = pScreen->pScreenNext;
|
||||
|
||||
pScreen->pDDSBack->Release();
|
||||
pScreen->pDDSFront->Release();
|
||||
pScreen->pDD->RestoreDisplayMode();
|
||||
pScreen->pDD->SetCooperativeLevel(g_hWnd, DDSCL_NORMAL);
|
||||
pScreen->pDD->Release();
|
||||
|
||||
delete pScreen;
|
||||
pScreen = pScreenNext;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
127
Library/dxx8/samples/Multimedia/DirectDraw/Multimon/multimon.dsp
Normal file
@@ -0,0 +1,127 @@
|
||||
# Microsoft Developer Studio Project File - Name="multimon" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=multimon - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "multimon.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "multimon.mak" CFG="multimon - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "multimon - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "multimon - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
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|
||||
|
||||
# Begin Project
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "multimon - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
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|
||||
# PROP Ignore_Export_Lib 0
|
||||
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|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 dxguid.lib odbc32.lib odbccp32.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ELSEIF "$(CFG)" == "multimon - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
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|
||||
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|
||||
# PROP Target_Dir ""
|
||||
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|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 dxguid.lib odbc32.lib odbccp32.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "multimon - Win32 Release"
|
||||
# Name "multimon - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\multimon.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\multimon.rc
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\directx.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\image1.bmp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\image2.bmp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "multimon"=.\multimon.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
220
Library/dxx8/samples/Multimedia/DirectDraw/Multimon/multimon.mak
Normal file
@@ -0,0 +1,220 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on multimon.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=multimon - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to multimon - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "multimon - Win32 Release" && "$(CFG)" != "multimon - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "multimon.mak" CFG="multimon - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "multimon - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "multimon - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "multimon - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\multimon.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\multimon.obj"
|
||||
-@erase "$(INTDIR)\multimon.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\multimon.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\multimon.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\multimon.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\multimon.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxguid.lib odbc32.lib odbccp32.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\multimon.pdb" /machine:I386 /out:"$(OUTDIR)\multimon.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\multimon.obj" \
|
||||
"$(INTDIR)\multimon.res"
|
||||
|
||||
"$(OUTDIR)\multimon.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "multimon - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\multimon.exe" "$(OUTDIR)\multimon.bsc"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\multimon.obj"
|
||||
-@erase "$(INTDIR)\multimon.res"
|
||||
-@erase "$(INTDIR)\multimon.sbr"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\multimon.bsc"
|
||||
-@erase "$(OUTDIR)\multimon.exe"
|
||||
-@erase "$(OUTDIR)\multimon.ilk"
|
||||
-@erase "$(OUTDIR)\multimon.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\multimon.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\multimon.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\multimon.bsc"
|
||||
BSC32_SBRS= \
|
||||
"$(INTDIR)\multimon.sbr"
|
||||
|
||||
"$(OUTDIR)\multimon.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
||||
$(BSC32) @<<
|
||||
$(BSC32_FLAGS) $(BSC32_SBRS)
|
||||
<<
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxguid.lib odbc32.lib odbccp32.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\multimon.pdb" /debug /machine:I386 /out:"$(OUTDIR)\multimon.exe" /pdbtype:sept /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\multimon.obj" \
|
||||
"$(INTDIR)\multimon.res"
|
||||
|
||||
"$(OUTDIR)\multimon.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("multimon.dep")
|
||||
!INCLUDE "multimon.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "multimon.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "multimon - Win32 Release" || "$(CFG)" == "multimon - Win32 Debug"
|
||||
SOURCE=.\multimon.cpp
|
||||
|
||||
!IF "$(CFG)" == "multimon - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\multimon.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "multimon - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\multimon.obj" "$(INTDIR)\multimon.sbr" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=.\multimon.rc
|
||||
|
||||
"$(INTDIR)\multimon.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
#include "resource.h"
|
||||
|
||||
IDI_ICON1 ICON DISCARDABLE "directx.ico"
|
||||
|
||||
IDB_BITMAP1 BITMAP DISCARDABLE "image1.bmp"
|
||||
IDB_BITMAP2 BITMAP DISCARDABLE "image2.bmp"
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: Multimon Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
Multimon demonstrates some of the techniques that can be used in writing
|
||||
an application that takes advantage of multiple monitors.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DDraw\Multimon
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Multimon requires no user input. Press the ESC key to quit the program. Two
|
||||
"sprites" (moving surfaces) are created. "Sprite 1" uses video memory
|
||||
whenever possible. "Sprite 2" always uses system memory.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
Multimon shows examples of a variety of topics:
|
||||
|
||||
- To use the multimonitor APIs such as GetMonitorInfo and MonitorFromRect
|
||||
on Windows 95, you can include the file multimon.h. In addition, in one
|
||||
of the C or C++ files, you need to #define COMPILE_MULTIMON_STUBS before
|
||||
including multimon.h. This allows the multimon APIs to return reasonable
|
||||
values when running on Windows 95. If your program does not need to be
|
||||
compatible with Windows 95, or if you do not use any of the multimonitor
|
||||
APIs, you do not need to include multimon.h or #define
|
||||
COMPILE_MULTIMON_STUBS.
|
||||
|
||||
- When enumerating DirectDraw devices, you can use either DirectDrawEnumerate
|
||||
or DirectDrawEnumerateEx. DirectDrawEnumerateEx is available on Windows 98
|
||||
systems with DX5 and later, and all other systems with DX6 or later.
|
||||
Because not all systems can be assumed to have DirectDrawEnumerateEx,
|
||||
DirectDraw was set up so programmers had to use LoadLibrary and
|
||||
GetProcAddress to check for its presence. In DX7, this restriction has
|
||||
been removed, so you can call DirectDrawEnumerateEx directly in code, but
|
||||
you should note that this will prevent your program from running on a system
|
||||
which does not have at least DX7 installed. This sample shows how to do the
|
||||
LoadLibrary/GetProcAddress technique, and how to fall back on
|
||||
DirectDrawEnumerate if DirectDrawEnumerateEx is not available.
|
||||
|
||||
- Fullscreen, multimonitor apps need to deal with focus and device windows.
|
||||
The focus window receives user input messages, and the device windows are
|
||||
used to cover each screen. This program shows how to call
|
||||
SetCooperativeLevel to properly create and assign these windows.
|
||||
|
||||
- Each screen gets its own DirectDraw interface, and DirectDrawSurfaces created
|
||||
on one DD interface cannot be used by any other DD interface. So creating
|
||||
graphics that span multiple monitors takes some extra work. This sample
|
||||
demonstrates two techniques. For best performance, video memory surfaces
|
||||
should be used. A separate video memory DirectDrawSurface must be created
|
||||
on each screen. For the cases where a system memory surface is required or
|
||||
desired, one must still create separate DirectDrawSurfaces for each screen,
|
||||
but they can be configured to point to the same surface data memory. The
|
||||
SetSurfaceDesc API can be used to accomplish this. Doing this has no
|
||||
performance impact, but it avoids unnecessary consumption of system memory.
|
||||
|
||||
- Blt calls usually fail when they would cause data to be written outside the
|
||||
borders of the destination surface. This failure can be avoided by attaching
|
||||
clipper objects to the destinations. This sample shows how to create a
|
||||
clipper for each screen and attach it to the front and back buffers so that
|
||||
the sprite surfaces can be blitted without being manually clipped by the
|
||||
application first.
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
#define IDI_ICON1 100
|
||||
#define IDB_BITMAP1 101
|
||||
#define IDB_BITMAP2 102
|
||||
|
After Width: | Height: | Size: 90 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,786 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: OverlayAnimate.cpp
|
||||
//
|
||||
// Desc: This sample demonstrates how to animate using DirectDraw overlays
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <ddraw.h>
|
||||
#include <mmsystem.h>
|
||||
#include "resource.h"
|
||||
#include "ddutil.h"
|
||||
#include "dxutil.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
#define WINDOW_WIDTH 128
|
||||
#define WINDOW_HEIGHT 128
|
||||
#define SPRITE_DIAMETER 48
|
||||
#define NUM_FRAMES 30
|
||||
|
||||
|
||||
LPDIRECTDRAW7 g_pDD = NULL;
|
||||
LPDIRECTDRAWSURFACE7 g_pDDSPrimary = NULL;
|
||||
LPDIRECTDRAWSURFACE7 g_pDDSOverlay = NULL;
|
||||
LPDIRECTDRAWSURFACE7 g_pDDSOverlayBack = NULL;
|
||||
LPDIRECTDRAWSURFACE7 g_pDDSAnimationSheet = NULL;
|
||||
DDOVERLAYFX g_OverlayFX;
|
||||
DWORD g_dwOverlayFlags = 0;
|
||||
DWORD g_dwFrame = 0;
|
||||
DDCAPS g_ddcaps;
|
||||
BOOL g_bActive = FALSE;
|
||||
RECT g_rcSrc = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
|
||||
RECT g_rcDst = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
|
||||
DWORD g_dwXRatio;
|
||||
DWORD g_dwYRatio;
|
||||
|
||||
// This will be used as the color key, so try to make it something
|
||||
// that doesn't appear in the source image.
|
||||
COLORREF g_dwBackgroundColor = RGB(10, 0, 10);
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel );
|
||||
HRESULT InitDirectDraw( HWND hWnd );
|
||||
BOOL HasOverlaySupport();
|
||||
VOID FreeDirectDraw();
|
||||
HRESULT CreateDirectDrawSurfaces( HWND hWnd );
|
||||
VOID AdjustSizeForHardwareLimits();
|
||||
HRESULT ProcessNextFrame( HWND hWnd );
|
||||
HRESULT DisplayFrame();
|
||||
HRESULT RestoreSurfaces();
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point to the program. Initializes everything and calls
|
||||
// UpdateFrame() when idle from the message pump.
|
||||
//-----------------------------------------------------------------------------
|
||||
int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )
|
||||
{
|
||||
HRESULT hr;
|
||||
MSG msg;
|
||||
HWND hWnd;
|
||||
HACCEL hAccel;
|
||||
|
||||
if( FAILED( WinInit( hInst, nCmdShow, &hWnd, &hAccel ) ) )
|
||||
return FALSE;
|
||||
|
||||
if( FAILED( InitDirectDraw( hWnd ) ) )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("DirectDraw init failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if( HasOverlaySupport() == FALSE )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("This DirectDraw device does not support overlays. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Create the DirectDraw surfaces needed
|
||||
if( FAILED( hr = CreateDirectDrawSurfaces( hWnd ) ) )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("Failed to create surfaces. This DirectDraw device may not support overlays. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ShowWindow( hWnd, SW_SHOW );
|
||||
|
||||
while( TRUE )
|
||||
{
|
||||
// Look for messages, if none are found then
|
||||
// update the state and display it
|
||||
if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
|
||||
{
|
||||
if( 0 == GetMessage(&msg, NULL, 0, 0 ) )
|
||||
{
|
||||
// WM_QUIT was posted, so exit
|
||||
return (int)msg.wParam;
|
||||
}
|
||||
|
||||
// Translate and dispatch the message
|
||||
if( 0 == TranslateAccelerator( hWnd, hAccel, &msg ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( g_bActive )
|
||||
{
|
||||
// Move the sprites, blt them to the back buffer, then
|
||||
// flip or blt the back buffer to the primary buffer
|
||||
if( FAILED( ProcessNextFrame( hWnd ) ) )
|
||||
{
|
||||
g_pDD->SetCooperativeLevel( NULL, DDSCL_NORMAL );
|
||||
|
||||
MessageBox( hWnd, TEXT("Displaying the next frame failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make sure we go to sleep if we have nothing else to do
|
||||
WaitMessage();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinInit()
|
||||
// Desc: Init the window
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel )
|
||||
{
|
||||
WNDCLASSEX wc;
|
||||
HWND hWnd;
|
||||
HACCEL hAccel;
|
||||
|
||||
// If we are in 8 bit mode, then we need to choose a system palette
|
||||
// color because most colors will be dithered expect ones in the palette
|
||||
HDC hDC = GetDC( NULL );
|
||||
if( GetDeviceCaps( hDC, NUMCOLORS ) != -1 )
|
||||
g_dwBackgroundColor = RGB( 255, 0, 255 );
|
||||
ReleaseDC( NULL, hDC );
|
||||
|
||||
// Register the Window Class
|
||||
wc.cbSize = sizeof(wc);
|
||||
wc.lpszClassName = TEXT("OverlayAnimate");
|
||||
wc.lpfnWndProc = MainWndProc;
|
||||
wc.style = CS_VREDRAW | CS_HREDRAW;
|
||||
wc.hInstance = hInst;
|
||||
wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN) );
|
||||
wc.hIconSm = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN) );
|
||||
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
|
||||
// Let windows paint the colorkey'ed background which our overlay will use
|
||||
wc.hbrBackground = CreateSolidBrush( g_dwBackgroundColor );
|
||||
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU);
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
|
||||
if( RegisterClassEx( &wc ) == 0 )
|
||||
return E_FAIL;
|
||||
|
||||
// Load keyboard accelerators
|
||||
hAccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDR_MAIN_ACCEL) );
|
||||
|
||||
// Calculate the proper size for the window given a client of 640x480
|
||||
DWORD dwFrameWidth = GetSystemMetrics( SM_CXSIZEFRAME );
|
||||
DWORD dwFrameHeight = GetSystemMetrics( SM_CYSIZEFRAME );
|
||||
DWORD dwMenuHeight = GetSystemMetrics( SM_CYMENU );
|
||||
DWORD dwCaptionHeight = GetSystemMetrics( SM_CYCAPTION );
|
||||
DWORD dwWindowWidth = WINDOW_WIDTH + dwFrameWidth * 2;
|
||||
DWORD dwWindowHeight = WINDOW_HEIGHT + dwFrameHeight * 2 +
|
||||
dwMenuHeight + dwCaptionHeight;
|
||||
|
||||
// Create and show the main window
|
||||
hWnd = CreateWindow( TEXT("OverlayAnimate"), TEXT("DirectDraw OverlayAnimate Sample"),
|
||||
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
dwWindowWidth, dwWindowHeight, NULL, NULL, hInst, NULL );
|
||||
if( hWnd == NULL )
|
||||
return E_FAIL;
|
||||
|
||||
*phWnd = hWnd;
|
||||
*phAccel = hAccel;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectDraw()
|
||||
// Desc: Create the DirectDraw object, and init the surfaces
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectDraw( HWND hWnd )
|
||||
{
|
||||
DDSURFACEDESC2 ddsd;
|
||||
HRESULT hr;
|
||||
|
||||
// Create the main DirectDraw object
|
||||
if( FAILED( hr = DirectDrawCreateEx( NULL, (VOID**)&g_pDD,
|
||||
IID_IDirectDraw7, NULL ) ) )
|
||||
return hr;
|
||||
|
||||
// Request normal cooperative level to put us in windowed mode
|
||||
if( FAILED( hr = g_pDD->SetCooperativeLevel( hWnd, DDSCL_NORMAL ) ) )
|
||||
return hr;
|
||||
|
||||
// Get driver capabilities to determine Overlay support.
|
||||
ZeroMemory( &g_ddcaps, sizeof(g_ddcaps) );
|
||||
g_ddcaps.dwSize = sizeof(g_ddcaps);
|
||||
|
||||
if( FAILED( hr = g_pDD->GetCaps( &g_ddcaps, NULL ) ) )
|
||||
return hr;
|
||||
|
||||
// Create the primary surface, which in windowed mode is the desktop.
|
||||
ZeroMemory(&ddsd,sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
ddsd.dwFlags = DDSD_CAPS;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
|
||||
if( FAILED( hr = g_pDD->CreateSurface( &ddsd, &g_pDDSPrimary, NULL ) ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateDirectDrawSurfaces()
|
||||
// Desc: Creates the DirectDraw surfaces
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateDirectDrawSurfaces( HWND hWnd )
|
||||
{
|
||||
DDSURFACEDESC2 ddsd;
|
||||
DDPIXELFORMAT ddpfOverlayFormat;
|
||||
DDSCAPS2 ddscaps;
|
||||
HRESULT hr;
|
||||
|
||||
// Release any previous surfaces
|
||||
SAFE_RELEASE( g_pDDSOverlay );
|
||||
|
||||
// Set the overlay format to 16 bit RGB 5:6:5
|
||||
ZeroMemory( &ddpfOverlayFormat, sizeof(ddpfOverlayFormat) );
|
||||
ddpfOverlayFormat.dwSize = sizeof(ddpfOverlayFormat);
|
||||
ddpfOverlayFormat.dwFlags = DDPF_RGB;
|
||||
ddpfOverlayFormat.dwRGBBitCount = 16;
|
||||
ddpfOverlayFormat.dwRBitMask = 0xF800;
|
||||
ddpfOverlayFormat.dwGBitMask = 0x07E0;
|
||||
ddpfOverlayFormat.dwBBitMask = 0x001F;
|
||||
|
||||
// Setup the overlay surface's attributes in the surface descriptor
|
||||
ZeroMemory( &ddsd, sizeof(ddsd) );
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH |
|
||||
DDSD_BACKBUFFERCOUNT | DDSD_PIXELFORMAT;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_OVERLAY | DDSCAPS_FLIP |
|
||||
DDSCAPS_COMPLEX | DDSCAPS_VIDEOMEMORY;
|
||||
ddsd.dwBackBufferCount = 1;
|
||||
ddsd.dwWidth = WINDOW_WIDTH;
|
||||
ddsd.dwHeight = WINDOW_HEIGHT;
|
||||
ddsd.ddpfPixelFormat = ddpfOverlayFormat; // Use 16 bit RGB 5:6:5 pixel format
|
||||
|
||||
// Attempt to create the surface with theses settings
|
||||
if( FAILED( hr = g_pDD->CreateSurface( &ddsd, &g_pDDSOverlay, NULL ) ) )
|
||||
return hr;
|
||||
|
||||
ZeroMemory(&ddscaps, sizeof(ddscaps));
|
||||
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
|
||||
if( FAILED( hr = g_pDDSOverlay->GetAttachedSurface( &ddscaps, &g_pDDSOverlayBack ) ) )
|
||||
return hr;
|
||||
|
||||
// Setup effects structure
|
||||
ZeroMemory( &g_OverlayFX, sizeof(g_OverlayFX) );
|
||||
g_OverlayFX.dwSize = sizeof(g_OverlayFX);
|
||||
|
||||
// Setup overlay flags.
|
||||
g_dwOverlayFlags = DDOVER_SHOW;
|
||||
|
||||
// Check for destination color keying capability
|
||||
if (g_ddcaps.dwCKeyCaps & DDCKEYCAPS_DESTOVERLAY)
|
||||
{
|
||||
// Using a color key will clip the overlay
|
||||
// when the mouse or other windows go on top of us.
|
||||
DWORD dwDDSColor;
|
||||
|
||||
// The color key can be any color, but a near black (not exactly) allows
|
||||
// the cursor to move around on the window without showing off the
|
||||
// color key, and also clips windows with exactly black text.
|
||||
CSurface frontSurface;
|
||||
frontSurface.Create( g_pDDSPrimary );
|
||||
dwDDSColor = frontSurface.ConvertGDIColor( g_dwBackgroundColor );
|
||||
g_OverlayFX.dckDestColorkey.dwColorSpaceLowValue = dwDDSColor;
|
||||
g_OverlayFX.dckDestColorkey.dwColorSpaceHighValue = dwDDSColor;
|
||||
g_dwOverlayFlags |= DDOVER_DDFX | DDOVER_KEYDESTOVERRIDE;
|
||||
}
|
||||
else
|
||||
{
|
||||
LPDIRECTDRAWCLIPPER pClipper = NULL;
|
||||
|
||||
// If not, we'll setup a clipper for the window. This will fix the
|
||||
// problem on a few video cards - but the ones that don't shouldn't
|
||||
// care.
|
||||
if( FAILED( hr = g_pDD->CreateClipper(0, &pClipper, NULL) ) )
|
||||
return hr;
|
||||
|
||||
if( FAILED( hr = pClipper->SetHWnd(0, hWnd ) ) )
|
||||
return hr;
|
||||
|
||||
if( FAILED( hr = g_pDDSPrimary->SetClipper( pClipper ) ) )
|
||||
return hr;
|
||||
|
||||
SAFE_RELEASE( pClipper );
|
||||
}
|
||||
|
||||
|
||||
ZeroMemory( &ddsd, sizeof(ddsd) );
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
|
||||
ddsd.dwWidth = SPRITE_DIAMETER * 5;
|
||||
ddsd.dwHeight = SPRITE_DIAMETER * 6;
|
||||
ddsd.ddpfPixelFormat = ddpfOverlayFormat; // Use 16 bit RGB 5:6:5 pixel format
|
||||
|
||||
// Attempt to create the surface with theses settings
|
||||
if( FAILED( hr = g_pDD->CreateSurface( &ddsd, &g_pDDSAnimationSheet, NULL ) ) )
|
||||
return hr;
|
||||
|
||||
CSurface animateSurface;
|
||||
animateSurface.Create( g_pDDSAnimationSheet );
|
||||
if( FAILED( hr = animateSurface.DrawBitmap( MAKEINTRESOURCE( IDB_ANIMATE_SHEET ),
|
||||
SPRITE_DIAMETER * 5, SPRITE_DIAMETER * 6 ) ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: HasOverlaySupport()
|
||||
// Desc: Returns TRUE if the device supports overlays, FALSE otherwise
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL HasOverlaySupport()
|
||||
{
|
||||
// Get driver capabilities to determine overlay support.
|
||||
ZeroMemory( &g_ddcaps, sizeof(g_ddcaps) );
|
||||
g_ddcaps.dwSize = sizeof(g_ddcaps);
|
||||
g_pDD->GetCaps( &g_ddcaps, NULL );
|
||||
|
||||
// Does the driver support overlays in the current mode?
|
||||
// The DirectDraw emulation layer does not support overlays
|
||||
// so overlay related APIs will fail without hardware support.
|
||||
if( g_ddcaps.dwCaps & DDCAPS_OVERLAY )
|
||||
{
|
||||
// Make sure it supports stretching (scaling)
|
||||
if ( g_ddcaps.dwCaps & DDCAPS_OVERLAYSTRETCH )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: FreeDirectDraw()
|
||||
// Desc: Release all the DirectDraw objects
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID FreeDirectDraw()
|
||||
{
|
||||
SAFE_RELEASE( g_pDDSOverlay ); // g_pDDSOverlayBack will be automatically released here
|
||||
SAFE_RELEASE( g_pDDSPrimary );
|
||||
SAFE_RELEASE( g_pDDSAnimationSheet );
|
||||
SAFE_RELEASE( g_pDD );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainWndProc()
|
||||
// Desc: The main window procedure
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDM_EXIT:
|
||||
// Received key/menu command to exit app
|
||||
PostMessage( hWnd, WM_CLOSE, 0, 0 );
|
||||
return 0L;
|
||||
}
|
||||
break; // Continue with default processing
|
||||
|
||||
case WM_PAINT:
|
||||
// Update the screen if we need to refresh. This case occurs
|
||||
// when in windowed mode and the window is behind others.
|
||||
// The app will not be active, but it will be visible.
|
||||
if( g_pDDSPrimary )
|
||||
{
|
||||
// UpdateOverlay is how we put the overlay on the screen.
|
||||
if( g_rcDst.top == g_rcDst.bottom )
|
||||
{
|
||||
g_pDDSOverlay->UpdateOverlay( NULL, g_pDDSPrimary, NULL,
|
||||
DDOVER_HIDE, NULL );
|
||||
}
|
||||
else
|
||||
{
|
||||
g_pDDSOverlay->UpdateOverlay( &g_rcSrc, g_pDDSPrimary,
|
||||
&g_rcDst, g_dwOverlayFlags,
|
||||
&g_OverlayFX);
|
||||
}
|
||||
}
|
||||
break; // Continue with default processing to validate the region
|
||||
|
||||
case WM_QUERYNEWPALETTE:
|
||||
if( g_pDDSPrimary )
|
||||
{
|
||||
// If we are in windowed mode with a desktop resolution in 8 bit
|
||||
// color, then the palette we created during init has changed
|
||||
// since then. So get the palette back from the primary
|
||||
// DirectDraw surface, and set it again so that DirectDraw
|
||||
// realises the palette, then release it again.
|
||||
LPDIRECTDRAWPALETTE pDDPal = NULL;
|
||||
g_pDDSPrimary->GetPalette( &pDDPal );
|
||||
g_pDDSPrimary->SetPalette( pDDPal );
|
||||
SAFE_RELEASE( pDDPal );
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_MOVE:
|
||||
// Make sure we're not moving to be minimized - because otherwise
|
||||
// our ratio varialbes (g_dwXRatio and g_dwYRatio) will end up
|
||||
// being 0, and once we hit CheckBoundries it divides by 0.
|
||||
if (!IsIconic(hWnd))
|
||||
{
|
||||
POINT p = {0, 0}; // Translation point for the window's client region
|
||||
|
||||
g_rcSrc.left = 0;
|
||||
g_rcSrc.right = WINDOW_WIDTH;
|
||||
g_rcSrc.top = 0;
|
||||
g_rcSrc.bottom = WINDOW_HEIGHT;
|
||||
|
||||
GetClientRect(hWnd, &g_rcDst);
|
||||
|
||||
g_dwXRatio = (g_rcDst.right - g_rcDst.left) * 1000 /
|
||||
(g_rcSrc.right - g_rcSrc.left);
|
||||
g_dwYRatio = (g_rcDst.bottom - g_rcDst.top) * 1000 /
|
||||
(g_rcSrc.bottom - g_rcSrc.top);
|
||||
|
||||
ClientToScreen( hWnd, &p );
|
||||
g_rcDst.left = p.x;
|
||||
g_rcDst.top = p.y;
|
||||
g_rcDst.bottom += p.y;
|
||||
g_rcDst.right += p.x;
|
||||
if( g_pDD )
|
||||
AdjustSizeForHardwareLimits();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Else, hide the overlay... just in case we can't do
|
||||
// destination color keying, this will pull the overlay
|
||||
// off of the screen for the user.
|
||||
if (g_pDDSOverlay && g_pDDSPrimary)
|
||||
g_pDDSOverlay->UpdateOverlay( NULL, g_pDDSPrimary, NULL,
|
||||
DDOVER_HIDE, NULL);
|
||||
}
|
||||
|
||||
// Check to make sure our window exists before we tell it to
|
||||
// repaint. This will fail the first time (while the window is
|
||||
// being created).
|
||||
if (hWnd)
|
||||
{
|
||||
InvalidateRect(hWnd, NULL, FALSE);
|
||||
UpdateWindow(hWnd);
|
||||
}
|
||||
return 0L;
|
||||
|
||||
|
||||
case WM_SIZE:
|
||||
// Another check for the minimization action. This check is
|
||||
// quicker though...
|
||||
// Check to see if we are losing our window...
|
||||
if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam )
|
||||
g_bActive = FALSE;
|
||||
else
|
||||
g_bActive = TRUE;
|
||||
|
||||
if( g_bActive )
|
||||
{
|
||||
POINT p = {0, 0}; // Translation point for the window's client region
|
||||
|
||||
GetClientRect(hWnd, &g_rcDst);
|
||||
ClientToScreen(hWnd, &p);
|
||||
|
||||
g_rcDst.left = p.x;
|
||||
g_rcDst.top = p.y;
|
||||
g_rcDst.bottom += p.y;
|
||||
g_rcDst.right += p.x;
|
||||
|
||||
g_rcSrc.left = 0;
|
||||
g_rcSrc.right = WINDOW_WIDTH;
|
||||
g_rcSrc.top = 0;
|
||||
g_rcSrc.bottom = WINDOW_HEIGHT;
|
||||
|
||||
// Here we multiply by 1000 to preserve 3 decimal places in the
|
||||
// division opperation (we picked 1000 to be on the same order
|
||||
// of magnitude as the stretch factor for easier comparisons)
|
||||
g_dwXRatio = (g_rcDst.right - g_rcDst.left) * 1000 /
|
||||
(g_rcSrc.right - g_rcSrc.left);
|
||||
|
||||
g_dwYRatio = (g_rcDst.bottom - g_rcDst.top) * 1000 /
|
||||
(g_rcSrc.bottom - g_rcSrc.top);
|
||||
|
||||
AdjustSizeForHardwareLimits();
|
||||
}
|
||||
return 0L;
|
||||
|
||||
|
||||
case WM_DISPLAYCHANGE:
|
||||
// This not only checks for overlay support in the new video mode -
|
||||
// but gets the new caps for the new display settings. That way we
|
||||
// have more accurate info about min/max stretch factors, color
|
||||
// keying
|
||||
if( HasOverlaySupport() == FALSE)
|
||||
{
|
||||
MessageBox( hWnd, "You have changed your adapter settings such "
|
||||
" that you no longer support this overlay.", "Overlay", MB_OK );
|
||||
PostMessage( hWnd, WM_CLOSE, 0, 0 );
|
||||
}
|
||||
return 0L;
|
||||
|
||||
case WM_DESTROY:
|
||||
// Cleanup and close the app
|
||||
FreeDirectDraw();
|
||||
PostQuitMessage( 0 );
|
||||
return 0L;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: AdjustSizeForHardwareLimits()
|
||||
// Desc: Checks and corrects all boundries for alignment and stretching
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID AdjustSizeForHardwareLimits()
|
||||
{
|
||||
// Setup effects structure
|
||||
// Make sure the coordinates fulfill the stretching requirements. Often
|
||||
// the hardware will require a certain ammount of stretching to do
|
||||
// overlays. This stretch factor is held in dwMinOverlayStretch as the
|
||||
// stretch factor multiplied by 1000 (to keep an accuracy of 3 decimal
|
||||
// places).
|
||||
if( (g_ddcaps.dwCaps & DDCAPS_OVERLAYSTRETCH) &&
|
||||
(g_ddcaps.dwMinOverlayStretch) &&
|
||||
(g_dwXRatio < g_ddcaps.dwMinOverlayStretch) )
|
||||
{
|
||||
// Window is too small
|
||||
g_rcDst.right = 2 * GetSystemMetrics(SM_CXSIZEFRAME) + g_rcDst.left + (WINDOW_WIDTH
|
||||
* (g_ddcaps.dwMinOverlayStretch + 1)) / 1000;
|
||||
}
|
||||
|
||||
if( (g_ddcaps.dwCaps & DDCAPS_OVERLAYSTRETCH) &&
|
||||
(g_ddcaps.dwMaxOverlayStretch) &&
|
||||
(g_dwXRatio > g_ddcaps.dwMaxOverlayStretch) )
|
||||
{
|
||||
// Window is too large
|
||||
g_rcDst.right = 2 * GetSystemMetrics(SM_CXSIZEFRAME) + g_rcDst.left + (WINDOW_HEIGHT
|
||||
* (g_ddcaps.dwMaxOverlayStretch + 999)) / 1000;
|
||||
}
|
||||
|
||||
// Recalculate the ratio's for the upcoming calculations
|
||||
g_dwXRatio = (g_rcDst.right - g_rcDst.left) * 1000 / (g_rcSrc.right - g_rcSrc.left);
|
||||
g_dwYRatio = (g_rcDst.bottom - g_rcDst.top) * 1000 / (g_rcSrc.bottom - g_rcSrc.top);
|
||||
|
||||
// Check to make sure we're within the screen's boundries, if not then fix
|
||||
// the problem by adjusting the source rectangle which we draw from.
|
||||
if (g_rcDst.left < 0)
|
||||
{
|
||||
g_rcSrc.left = -g_rcDst.left * 1000 / g_dwXRatio;
|
||||
g_rcDst.left = 0;
|
||||
}
|
||||
|
||||
if (g_rcDst.right > GetSystemMetrics(SM_CXSCREEN))
|
||||
{
|
||||
g_rcSrc.right = WINDOW_WIDTH - ((g_rcDst.right - GetSystemMetrics(SM_CXSCREEN)) *
|
||||
1000 / g_dwXRatio);
|
||||
g_rcDst.right = GetSystemMetrics(SM_CXSCREEN);
|
||||
}
|
||||
|
||||
if (g_rcDst.bottom > GetSystemMetrics(SM_CYSCREEN))
|
||||
{
|
||||
g_rcSrc.bottom = WINDOW_HEIGHT - ((g_rcDst.bottom - GetSystemMetrics(SM_CYSCREEN))
|
||||
* 1000 / g_dwYRatio);
|
||||
g_rcDst.bottom = GetSystemMetrics(SM_CYSCREEN);
|
||||
}
|
||||
|
||||
if (g_rcDst.top < 0)
|
||||
{
|
||||
g_rcSrc.top = -g_rcDst.top * 1000 / g_dwYRatio;
|
||||
g_rcDst.top = 0;
|
||||
}
|
||||
|
||||
// Make sure the coordinates fulfill the alignment requirements
|
||||
// these expressions (x & -y) just do alignment by dropping low order bits...
|
||||
// so to round up, we add first, then truncate.
|
||||
if( (g_ddcaps.dwCaps & DDCAPS_ALIGNBOUNDARYSRC) &&
|
||||
(g_ddcaps.dwAlignBoundarySrc) )
|
||||
{
|
||||
g_rcSrc.left = (g_rcSrc.left + g_ddcaps.dwAlignBoundarySrc / 2) &
|
||||
-(signed) (g_ddcaps.dwAlignBoundarySrc);
|
||||
}
|
||||
|
||||
if( (g_ddcaps.dwCaps & DDCAPS_ALIGNSIZESRC) &&
|
||||
(g_ddcaps.dwAlignSizeSrc) )
|
||||
{
|
||||
g_rcSrc.right = g_rcSrc.left + (g_rcSrc.right - g_rcSrc.left + g_ddcaps.dwAlignSizeSrc / 2) &
|
||||
-(signed) (g_ddcaps.dwAlignSizeSrc);
|
||||
}
|
||||
|
||||
if( (g_ddcaps.dwCaps & DDCAPS_ALIGNBOUNDARYDEST) &&
|
||||
(g_ddcaps.dwAlignBoundaryDest) )
|
||||
{
|
||||
g_rcDst.left = ( g_rcDst.left + g_ddcaps.dwAlignBoundaryDest / 2 ) &
|
||||
-(signed) (g_ddcaps.dwAlignBoundaryDest);
|
||||
}
|
||||
|
||||
if( (g_ddcaps.dwCaps & DDCAPS_ALIGNSIZEDEST) &&
|
||||
(g_ddcaps.dwAlignSizeDest) )
|
||||
{
|
||||
g_rcDst.right = g_rcDst.left + (g_rcDst.right - g_rcDst.left) &
|
||||
-(signed) (g_ddcaps.dwAlignSizeDest);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ProcessNextFrame()
|
||||
// Desc: Move the sprites, blt them to the back buffer, then
|
||||
// flip or blt the back buffer to the primary buffer
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ProcessNextFrame( HWND hWnd )
|
||||
{
|
||||
static s_dwFrameSkip = 0;
|
||||
HRESULT hr;
|
||||
|
||||
// Only advance the frame animation number every 5th frame
|
||||
s_dwFrameSkip++;
|
||||
s_dwFrameSkip %= 5;
|
||||
|
||||
if( s_dwFrameSkip == 0 )
|
||||
{
|
||||
g_dwFrame++;
|
||||
g_dwFrame %= NUM_FRAMES;
|
||||
}
|
||||
|
||||
// Check the cooperative level before rendering
|
||||
if( FAILED( hr = g_pDD->TestCooperativeLevel() ) )
|
||||
{
|
||||
switch( hr )
|
||||
{
|
||||
case DDERR_EXCLUSIVEMODEALREADYSET:
|
||||
// Do nothing because some other app has exclusive mode
|
||||
Sleep(10);
|
||||
return S_OK;
|
||||
|
||||
case DDERR_WRONGMODE:
|
||||
// The display mode changed on us. Update the
|
||||
// DirectDraw surfaces accordingly
|
||||
return CreateDirectDrawSurfaces( hWnd );
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Display the sprites on the screen
|
||||
if( FAILED( hr = DisplayFrame() ) )
|
||||
{
|
||||
if( hr != DDERR_SURFACELOST )
|
||||
return hr;
|
||||
|
||||
// The surfaces were lost so restore them
|
||||
RestoreSurfaces();
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DisplayFrame()
|
||||
// Desc: Blts a the sprites to the back buffer, then flips the
|
||||
// back buffer onto the primary buffer.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT DisplayFrame()
|
||||
{
|
||||
HRESULT hr;
|
||||
RECT rcSrc;
|
||||
|
||||
rcSrc.left = (g_dwFrame % 5) * SPRITE_DIAMETER;
|
||||
rcSrc.top = (g_dwFrame / 5) * SPRITE_DIAMETER;
|
||||
rcSrc.right = rcSrc.left + SPRITE_DIAMETER;
|
||||
rcSrc.bottom = rcSrc.top + SPRITE_DIAMETER;
|
||||
|
||||
g_pDDSOverlayBack->Blt( NULL, g_pDDSAnimationSheet,
|
||||
&rcSrc, DDBLT_WAIT, NULL );
|
||||
|
||||
if( FAILED( hr = g_pDDSOverlay->Flip( NULL, DDFLIP_WAIT ) ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: RestoreSurfaces()
|
||||
// Desc: Restore all the surfaces, and redraw the sprite surfaces.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT RestoreSurfaces()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if( FAILED( hr = g_pDD->RestoreAllSurfaces() ) )
|
||||
return hr;
|
||||
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
CSurface animateSurface;
|
||||
animateSurface.Create( g_pDDSAnimationSheet );
|
||||
if( FAILED( hr = animateSurface.DrawBitmap( MAKEINTRESOURCE( IDB_ANIMATE_SHEET ),
|
||||
SPRITE_DIAMETER * 5, SPRITE_DIAMETER * 6 ) ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
# Microsoft Developer Studio Project File - Name="OverlayAnimate" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=OverlayAnimate - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "overlayanimate.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "overlayanimate.mak" CFG="OverlayAnimate - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "OverlayAnimate - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "OverlayAnimate - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "OverlayAnimate - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir ".\Release"
|
||||
# PROP BASE Intermediate_Dir ".\Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir ".\Release"
|
||||
# PROP Intermediate_Dir ".\Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ELSEIF "$(CFG)" == "OverlayAnimate - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir ".\Debug"
|
||||
# PROP BASE Intermediate_Dir ".\Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir ".\Debug"
|
||||
# PROP Intermediate_Dir ".\Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
|
||||
# ADD LINK32 winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "OverlayAnimate - Win32 Release"
|
||||
# Name "OverlayAnimate - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\OverlayAnimate.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\OverlayAnimate.rc
|
||||
# End Source File
|
||||
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|
||||
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|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\animate.bmp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\directx.bmp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\DirectX.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
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|
||||
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|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\ddutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\ddutil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dxutil.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
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|
||||
# End Project
|
||||
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|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "OverlayAnimate"=.\overlayanimate.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,221 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on overlayanimate.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=OverlayAnimate - Win32 Release
|
||||
!MESSAGE No configuration specified. Defaulting to OverlayAnimate - Win32 Release.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "OverlayAnimate - Win32 Release" && "$(CFG)" != "OverlayAnimate - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "overlayanimate.mak" CFG="OverlayAnimate - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "OverlayAnimate - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "OverlayAnimate - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "OverlayAnimate - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\overlayanimate.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ddutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\OverlayAnimate.obj"
|
||||
-@erase "$(INTDIR)\OverlayAnimate.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\overlayanimate.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\overlayanimate.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\OverlayAnimate.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\overlayanimate.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\overlayanimate.pdb" /machine:I386 /out:"$(OUTDIR)\overlayanimate.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\OverlayAnimate.obj" \
|
||||
"$(INTDIR)\ddutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\OverlayAnimate.res"
|
||||
|
||||
"$(OUTDIR)\overlayanimate.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "OverlayAnimate - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\overlayanimate.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ddutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\OverlayAnimate.obj"
|
||||
-@erase "$(INTDIR)\OverlayAnimate.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\overlayanimate.exe"
|
||||
-@erase "$(OUTDIR)\overlayanimate.ilk"
|
||||
-@erase "$(OUTDIR)\overlayanimate.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\overlayanimate.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\OverlayAnimate.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\overlayanimate.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\overlayanimate.pdb" /debug /machine:I386 /out:"$(OUTDIR)\overlayanimate.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\OverlayAnimate.obj" \
|
||||
"$(INTDIR)\ddutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\OverlayAnimate.res"
|
||||
|
||||
"$(OUTDIR)\overlayanimate.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("overlayanimate.dep")
|
||||
!INCLUDE "overlayanimate.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "overlayanimate.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "OverlayAnimate - Win32 Release" || "$(CFG)" == "OverlayAnimate - Win32 Debug"
|
||||
SOURCE=.\OverlayAnimate.cpp
|
||||
|
||||
"$(INTDIR)\OverlayAnimate.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\OverlayAnimate.rc
|
||||
|
||||
"$(INTDIR)\OverlayAnimate.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\ddutil.cpp
|
||||
|
||||
"$(INTDIR)\ddutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#include <afxres.h>
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#include <afxres.h>\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
|
||||
BEGIN
|
||||
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
|
||||
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Bitmap
|
||||
//
|
||||
|
||||
IDB_ANIMATE_SHEET BITMAP DISCARDABLE "animate.bmp"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Menu
|
||||
//
|
||||
|
||||
IDR_MENU MENU DISCARDABLE
|
||||
BEGIN
|
||||
POPUP "&File"
|
||||
BEGIN
|
||||
MENUITEM "E&xit\tAlt+X", IDM_EXIT
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: OverlayAnimate Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
OverlayAnimate demonstrates how to use DirectDraw overlays.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DDraw\OverlayAnimate
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
OverlayAnimate requires no user input. Press the ESC key to quit the program.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
For details on how to setup a windowed mode DirectDraw app, see the WindowedMode
|
||||
sample.
|
||||
|
||||
To use overlays in general do the following steps in addition to those needed to
|
||||
author a windowed mode DirectDraw app:
|
||||
1. Check to see if hardware supports overlays - check IDirectDraw::GetCaps
|
||||
for DDCAPS_OVERLAY.
|
||||
2. Size the window to meet the hardware overlay size restrictions.
|
||||
3. Create an overlay surface (create it with 1 backbuffer if needed), and
|
||||
set its pixel format to a desired format that is supported by the device.
|
||||
4. Set the dest color key on the overlay to the background color of the window.
|
||||
Be sure to choose a color for the background of the window that Windows typically
|
||||
does not use otherwise, the overlay will be drawn on top of overlapping windows.
|
||||
5. Call UpdateOverlay to display or hide the overlay on the desktop. WM_PAINT is
|
||||
a good place for this.
|
||||
6. When WM_SIZE or WM_MOVE is sent, then update the src and dest rects and
|
||||
check to make sure that they are within the hardware limits.
|
||||
|
||||
To animate the overlay, instead of drawing to the off-screen plain back buffer as
|
||||
in windowed mode case, just draw to the the overlay's backbuffer then flip it.
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by OverlayAnimate.rc
|
||||
//
|
||||
#define IDI_MAIN 101
|
||||
#define IDR_MENU 102
|
||||
#define IDR_MAIN_ACCEL 103
|
||||
#define IDB_DIRECTX 107
|
||||
#define IDB_ANIMATE_SHEET 108
|
||||
#define IDM_EXIT 1001
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NO_MFC 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 110
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1003
|
||||
#define _APS_NEXT_SYMED_VALUE 104
|
||||
#endif
|
||||
#endif
|
||||
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,61 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: RefreshRate Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
This example demonstrates basic usage of the IDirectDraw7::StartRefreshRate
|
||||
and IDirectDraw7::EvaluateMode methods. Together, these methods allow an
|
||||
application to explore what display modes and refresh rates the monitor
|
||||
connected to this display device is able to display, though a manual
|
||||
user-controlled process. The application will present the UI that asks
|
||||
the user if the current mode under test is being displayed correctly by
|
||||
the monitor.
|
||||
|
||||
Applications should use these methods when they are interested in using
|
||||
higher refresh rates.
|
||||
|
||||
The basic idea is that DirectDraw will setup a list of modes to be tested
|
||||
(based on the list the app passed in), and then sequentially test them
|
||||
under application control. The app starts the test process, and then
|
||||
calls IDirectDraw7::EvaluateMode continuously. DirectDraw will take care
|
||||
of settings the modes. All the app has to do is SetCooperativeLevel
|
||||
beforehand, and then handle surface loss and drawing the UI that asks the
|
||||
user if they can see the current mode under test. DirectDraw returns
|
||||
enough information from IDirectDraw7::EvalulateMode to allow the app to
|
||||
know when to do these things, and when to stop testing. The app can pass
|
||||
a flag to IDirectDraw7::EvaluateMode if the user happened to say they
|
||||
could see the mode corretly, which will cause DirectDraw to mark the mode
|
||||
as good and move on. DirectDraw may also decide that time as run out and
|
||||
give up on a certain mode.
|
||||
|
||||
DirectDraw uses information at its disposal from any automated means to
|
||||
make the testing process as short as possible, and applications only need
|
||||
to test modes they are interested in.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DDraw\RefreshRate
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
The user interface is a simple dialog box. First select the DirectDraw display
|
||||
device. Then select which modes you would like to test, and click 'Test'.
|
||||
Each display mode will be tested, and the user can select if the mode appears
|
||||
correctly or not.
|
||||
|
||||
If the user makes a mistake, and accidently says YES when a mode cannot be seen,
|
||||
or NO when a mode really can be seen (thus ending up with a lower refresh rate than
|
||||
possible) this allows the user to reset the test results and try again.
|
||||
|
||||
Click the Exit button to exit the application.
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,770 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: RefreshRate.cpp
|
||||
//
|
||||
// Desc: This example demonstrates basic usage of the IDirectDraw7::StartRefreshRate
|
||||
// and IDirectDraw7::EvaluateMode methods. Together, these methods allow an
|
||||
// application to explore what display modes and refresh rates the monitor
|
||||
// connected to this display device is able to display, through a manual
|
||||
// user-controlled process. The application will present the UI that asks
|
||||
// the user if the current mode under test is being displayed correctly by
|
||||
// the monitor.
|
||||
//
|
||||
// Applications should use these methods when they are interested in using
|
||||
// higher refresh rates.
|
||||
//
|
||||
// The basic idea is that DirectDraw will setup a list of modes to be tested
|
||||
// (based on the list the app passed in), and then sequentially test them
|
||||
// under application control. The app starts the test process, and then
|
||||
// calls IDirectDraw7::EvaluateMode continuously. DirectDraw will take care
|
||||
// of setting the modes. All the app has to do is SetCooperativeLevel
|
||||
// beforehand, and then handle surface loss and drawing the UI that asks the
|
||||
// user if they can see the current mode under test. DirectDraw returns
|
||||
// enough information from IDirectDraw7::EvaluateMode to allow the app to
|
||||
// know when to do these things, and when to stop testing. The app can pass
|
||||
// a flag to IDirectDraw7::EvaluateMode if the user happened to say they
|
||||
// could see the mode corretly, which will cause DirectDraw to mark the mode
|
||||
// as good and move on. DirectDraw may also decide that time as run out and
|
||||
// give up on a certain mode.
|
||||
//
|
||||
// DirectDraw uses information at its disposal from any automated means to
|
||||
// make the testing process as short as possible, and applications only need
|
||||
// to test modes they are interested in.
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <basetsd.h>
|
||||
#include <commdlg.h>
|
||||
#include <initguid.h>
|
||||
#include <ddraw.h>
|
||||
#include "resource.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT GetDirectDrawDevices();
|
||||
VOID OnInitDialog();
|
||||
|
||||
HRESULT ResetDeviceModes( DWORD dwDeviceIndex );
|
||||
HRESULT UpdateModesListBox( DWORD dwDeviceIndex );
|
||||
|
||||
BOOL WINAPI DDEnumCallbackEx( GUID*, LPSTR, LPSTR, LPVOID, HMONITOR );
|
||||
HRESULT WINAPI EnumModesCallback( LPDDSURFACEDESC pddsd, LPVOID pContext );
|
||||
HRESULT WINAPI EnumAllModesCallback( LPDDSURFACEDESC2 pddsd, LPVOID pContext );
|
||||
|
||||
HRESULT OnRefreshRate();
|
||||
HRESULT PerformDirectDrawRefreshRate( LPDIRECTDRAW7 pDD, SIZE* aTestModes,
|
||||
DWORD dwTestModes );
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
|
||||
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
struct DDRAW_DEVICE_STRUCT
|
||||
{
|
||||
GUID guid;
|
||||
CHAR strDescription[256];
|
||||
CHAR strDriverName[64];
|
||||
DWORD dwModeCount;
|
||||
SIZE aModeSize[256];
|
||||
};
|
||||
|
||||
HWND g_hDlg = NULL;
|
||||
LPDIRECTDRAW g_pDD = NULL;
|
||||
|
||||
DDRAW_DEVICE_STRUCT g_aDevices[16];
|
||||
DWORD g_dwDeviceCount;
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point for the application. Since we use a simple dialog for
|
||||
// user interaction we don't need to pump messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
|
||||
INT nCmdShow )
|
||||
{
|
||||
if( FAILED( GetDirectDrawDevices() ) )
|
||||
return FALSE;
|
||||
|
||||
// Display the main dialog box.
|
||||
DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainDlgProc()
|
||||
// Desc: Handles dialog messages
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch( msg )
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
// Store HWND in global
|
||||
g_hDlg = hDlg;
|
||||
|
||||
OnInitDialog();
|
||||
break;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDCANCEL:
|
||||
EndDialog( hDlg, IDCANCEL );
|
||||
break;
|
||||
|
||||
case IDC_TEST:
|
||||
if( FAILED( OnRefreshRate() ) )
|
||||
{
|
||||
MessageBox( g_hDlg, "Error doing starting mode test. "
|
||||
"Sample will now exit.", "DirectDraw Sample",
|
||||
MB_OK | MB_ICONERROR );
|
||||
EndDialog( g_hDlg, IDABORT );
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_RESET:
|
||||
HWND hWndDeviceList;
|
||||
DWORD dwDeviceIndex;
|
||||
|
||||
// Get the currently selected DirectDraw device
|
||||
hWndDeviceList = GetDlgItem( hDlg, IDC_DDRAW_DEVICE_LIST );
|
||||
dwDeviceIndex = (DWORD)SendMessage( hWndDeviceList, LB_GETCURSEL, 0, 0 );
|
||||
|
||||
// Reset the modes for it
|
||||
if( FAILED( ResetDeviceModes( dwDeviceIndex ) ) )
|
||||
{
|
||||
MessageBox( g_hDlg, "Error reset DirectDraw device. "
|
||||
"Sample will now exit.", "DirectDraw Sample",
|
||||
MB_OK | MB_ICONERROR );
|
||||
EndDialog( g_hDlg, IDABORT );
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_DDRAW_DEVICE_LIST:
|
||||
switch( HIWORD(wParam) )
|
||||
{
|
||||
case LBN_SELCHANGE:
|
||||
// Get the currently selected DirectDraw device
|
||||
DWORD dwDeviceIndex;
|
||||
dwDeviceIndex = (DWORD)SendMessage( (HWND) lParam,
|
||||
LB_GETCURSEL, 0, 0 );
|
||||
|
||||
// Update the list boxes using it
|
||||
if( FAILED( UpdateModesListBox( dwDeviceIndex ) ) )
|
||||
{
|
||||
MessageBox( g_hDlg, "Error enumerating DirectDraw modes."
|
||||
"Sample will now exit.", "DirectDraw Sample",
|
||||
MB_OK | MB_ICONERROR );
|
||||
EndDialog( g_hDlg, IDABORT );
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
|
||||
return TRUE; // Handled message
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: GetDirectDrawDevices()
|
||||
// Desc: Retrieves all available DirectDraw devices and stores the information
|
||||
// in g_aDevices[]
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT GetDirectDrawDevices()
|
||||
{
|
||||
return DirectDrawEnumerateEx( DDEnumCallbackEx,
|
||||
NULL,
|
||||
DDENUM_ATTACHEDSECONDARYDEVICES |
|
||||
DDENUM_DETACHEDSECONDARYDEVICES |
|
||||
DDENUM_NONDISPLAYDEVICES );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DDEnumCallbackEx()
|
||||
// Desc: Enumerates all available DirectDraw devices
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL WINAPI DDEnumCallbackEx( GUID* pGUID,
|
||||
LPSTR strDriverDescription,
|
||||
LPSTR strDriverName,
|
||||
LPVOID pContext,
|
||||
HMONITOR hm )
|
||||
{
|
||||
HRESULT hr;
|
||||
LPDIRECTDRAW pDD = NULL;
|
||||
|
||||
// Create a DirectDraw device using the enumerated guid
|
||||
hr = DirectDrawCreateEx( pGUID, (VOID**)&pDD, IID_IDirectDraw7, NULL );
|
||||
|
||||
if( SUCCEEDED(hr) )
|
||||
{
|
||||
if( pGUID )
|
||||
{
|
||||
// Add it to the global storage structure
|
||||
g_aDevices[ g_dwDeviceCount ].guid = *pGUID;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clear the guid from the global storage structure
|
||||
ZeroMemory( &g_aDevices[ g_dwDeviceCount ].guid,
|
||||
sizeof(GUID) );
|
||||
}
|
||||
|
||||
// Copy the description of the driver into the structure
|
||||
lstrcpyn( g_aDevices[ g_dwDeviceCount ].strDescription,
|
||||
strDriverDescription, 256 );
|
||||
lstrcpyn( g_aDevices[ g_dwDeviceCount ].strDriverName,
|
||||
strDriverName, 64 );
|
||||
|
||||
// Retrive the modes this device can support
|
||||
g_aDevices[ g_dwDeviceCount ].dwModeCount = 0;
|
||||
hr = pDD->EnumDisplayModes( 0, NULL, NULL, EnumModesCallback );
|
||||
|
||||
// Increase the counter for the number of devices found
|
||||
g_dwDeviceCount++;
|
||||
|
||||
// Release this device
|
||||
SAFE_RELEASE( pDD );
|
||||
}
|
||||
|
||||
// Continue looking for more devices
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumModesCallback()
|
||||
// Desc: Enumerates the available modes for the device from which
|
||||
// EnumDisplayModes() was called. It records the unique mode sizes in
|
||||
// the g_aDevices[g_dwDeviceCount].aModeSize array
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI EnumModesCallback( LPDDSURFACEDESC pddsd,
|
||||
LPVOID pContext )
|
||||
{
|
||||
DWORD i;
|
||||
DWORD dwModeSizeX;
|
||||
DWORD dwModeSizeY;
|
||||
DWORD dwModeCount;
|
||||
|
||||
// For each mode, look through all previously found modes
|
||||
// to see if this mode has already been added to the list
|
||||
dwModeCount = g_aDevices[ g_dwDeviceCount ].dwModeCount;
|
||||
|
||||
for( i = 0; i < dwModeCount; i ++ )
|
||||
{
|
||||
dwModeSizeX = g_aDevices[ g_dwDeviceCount ].aModeSize[i].cx;
|
||||
dwModeSizeY = g_aDevices[ g_dwDeviceCount ].aModeSize[i].cy;
|
||||
|
||||
if ( ( dwModeSizeX == pddsd->dwWidth ) &&
|
||||
( dwModeSizeY == pddsd->dwHeight ) )
|
||||
{
|
||||
// If this mode has been added, then stop looking
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If this mode was not in g_aDevices[g_dwDeviceCount].aModeSize[]
|
||||
// then added it.
|
||||
if( i == g_aDevices[ g_dwDeviceCount ].dwModeCount )
|
||||
{
|
||||
g_aDevices[ g_dwDeviceCount ].aModeSize[i].cx = pddsd->dwWidth;
|
||||
g_aDevices[ g_dwDeviceCount ].aModeSize[i].cy = pddsd->dwHeight;
|
||||
|
||||
// Increase the number of modes found for this device
|
||||
g_aDevices[ g_dwDeviceCount ].dwModeCount++;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnInitDialog()
|
||||
// Desc: Initializes the dialogs (sets up UI controls, etc.)
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID OnInitDialog()
|
||||
{
|
||||
// Load the icon
|
||||
#ifdef _WIN64
|
||||
HINSTANCE hInst = (HINSTANCE) GetWindowLongPtr( g_hDlg, GWLP_HINSTANCE );
|
||||
#else
|
||||
HINSTANCE hInst = (HINSTANCE) GetWindowLong( g_hDlg, GWL_HINSTANCE );
|
||||
#endif
|
||||
HICON hIcon = LoadIcon( hInst, MAKEINTRESOURCE( IDI_ICON1 ) );
|
||||
|
||||
// Set the icon for this dialog.
|
||||
PostMessage( g_hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
|
||||
PostMessage( g_hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
|
||||
|
||||
// Show all available DirectDraw devices in the listbox
|
||||
HWND hWndDeviceList = GetDlgItem( g_hDlg, IDC_DDRAW_DEVICE_LIST );
|
||||
for( UINT i = 0; i < g_dwDeviceCount; i++ )
|
||||
{
|
||||
SendMessage( hWndDeviceList, LB_ADDSTRING, 0,
|
||||
(LPARAM) g_aDevices[i].strDescription );
|
||||
SendMessage( hWndDeviceList, LB_SETITEMDATA, i, (LPARAM) i);
|
||||
}
|
||||
|
||||
// Select the first device by default
|
||||
DWORD dwCurrentSelect = 0;
|
||||
|
||||
SendMessage( hWndDeviceList, LB_SETCURSEL, dwCurrentSelect, 0);
|
||||
if( FAILED( UpdateModesListBox( dwCurrentSelect ) ) )
|
||||
{
|
||||
MessageBox( g_hDlg, "Error enumerating DirectDraw modes."
|
||||
"Sample will now exit.", "DirectDraw Sample",
|
||||
MB_OK | MB_ICONERROR );
|
||||
EndDialog( g_hDlg, IDABORT );
|
||||
}
|
||||
|
||||
SetFocus( hWndDeviceList );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ResetDeviceModes()
|
||||
// Desc: If the user makes a mistake, and accidently says YES when a mode
|
||||
// cannot be seen, or NO when a mode really can be seen (thus ending up
|
||||
// with a lower refresh rate than possible) this allows the user to reset
|
||||
// the test results and try again.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ResetDeviceModes( DWORD dwDeviceIndex )
|
||||
{
|
||||
LPDIRECTDRAW7 pDD = NULL;
|
||||
HRESULT hr;
|
||||
|
||||
// Create a DirectDraw device based using the selected device guid
|
||||
hr = DirectDrawCreateEx( &g_aDevices[dwDeviceIndex].guid,
|
||||
(VOID**) &pDD, IID_IDirectDraw7, NULL);
|
||||
|
||||
if( SUCCEEDED(hr) )
|
||||
{
|
||||
// Set the cooperative level to normal
|
||||
if( SUCCEEDED( hr = pDD->SetCooperativeLevel( g_hDlg, DDSCL_NORMAL ) ) )
|
||||
{
|
||||
// Clear the previous mode tests
|
||||
//
|
||||
// We ignore the return code, since we would do nothing different on error returns.
|
||||
// Note that most applications would never need to call StartRefreshRate this way.
|
||||
// The reset functionality is intended to be used when a user accidentally accepted
|
||||
// a mode that didn't actually display correctly.
|
||||
pDD->StartModeTest( NULL, 0, 0 );
|
||||
}
|
||||
|
||||
// Release this device
|
||||
SAFE_RELEASE( pDD );
|
||||
}
|
||||
|
||||
hr = UpdateModesListBox( dwDeviceIndex );
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdateModesListBox()
|
||||
// Desc: Updates the "modes to test" and "all modes" list boxes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT UpdateModesListBox( DWORD dwDeviceIndex )
|
||||
{
|
||||
LPDIRECTDRAW7 pDD = NULL;
|
||||
HRESULT hr;
|
||||
|
||||
HWND hWndModesToTest = GetDlgItem( g_hDlg, IDC_TEST_MODES_LIST );
|
||||
SendMessage( hWndModesToTest, LB_RESETCONTENT, 0, 0 );
|
||||
|
||||
// Update the "modes to test" list box based on the display device selected
|
||||
for( DWORD i = 0; i < g_aDevices[dwDeviceIndex].dwModeCount; i++ )
|
||||
{
|
||||
CHAR strMode[64];
|
||||
|
||||
// Make a string based on the this mode's size
|
||||
wsprintf( strMode, TEXT("%u x %u"),
|
||||
g_aDevices[dwDeviceIndex].aModeSize[i].cx,
|
||||
g_aDevices[dwDeviceIndex].aModeSize[i].cy );
|
||||
|
||||
// Add it to the list box
|
||||
SendMessage( hWndModesToTest, LB_ADDSTRING, 0, (LPARAM) strMode );
|
||||
SendMessage( hWndModesToTest, LB_SETITEMDATA, i, (LPARAM) i );
|
||||
}
|
||||
|
||||
// Create a DirectDraw device based using the selected device guid
|
||||
if( SUCCEEDED( hr = DirectDrawCreateEx( &g_aDevices[dwDeviceIndex].guid,
|
||||
(VOID**) &pDD, IID_IDirectDraw7, NULL) ) )
|
||||
{
|
||||
HWND hWndAllModes = GetDlgItem( g_hDlg, IDC_ALL_MODES_LIST );
|
||||
SendMessage( hWndAllModes, LB_RESETCONTENT, 0, 0 );
|
||||
|
||||
// Enumerate and display all supported modes along
|
||||
// with supported bit depth, and refresh rates
|
||||
// in the "All Modes" listbox
|
||||
hr = pDD->EnumDisplayModes( DDEDM_REFRESHRATES, NULL,
|
||||
(VOID*) hWndAllModes,
|
||||
EnumAllModesCallback );
|
||||
|
||||
// Release this device
|
||||
SAFE_RELEASE( pDD );
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumAllModesCallback()
|
||||
// Desc: For each mode enumerated, it adds it to the "All Modes" listbox.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI EnumAllModesCallback( LPDDSURFACEDESC2 pddsd,
|
||||
LPVOID pContext )
|
||||
{
|
||||
CHAR strMode[64];
|
||||
HWND hWnd = (HWND) pContext;
|
||||
|
||||
wsprintf( strMode, TEXT("%ux%ux%u - %u Hz"),
|
||||
pddsd->dwWidth,
|
||||
pddsd->dwHeight,
|
||||
pddsd->ddpfPixelFormat.dwRGBBitCount,
|
||||
pddsd->dwRefreshRate );
|
||||
|
||||
SendMessage( hWnd, LB_ADDSTRING, 0, (LPARAM) strMode );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnRefreshRate()
|
||||
// Desc: User hit the "Test" button
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnRefreshRate()
|
||||
{
|
||||
HWND hWndModesToTest = GetDlgItem( g_hDlg, IDC_TEST_MODES_LIST );
|
||||
DWORD dwSelectCount = (DWORD)SendMessage( hWndModesToTest, LB_GETSELCOUNT, 0, 0 );
|
||||
|
||||
if( dwSelectCount > 0 )
|
||||
{
|
||||
LPDIRECTDRAW7 pDD = NULL;
|
||||
HRESULT hr;
|
||||
HWND hWndDeviceList;
|
||||
DWORD dwDeviceIndex;
|
||||
|
||||
// Get the currently selected DirectDraw device
|
||||
hWndDeviceList = GetDlgItem( g_hDlg, IDC_DDRAW_DEVICE_LIST );
|
||||
dwDeviceIndex = (DWORD)SendMessage( hWndDeviceList, LB_GETCURSEL, 0, 0 );
|
||||
|
||||
// Create a DirectDraw device based using the selected device guid
|
||||
if( FAILED( hr = DirectDrawCreateEx( &g_aDevices[dwDeviceIndex].guid,
|
||||
(VOID**) &pDD, IID_IDirectDraw7, NULL) ) )
|
||||
return hr;
|
||||
|
||||
// This is a good usage of DDSCL_CREATEDEVICEWINDOW: DirectDraw will create a window that covers
|
||||
// the monitor, and won't mess around with our dialog box. Any mouse clicks on the cover window
|
||||
// will therefore not be received and misinterpreted by the dialog box, since such clicks will
|
||||
// be sent to DirectDraw's internal message procedure and therein ignored.
|
||||
|
||||
if( FAILED( hr = pDD->SetCooperativeLevel( g_hDlg,
|
||||
DDSCL_EXCLUSIVE |
|
||||
DDSCL_FULLSCREEN |
|
||||
DDSCL_CREATEDEVICEWINDOW |
|
||||
DDSCL_SETFOCUSWINDOW ) ) )
|
||||
{
|
||||
SAFE_RELEASE( pDD );
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
SIZE aTestModes[256];
|
||||
DWORD dwTestModes = 0;
|
||||
|
||||
// Find out which modes are selected, then just test those
|
||||
for( DWORD i = 0; i < g_aDevices[dwDeviceIndex].dwModeCount; i++ )
|
||||
{
|
||||
if( SendMessage( hWndModesToTest, LB_GETSEL, i, 0 ) )
|
||||
{
|
||||
// Record the selected modes in aTestModes[]
|
||||
aTestModes[dwTestModes] = g_aDevices[dwDeviceIndex].aModeSize[i];
|
||||
dwTestModes++;
|
||||
}
|
||||
}
|
||||
|
||||
// Perform test on each of the selected modes on the selected device
|
||||
hr = PerformDirectDrawRefreshRate( pDD, aTestModes, dwTestModes );
|
||||
|
||||
// Release this device
|
||||
SAFE_RELEASE( pDD );
|
||||
|
||||
switch (hr)
|
||||
{
|
||||
case DDERR_NOMONITORINFORMATION:
|
||||
// No EDID data is present for the current monitor.
|
||||
MessageBox(g_hDlg,
|
||||
"The current monitor cannot be identified electronically.\n"
|
||||
"High refresh rates are not allowed on such monitors, so the test will not be performed.",
|
||||
"Testing Will Not Proceed", MB_OK | MB_ICONINFORMATION);
|
||||
break;
|
||||
case DDERR_NODRIVERSUPPORT:
|
||||
// The driver cannot support refresh rate testing.
|
||||
MessageBox(g_hDlg,
|
||||
"This driver does not support the refresh rate feature of DirectDraw. Test cannot be performed.",
|
||||
"Testing Cannot Proceed", MB_OK | MB_ICONINFORMATION);
|
||||
break;
|
||||
default:
|
||||
if( SUCCEEDED(hr) )
|
||||
{
|
||||
MessageBox( g_hDlg, TEXT("Mode test completed"), TEXT("Result"), MB_OK );
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// A StartRefreshRate error occurred.
|
||||
MessageBox(g_hDlg,
|
||||
"StartRefreshRate returned an unexpected value when called with the DDSMT_ISTESTREQUIRED flag.",
|
||||
"StartRefreshRate Error", MB_OK | MB_ICONEXCLAMATION);
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the mode list boxes based on the device selected
|
||||
if( FAILED( hr = UpdateModesListBox( dwDeviceIndex ) ) )
|
||||
return hr;
|
||||
}
|
||||
else
|
||||
{
|
||||
// There weren't any modes selected to test
|
||||
MessageBox( g_hDlg,
|
||||
TEXT("Select one or more modes to test from the list box"),
|
||||
TEXT("No modes selected"), MB_OK );
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SetupPrimarySurface()
|
||||
// Desc: Setups a primary DirectDraw surface
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SetupPrimarySurface( LPDIRECTDRAW7 pDD, LPDIRECTDRAWSURFACE7* ppDDS )
|
||||
{
|
||||
DDSURFACEDESC2 ddsd;
|
||||
|
||||
ZeroMemory( &ddsd, sizeof(ddsd) );
|
||||
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
ddsd.dwFlags = DDSD_CAPS;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
|
||||
|
||||
return pDD->CreateSurface(&ddsd, ppDDS, NULL);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdatePrimarySurface()
|
||||
// Desc: Fills the primary surface with white, and diplays the timeout value
|
||||
// on screen
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT UpdatePrimarySurface( LPDIRECTDRAWSURFACE7 pDDS, DWORD dwTimeout )
|
||||
{
|
||||
DDBLTFX ddbltfx;
|
||||
HDC hDC;
|
||||
char strTimeout[128];
|
||||
RECT rect;
|
||||
HRESULT hr;
|
||||
|
||||
// Clear the screen:
|
||||
ZeroMemory( &ddbltfx, sizeof(ddbltfx) );
|
||||
ddbltfx.dwSize = sizeof(ddbltfx);
|
||||
ddbltfx.dwFillColor = 0xFFFFFFFF;
|
||||
|
||||
hr = pDDS->Blt( NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx );
|
||||
if( FAILED( hr ) )
|
||||
return hr;
|
||||
|
||||
// Display the timeout value
|
||||
if( FAILED( hr = pDDS->GetDC( &hDC ) ) )
|
||||
return hr;
|
||||
|
||||
GetWindowRect( g_hDlg, &rect );
|
||||
wsprintf( strTimeout, TEXT("Press space to accept or escape to reject. ")
|
||||
TEXT("%2d seconds until timeout"), dwTimeout );
|
||||
DrawText( hDC, strTimeout, strlen(strTimeout), &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE );
|
||||
|
||||
// Cleanup
|
||||
pDDS->ReleaseDC( hDC );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: PerformDirectDrawRefreshRate()
|
||||
// Desc: Perform the IDirectDraw7::StartRefreshRate and IDirectDraw7::EvaluateMode
|
||||
// tests
|
||||
// Returns: S_OK if no modes needed testing, or all modes tested successfully,
|
||||
// informative error code otherwise.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT PerformDirectDrawRefreshRate( LPDIRECTDRAW7 pDD, SIZE* aTestModes,
|
||||
DWORD dwTestModes )
|
||||
{
|
||||
LPDIRECTDRAWSURFACE7 pDDSPrimary = NULL;
|
||||
HRESULT hr;
|
||||
MSG msg;
|
||||
DWORD dwFlags = 0;
|
||||
DWORD dwTimeout;
|
||||
BOOL bMsgReady;
|
||||
|
||||
// First call StartRefreshRate with the DDSMT_ISTESTREQUIRED flag to determine
|
||||
// whether the tests can be performed and need to be performed.
|
||||
hr = pDD->StartModeTest( aTestModes, dwTestModes, DDSMT_ISTESTREQUIRED);
|
||||
|
||||
switch (hr)
|
||||
{
|
||||
case DDERR_NEWMODE:
|
||||
// DDERR_NEWMODE means that there are modes that need testing.
|
||||
break;
|
||||
case DDERR_TESTFINISHED:
|
||||
// DDERR_TESTFINISHED means that all the modes that we wish to test have already been tested correctly
|
||||
return S_OK;
|
||||
default:
|
||||
//Possible return codes here include DDERR_NOMONITORINFORMATION or DDERR_NODRIVERSUPPORT or
|
||||
//other fatal error codes (DDERR_INVALIDPARAMS, DDERR_NOEXCLUSIVEMODE, etc.)
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = pDD->StartModeTest( aTestModes, dwTestModes, 0 );
|
||||
if( hr == DDERR_TESTFINISHED )
|
||||
{
|
||||
// The tests completed early, so return
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Create the primary DirectDraw surface
|
||||
if( FAILED( SetupPrimarySurface( pDD, &pDDSPrimary ) ) )
|
||||
return hr;
|
||||
|
||||
// Loop until the mode tests are complete
|
||||
while( TRUE )
|
||||
{
|
||||
bMsgReady = PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
|
||||
|
||||
if( bMsgReady )
|
||||
{
|
||||
if (msg.message == WM_KEYDOWN)
|
||||
{
|
||||
switch (msg.wParam)
|
||||
{
|
||||
case VK_SPACE:
|
||||
dwFlags = DDEM_MODEPASSED;
|
||||
break;
|
||||
|
||||
case VK_ESCAPE:
|
||||
dwFlags = DDEM_MODEFAILED;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// This method will only succeed with monitors that contain EDID data.
|
||||
// If the monitor is not EDID compliant, then the method will return
|
||||
// DDERR_TESTFINISHED without testing any modes. If the EDID table does not
|
||||
// contain values higher than 60hz, no modes will tested. Refresh rates
|
||||
// higher than 100 hz will only be tested if the EDID table contains values
|
||||
// higher than 85hz.
|
||||
hr = pDD->EvaluateMode(dwFlags, &dwTimeout);
|
||||
|
||||
if( hr == DD_OK )
|
||||
{
|
||||
if( pDDSPrimary )
|
||||
{
|
||||
// Clear the screen, and display the timeout value
|
||||
UpdatePrimarySurface( pDDSPrimary, dwTimeout );
|
||||
}
|
||||
}
|
||||
else if( hr == DDERR_NEWMODE )
|
||||
{
|
||||
// Cleanup the last DirectDraw surface, and create
|
||||
// a new one for the new mode
|
||||
SAFE_RELEASE( pDDSPrimary );
|
||||
|
||||
if( FAILED( SetupPrimarySurface( pDD, &pDDSPrimary ) ) )
|
||||
return hr;
|
||||
|
||||
dwFlags = 0;
|
||||
}
|
||||
else if( hr == DDERR_TESTFINISHED )
|
||||
{
|
||||
// Test complete, so stop looping
|
||||
break;
|
||||
}
|
||||
|
||||
Sleep( 100 );
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
SAFE_RELEASE( pDDSPrimary );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
# Microsoft Developer Studio Project File - Name="RefreshRate" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=RefreshRate - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "RefreshRate.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "RefreshRate.mak" CFG="RefreshRate - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "RefreshRate - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "RefreshRate - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "RefreshRate - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\wavutil" /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 odbc32.lib odbccp32.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ELSEIF "$(CFG)" == "RefreshRate - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 odbc32.lib odbccp32.lib comctl32.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "RefreshRate - Win32 Release"
|
||||
# Name "RefreshRate - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\RefreshRate.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\directx.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\RefreshRate.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "RefreshRate"=.\refreshrate.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,201 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on refreshrate.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=RefreshRate - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to RefreshRate - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "RefreshRate - Win32 Release" && "$(CFG)" != "RefreshRate - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "refreshrate.mak" CFG="RefreshRate - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "RefreshRate - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "RefreshRate - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "RefreshRate - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\refreshrate.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\RefreshRate.obj"
|
||||
-@erase "$(INTDIR)\RefreshRate.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\refreshrate.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\wavutil" /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\refreshrate.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\RefreshRate.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\refreshrate.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=odbc32.lib odbccp32.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\refreshrate.pdb" /machine:I386 /out:"$(OUTDIR)\refreshrate.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\RefreshRate.obj" \
|
||||
"$(INTDIR)\RefreshRate.res"
|
||||
|
||||
"$(OUTDIR)\refreshrate.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "RefreshRate - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\refreshrate.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\RefreshRate.obj"
|
||||
-@erase "$(INTDIR)\RefreshRate.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\refreshrate.exe"
|
||||
-@erase "$(OUTDIR)\refreshrate.ilk"
|
||||
-@erase "$(OUTDIR)\refreshrate.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\refreshrate.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\RefreshRate.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\refreshrate.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=odbc32.lib odbccp32.lib comctl32.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\refreshrate.pdb" /debug /machine:I386 /out:"$(OUTDIR)\refreshrate.exe" /pdbtype:sept /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\RefreshRate.obj" \
|
||||
"$(INTDIR)\RefreshRate.res"
|
||||
|
||||
"$(OUTDIR)\refreshrate.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("refreshrate.dep")
|
||||
!INCLUDE "refreshrate.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "refreshrate.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "RefreshRate - Win32 Release" || "$(CFG)" == "RefreshRate - Win32 Debug"
|
||||
SOURCE=.\RefreshRate.cpp
|
||||
|
||||
"$(INTDIR)\RefreshRate.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\RefreshRate.rc
|
||||
|
||||
"$(INTDIR)\RefreshRate.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,151 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
|
||||
"#define _AFX_NO_OLE_RESOURCES\r\n"
|
||||
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
|
||||
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
|
||||
"\r\n"
|
||||
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
|
||||
"#ifdef _WIN32\r\n"
|
||||
"LANGUAGE 9, 1\r\n"
|
||||
"#pragma code_page(1252)\r\n"
|
||||
"#endif\r\n"
|
||||
"#include ""afxres.rc"" // Standard components\r\n"
|
||||
"#endif\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MAIN DIALOG DISCARDABLE 0, 0, 292, 174
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "DirectDraw RefreshRate Sample"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
LTEXT "Select DirectDraw display device:",IDC_STATIC,7,7,107,8
|
||||
LISTBOX IDC_DDRAW_DEVICE_LIST,7,17,278,34,LBS_DISABLENOSCROLL |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
LTEXT "Select display modes to test:",IDC_STATIC,7,58,90,8
|
||||
LISTBOX IDC_TEST_MODES_LIST,7,68,105,75,LBS_MULTIPLESEL |
|
||||
LBS_NOINTEGRALHEIGHT | LBS_DISABLENOSCROLL | WS_VSCROLL |
|
||||
WS_TABSTOP
|
||||
LTEXT "All display modes:",IDC_STATIC,118,58,56,8
|
||||
LISTBOX IDC_ALL_MODES_LIST,117,68,168,75,LBS_NOINTEGRALHEIGHT |
|
||||
LBS_MULTICOLUMN | LBS_DISABLENOSCROLL | LBS_NOSEL |
|
||||
WS_HSCROLL | WS_TABSTOP
|
||||
PUSHBUTTON "&Test",IDC_TEST,7,153,50,14
|
||||
PUSHBUTTON "&Reset",IDC_RESET,61,153,50,14
|
||||
DEFPUSHBUTTON "E&xit",IDCANCEL,235,153,50,14
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MAIN, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 285
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 167
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_ICON1 ICON DISCARDABLE "directx.ico"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_ACCELERATOR1 ACCELERATORS DISCARDABLE
|
||||
BEGIN
|
||||
"R", IDC_RESET, VIRTKEY, ALT, NOINVERT
|
||||
"T", IDC_TEST, VIRTKEY, ALT, NOINVERT
|
||||
"X", IDCANCEL, VIRTKEY, ALT, NOINVERT
|
||||
END
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
#define _AFX_NO_SPLITTER_RESOURCES
|
||||
#define _AFX_NO_OLE_RESOURCES
|
||||
#define _AFX_NO_TRACKER_RESOURCES
|
||||
#define _AFX_NO_PROPERTY_RESOURCES
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE 9, 1
|
||||
#pragma code_page(1252)
|
||||
#endif
|
||||
#include "afxres.rc" // Standard components
|
||||
#endif
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by RefreshRate.rc
|
||||
//
|
||||
#define IDC_TEST 3
|
||||
#define IDC_RESET 4
|
||||
#define IDI_ICON1 103
|
||||
#define IDD_MAIN 130
|
||||
#define IDR_ACCELERATOR1 132
|
||||
#define IDC_DDRAW_DEVICE_LIST 1000
|
||||
#define IDC_TEST_MODES_LIST 1001
|
||||
#define IDC_ALL_MODES_LIST 1002
|
||||
#define IDC_CLOSE 1017
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 133
|
||||
#define _APS_NEXT_COMMAND_VALUE 32771
|
||||
#define _APS_NEXT_CONTROL_VALUE 1019
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
|
After Width: | Height: | Size: 90 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,40 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Sample Name: SpriteAnimate Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
SpriteAnimate demonstrates a simple technique to animate DirectDraw surfaces.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DDraw\SpriteAnimate
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
SpriteAnimate requires no user input. Press the ESC key to quit the program.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
For details on how to setup a full-screen DirectDraw app, see the FullScreenMode
|
||||
sample.
|
||||
|
||||
One simple method to animate sprites in DirectDraw is author a single bitmap
|
||||
file to contain many frames of animation. The program then stores the current frame
|
||||
indicator in each sprite's state. From this current frame indicator, it can
|
||||
progmatically derive a src rect that encompasses only a single frame
|
||||
of animation in the off-screen plain surface. The rect then is blited from the
|
||||
off-screen plain surface to the back buffer.
|
||||
|
||||
InitDirectDraw() in the sample shows how to build an cached array of these source rects.
|
||||
DisplayFrame() then access this array based on each sprite's current frame.
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by SpriteAnimate.rc
|
||||
//
|
||||
#define IDI_MAIN 101
|
||||
#define IDR_MAIN_ACCEL 103
|
||||
#define IDB_ANIMATE_SHEET 108
|
||||
#define IDM_EXIT 1001
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NO_MFC 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 109
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1003
|
||||
#define _APS_NEXT_SYMED_VALUE 104
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,532 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: SpriteAnimate.cpp
|
||||
//
|
||||
// Desc: This sample demonstrates how to animate sprites using
|
||||
// DirectDraw. The samples runs in full-screen mode. Pressing any
|
||||
// key will exit the sample.
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <ddraw.h>
|
||||
#include <mmsystem.h>
|
||||
#include "resource.h"
|
||||
#include "ddutil.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
|
||||
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
#define SCREEN_WIDTH 640
|
||||
#define SCREEN_HEIGHT 480
|
||||
#define SCREEN_BPP 16
|
||||
|
||||
#define SPRITE_DIAMETER 48
|
||||
#define NUM_SPRITES 25
|
||||
#define NUM_FRAMES 30
|
||||
#define NUM_RAND 100
|
||||
|
||||
struct SPRITE_STRUCT
|
||||
{
|
||||
FLOAT fRotationSpeed;
|
||||
FLOAT fRotationTick;
|
||||
LONG lFrame;
|
||||
BOOL bClockwise;
|
||||
FLOAT fPosX;
|
||||
FLOAT fPosY;
|
||||
FLOAT fVelX;
|
||||
FLOAT fVelY;
|
||||
};
|
||||
|
||||
CDisplay* g_pDisplay = NULL;
|
||||
CSurface* g_pAnimationSurface = NULL;
|
||||
RECT g_rcViewport;
|
||||
RECT g_rcScreen;
|
||||
BOOL g_bActive = FALSE;
|
||||
DWORD g_dwLastTick;
|
||||
SPRITE_STRUCT g_Sprite[NUM_SPRITES];
|
||||
RECT g_rcFrame[NUM_FRAMES];
|
||||
LONG g_lRandTable[NUM_RAND];
|
||||
DWORD g_dwRandIndex;
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd );
|
||||
HRESULT InitDirectDraw( HWND hWnd );
|
||||
VOID FreeDirectDraw();
|
||||
HRESULT ProcessNextFrame();
|
||||
VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta );
|
||||
HRESULT DisplayFrame();
|
||||
HRESULT RestoreSurfaces();
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point to the program. Initializes everything and calls
|
||||
// UpdateFrame() when idle from the message pump.
|
||||
//-----------------------------------------------------------------------------
|
||||
int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )
|
||||
{
|
||||
MSG msg;
|
||||
HWND hWnd;
|
||||
|
||||
ZeroMemory( &g_Sprite, sizeof(SPRITE_STRUCT) * NUM_SPRITES );
|
||||
srand( GetTickCount() );
|
||||
|
||||
if( FAILED( WinInit( hInst, nCmdShow, &hWnd ) ) )
|
||||
return FALSE;
|
||||
|
||||
// Make a timer go off to re-init the table of random values every once in a while
|
||||
SetTimer( hWnd, 0, 1500, NULL );
|
||||
|
||||
if( FAILED( InitDirectDraw( hWnd ) ) )
|
||||
{
|
||||
if( g_pDisplay )
|
||||
g_pDisplay->GetDirectDraw()->SetCooperativeLevel( NULL, DDSCL_NORMAL );
|
||||
|
||||
MessageBox( hWnd, TEXT("DirectDraw init failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
g_dwLastTick = timeGetTime();
|
||||
|
||||
while( TRUE )
|
||||
{
|
||||
// Look for messages, if none are found then
|
||||
// update the state and display it
|
||||
if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
|
||||
{
|
||||
if( 0 == GetMessage(&msg, NULL, 0, 0 ) )
|
||||
{
|
||||
// WM_QUIT was posted, so exit
|
||||
return (int)msg.wParam;
|
||||
}
|
||||
|
||||
// Translate and dispatch the message
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( g_bActive )
|
||||
{
|
||||
// Move the sprites, blt them to the back buffer, then
|
||||
// flip or blt the back buffer to the primary buffer
|
||||
if( FAILED( ProcessNextFrame() ) )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("Displaying the next frame failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make sure we go to sleep if we have nothing else to do
|
||||
WaitMessage();
|
||||
|
||||
// Ignore time spent inactive
|
||||
g_dwLastTick = timeGetTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinInit()
|
||||
// Desc: Init the window
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd )
|
||||
{
|
||||
WNDCLASS wc;
|
||||
HWND hWnd;
|
||||
|
||||
// Register the Window Class
|
||||
wc.lpszClassName = TEXT("SpriteAnimate");
|
||||
wc.lpfnWndProc = MainWndProc;
|
||||
wc.style = CS_VREDRAW | CS_HREDRAW;
|
||||
wc.hInstance = hInst;
|
||||
wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN) );
|
||||
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
|
||||
if( RegisterClass( &wc ) == 0 )
|
||||
return E_FAIL;
|
||||
|
||||
// Create and show the main window
|
||||
hWnd = CreateWindowEx( 0, TEXT("SpriteAnimate"), TEXT("DirectDraw SpriteAnimate Sample"),
|
||||
WS_POPUP, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL );
|
||||
if( hWnd == NULL )
|
||||
return E_FAIL;
|
||||
|
||||
ShowWindow( hWnd, nCmdShow );
|
||||
UpdateWindow( hWnd );
|
||||
|
||||
*phWnd = hWnd;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectDraw()
|
||||
// Desc: Create the DirectDraw object, and init the surfaces
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectDraw( HWND hWnd )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
g_pDisplay = new CDisplay();
|
||||
if( FAILED( hr = g_pDisplay->CreateFullScreenDisplay( hWnd, SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT, SCREEN_BPP ) ) )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("This display card does not support 640x480x16. "),
|
||||
TEXT("DirectDraw Sample"), MB_ICONERROR | MB_OK );
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Create a surface, and draw a bitmap resource on it.
|
||||
if( FAILED( hr = g_pDisplay->CreateSurfaceFromBitmap( &g_pAnimationSurface,
|
||||
MAKEINTRESOURCE( IDB_ANIMATE_SHEET ),
|
||||
SPRITE_DIAMETER * 5,
|
||||
SPRITE_DIAMETER * 6 ) ) )
|
||||
return hr;
|
||||
|
||||
// Set the color key for the logo sprite to black
|
||||
if( FAILED( hr = g_pAnimationSurface->SetColorKey( 0 ) ) )
|
||||
return hr;
|
||||
|
||||
// Init all the sprites. All of these sprites using the
|
||||
// same g_pDDSAnimationSheet surface, but depending on the
|
||||
// sprite's lFrame value, it indexes a different rect on the
|
||||
// surface.
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
{
|
||||
// Set the sprite's position and velocity
|
||||
g_Sprite[iSprite].fPosX = (float) (rand() % SCREEN_WIDTH);
|
||||
g_Sprite[iSprite].fPosY = (float) (rand() % SCREEN_HEIGHT);
|
||||
|
||||
g_Sprite[iSprite].fVelX = 500.0f * rand() / RAND_MAX - 250.0f;
|
||||
g_Sprite[iSprite].fVelY = 500.0f * rand() / RAND_MAX - 250.0f;
|
||||
|
||||
g_Sprite[iSprite].lFrame = rand() % NUM_FRAMES;
|
||||
g_Sprite[iSprite].fRotationTick = 0.0f;
|
||||
g_Sprite[iSprite].fRotationSpeed = (rand() % 50 + 25 ) / 1000.0f;
|
||||
g_Sprite[iSprite].bClockwise = rand() % 2;
|
||||
}
|
||||
|
||||
// Precompute the source rects for g_pDDSAnimateSheet. The source rects
|
||||
// are used during the blt of the dds to the backbuffer.
|
||||
for( int iFrame = 0; iFrame < NUM_FRAMES; iFrame++ )
|
||||
{
|
||||
g_rcFrame[iFrame].top = (iFrame / 5) * SPRITE_DIAMETER;
|
||||
g_rcFrame[iFrame].left = (iFrame % 5) * SPRITE_DIAMETER;
|
||||
|
||||
g_rcFrame[iFrame].bottom = g_rcFrame[iFrame].top + SPRITE_DIAMETER;
|
||||
g_rcFrame[iFrame].right = g_rcFrame[iFrame].left + SPRITE_DIAMETER;
|
||||
}
|
||||
|
||||
// Init a array of random values. This array is used to create the
|
||||
// 'flocking' effect the seen in the sample.
|
||||
g_dwRandIndex = 0;
|
||||
for( int iRand = 0; iRand < NUM_RAND; iRand++ )
|
||||
g_lRandTable[ iRand ] = rand();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: FreeDirectDraw()
|
||||
// Desc: Release all the DirectDraw objects
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID FreeDirectDraw()
|
||||
{
|
||||
SAFE_DELETE( g_pAnimationSurface );
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainWndProc()
|
||||
// Desc: The main window procedure
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case WM_KEYDOWN:
|
||||
PostMessage( hWnd, WM_CLOSE, 0, 0 );
|
||||
return 0L;
|
||||
|
||||
case WM_TIMER:
|
||||
{
|
||||
// The timer triggered, so re-init table of random values
|
||||
g_dwRandIndex = 0;
|
||||
for( int iRand = 0; iRand < NUM_RAND; iRand++ )
|
||||
g_lRandTable[ iRand ] = rand();
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_SETCURSOR:
|
||||
// Hide the cursor in fullscreen
|
||||
SetCursor( NULL );
|
||||
return TRUE;
|
||||
|
||||
case WM_SIZE:
|
||||
// Check to see if we are losing our window...
|
||||
if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam )
|
||||
g_bActive = FALSE;
|
||||
else
|
||||
g_bActive = TRUE;
|
||||
break;
|
||||
|
||||
case WM_EXITMENULOOP:
|
||||
// Ignore time spent in menu
|
||||
g_dwLastTick = timeGetTime();
|
||||
break;
|
||||
|
||||
case WM_EXITSIZEMOVE:
|
||||
// Ignore time spent resizing
|
||||
g_dwLastTick = timeGetTime();
|
||||
break;
|
||||
|
||||
case WM_SYSCOMMAND:
|
||||
// Prevent moving/sizing and power loss in fullscreen mode
|
||||
switch( wParam )
|
||||
{
|
||||
case SC_MOVE:
|
||||
case SC_SIZE:
|
||||
case SC_MAXIMIZE:
|
||||
case SC_MONITORPOWER:
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
// Cleanup and close the app
|
||||
FreeDirectDraw();
|
||||
PostQuitMessage( 0 );
|
||||
return 0L;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ProcessNextFrame()
|
||||
// Desc: Move the sprites, blt them to the back buffer, then
|
||||
// flips the back buffer to the primary buffer
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ProcessNextFrame()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Figure how much time has passed since the last time
|
||||
DWORD dwCurrTick = timeGetTime();
|
||||
DWORD dwTickDiff = dwCurrTick - g_dwLastTick;
|
||||
|
||||
// Don't update if no time has passed
|
||||
if( dwTickDiff == 0 )
|
||||
return S_OK;
|
||||
|
||||
g_dwLastTick = dwCurrTick;
|
||||
|
||||
// Update the sprites according to how much time has passed
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
UpdateSprite( &g_Sprite[ iSprite ], dwTickDiff / 1000.0f );
|
||||
|
||||
// Display the sprites on the screen
|
||||
if( FAILED( hr = DisplayFrame() ) )
|
||||
{
|
||||
if( hr != DDERR_SURFACELOST )
|
||||
return hr;
|
||||
|
||||
// The surfaces were lost so restore them
|
||||
RestoreSurfaces();
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: GetNextRand()
|
||||
// Desc: Gets the next element from the circular array of random values
|
||||
//-----------------------------------------------------------------------------
|
||||
LONG GetNextRand()
|
||||
{
|
||||
LONG lRand = g_lRandTable[ g_dwRandIndex++ ];
|
||||
g_dwRandIndex %= NUM_RAND;
|
||||
|
||||
return lRand;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdateSprite()
|
||||
// Desc: Moves and bounces the sprite based on how much time has passed.
|
||||
// It also changes the sprite state based on random values it gets
|
||||
// from the array g_lRandTable
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta )
|
||||
{
|
||||
// Update the sprite position
|
||||
pSprite->fPosX += pSprite->fVelX * fTimeDelta;
|
||||
pSprite->fPosY += pSprite->fVelY * fTimeDelta;
|
||||
|
||||
// See if its time to advance the sprite to the next frame
|
||||
pSprite->fRotationTick += fTimeDelta;
|
||||
if( pSprite->fRotationTick > pSprite->fRotationSpeed )
|
||||
{
|
||||
// If it is, then either change the frame clockwise or counter-clockwise
|
||||
if( pSprite->bClockwise )
|
||||
{
|
||||
pSprite->lFrame++;
|
||||
pSprite->lFrame %= NUM_FRAMES;
|
||||
}
|
||||
else
|
||||
{
|
||||
pSprite->lFrame--;
|
||||
if( pSprite->lFrame < 0 )
|
||||
pSprite->lFrame = NUM_FRAMES - 1;
|
||||
}
|
||||
|
||||
pSprite->fRotationTick = 0;
|
||||
}
|
||||
|
||||
// Using the next element from the random arry,
|
||||
// randomize the velocity of the sprite
|
||||
if( GetNextRand() % 100 < 2 )
|
||||
{
|
||||
pSprite->fVelX = 500.0f * GetNextRand() / RAND_MAX - 250.0f;
|
||||
pSprite->fVelY = 500.0f * GetNextRand() / RAND_MAX - 250.0f;
|
||||
}
|
||||
|
||||
// Using the next element from the random arry,
|
||||
// randomize the rotational speed of the sprite
|
||||
if( GetNextRand() % 100 < 5 )
|
||||
pSprite->fRotationSpeed = ( GetNextRand() % 50 + 5 ) / 1000.0f;
|
||||
|
||||
// Clip the position, and bounce if it hits the edge
|
||||
if( pSprite->fPosX < 0.0f )
|
||||
{
|
||||
pSprite->fPosX = 0;
|
||||
pSprite->fVelX = -pSprite->fVelX;
|
||||
}
|
||||
|
||||
if( pSprite->fPosX >= SCREEN_WIDTH - SPRITE_DIAMETER )
|
||||
{
|
||||
pSprite->fPosX = SCREEN_WIDTH - 1 - SPRITE_DIAMETER;
|
||||
pSprite->fVelX = -pSprite->fVelX;
|
||||
}
|
||||
|
||||
if( pSprite->fPosY < 0 )
|
||||
{
|
||||
pSprite->fPosY = 0;
|
||||
pSprite->fVelY = -pSprite->fVelY;
|
||||
}
|
||||
|
||||
if( pSprite->fPosY > SCREEN_HEIGHT - SPRITE_DIAMETER )
|
||||
{
|
||||
pSprite->fPosY = SCREEN_HEIGHT - 1 - SPRITE_DIAMETER;
|
||||
pSprite->fVelY = -pSprite->fVelY;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DisplayFrame()
|
||||
// Desc: Blts a the sprites to the back buffer, then flips the
|
||||
// back buffer onto the primary buffer.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT DisplayFrame()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Fill the back buffer with black, ignoring errors until the flip
|
||||
g_pDisplay->Clear( 0 );
|
||||
|
||||
// Blt all the sprites onto the back buffer using color keying,
|
||||
// ignoring errors until the flip. Note that all of these sprites
|
||||
// use the same DirectDraw surface.
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
{
|
||||
g_pDisplay->Blt( (DWORD)g_Sprite[iSprite].fPosX,
|
||||
(DWORD)g_Sprite[iSprite].fPosY,
|
||||
g_pAnimationSurface,
|
||||
&g_rcFrame[ g_Sprite[iSprite].lFrame ] );
|
||||
}
|
||||
|
||||
// We are in fullscreen mode, so perform a flip and return
|
||||
// any errors like DDERR_SURFACELOST
|
||||
if( FAILED( hr = g_pDisplay->Present() ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: RestoreSurfaces()
|
||||
// Desc: Restore all the surfaces, and redraw the sprite surfaces.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT RestoreSurfaces()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if( FAILED( hr = g_pDisplay->GetDirectDraw()->RestoreAllSurfaces() ) )
|
||||
return hr;
|
||||
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
if( FAILED( hr = g_pAnimationSurface->DrawBitmap( MAKEINTRESOURCE( IDB_ANIMATE_SHEET ),
|
||||
SPRITE_DIAMETER * 5,
|
||||
SPRITE_DIAMETER * 6 ) ) )
|
||||
return hr;
|
||||
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Microsoft Developer Studio Project File - Name="SpriteAnimate" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=SpriteAnimate - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "spriteanimate.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "spriteanimate.mak" CFG="SpriteAnimate - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "SpriteAnimate - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "SpriteAnimate - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "SpriteAnimate - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir ".\Release"
|
||||
# PROP BASE Intermediate_Dir ".\Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir ".\Release"
|
||||
# PROP Intermediate_Dir ".\Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\common" /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 dxguid.lib winmm.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ELSEIF "$(CFG)" == "SpriteAnimate - Win32 Debug"
|
||||
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
LINK32=link.exe
|
||||
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|
||||
# ADD LINK32 winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
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|
||||
|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
SOURCE=..\..\common\src\ddutil.cpp
|
||||
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|
||||
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|
||||
|
||||
SOURCE=..\..\common\include\ddutil.h
|
||||
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|
||||
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|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
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|
||||
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|
||||
|
||||
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||||
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|
||||
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||||
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|
||||
|
||||
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||||
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Microsoft Developer Studio Workspace File, Format Version 6.00
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||||
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|
||||
|
||||
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|
||||
|
||||
Project: "SpriteAnimate"=.\spriteanimate.dsp - Package Owner=<4>
|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
###############################################################################
|
||||
|
||||
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|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on spriteanimate.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=SpriteAnimate - Win32 Release
|
||||
!MESSAGE No configuration specified. Defaulting to SpriteAnimate - Win32 Release.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "SpriteAnimate - Win32 Release" && "$(CFG)" != "SpriteAnimate - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "spriteanimate.mak" CFG="SpriteAnimate - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "SpriteAnimate - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "SpriteAnimate - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "SpriteAnimate - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\spriteanimate.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ddutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\spriteanimate.obj"
|
||||
-@erase "$(INTDIR)\spriteanimate.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\spriteanimate.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\common" /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\spriteanimate.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\spriteanimate.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\spriteanimate.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxguid.lib winmm.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\spriteanimate.pdb" /machine:I386 /out:"$(OUTDIR)\spriteanimate.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\spriteanimate.obj" \
|
||||
"$(INTDIR)\ddutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\spriteanimate.res"
|
||||
|
||||
"$(OUTDIR)\spriteanimate.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "SpriteAnimate - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\spriteanimate.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ddutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\spriteanimate.obj"
|
||||
-@erase "$(INTDIR)\spriteanimate.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\spriteanimate.exe"
|
||||
-@erase "$(OUTDIR)\spriteanimate.ilk"
|
||||
-@erase "$(OUTDIR)\spriteanimate.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\spriteanimate.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\spriteanimate.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\spriteanimate.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\spriteanimate.pdb" /debug /machine:I386 /out:"$(OUTDIR)\spriteanimate.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\spriteanimate.obj" \
|
||||
"$(INTDIR)\ddutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\spriteanimate.res"
|
||||
|
||||
"$(OUTDIR)\spriteanimate.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
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|
||||
!INCLUDE "spriteanimate.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "spriteanimate.dep"
|
||||
!ENDIF
|
||||
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|
||||
|
||||
|
||||
!IF "$(CFG)" == "SpriteAnimate - Win32 Release" || "$(CFG)" == "SpriteAnimate - Win32 Debug"
|
||||
SOURCE=.\spriteanimate.cpp
|
||||
|
||||
"$(INTDIR)\spriteanimate.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\spriteanimate.rc
|
||||
|
||||
"$(INTDIR)\spriteanimate.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\ddutil.cpp
|
||||
|
||||
"$(INTDIR)\ddutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
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|
||||
|
||||
|
||||
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
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|
||||
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|
||||
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|
||||
|
||||
IDB_ANIMATE_SHEET BITMAP DISCARDABLE "animate.bmp"
|
||||
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|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,37 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: SwitchScreenMode Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
SwitchScreenMode demonstrates how to author a DirectDraw application to handle
|
||||
switching between both full-screen and windowed DirectDraw modes.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DDraw\SwitchScreenMode
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Press Alt-Enter to switch from windowed mode to full-screen and back again.
|
||||
Press the ESC key to quit the program.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
For details on how to setup a full-screen DirectDraw app, see the FullScreenMode
|
||||
sample.
|
||||
|
||||
For details on how to setup a windowed mode DirectDraw app, see the WindowedMode
|
||||
sample.
|
||||
|
||||
When combining these the two mode, be sure to re-create all DirectDraw surfaces
|
||||
since the pixel format for full-screen mode typically does not match the
|
||||
desktop pixel format.
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by SwitchScreenMode.rc
|
||||
//
|
||||
#define IDI_MAIN_ICON 101
|
||||
#define IDI_MAIN 101
|
||||
#define IDR_MENU 102
|
||||
#define IDR_MAIN_ACCEL 103
|
||||
#define IDB_DIRECTX 107
|
||||
#define IDM_ABOUT 1000
|
||||
#define IDM_EXIT 1001
|
||||
#define IDM_TOGGLEFULLSCREEN 1002
|
||||
|
||||
// Next default values for new objects
|
||||
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|
||||
#ifdef APSTUDIO_INVOKED
|
||||
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|
||||
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|
||||
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|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1003
|
||||
#define _APS_NEXT_SYMED_VALUE 104
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,674 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: SwitchScreenMode.cpp
|
||||
//
|
||||
// Desc: This sample demonstrates how to switch between windowed and
|
||||
// full-screen exclusive DDraw cooperative levels.
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <ddraw.h>
|
||||
#include <mmsystem.h>
|
||||
#include "resource.h"
|
||||
#include "ddutil.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
|
||||
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
#define SCREEN_WIDTH 640
|
||||
#define SCREEN_HEIGHT 480
|
||||
#define SCREEN_BPP 8
|
||||
|
||||
#define SPRITE_DIAMETER 48
|
||||
#define NUM_SPRITES 25
|
||||
|
||||
#define WINDOWED_HELPTEXT TEXT("Press Escape to quit. Press Alt-Enter to switch to Full-Screen mode.")
|
||||
#define FULLSCREEN_HELPTEXT TEXT("Press Escape to quit. Press Alt-Enter to switch to Windowed mode.")
|
||||
|
||||
struct SPRITE_STRUCT
|
||||
{
|
||||
FLOAT fPosX;
|
||||
FLOAT fPosY;
|
||||
FLOAT fVelX;
|
||||
FLOAT fVelY;
|
||||
};
|
||||
|
||||
CDisplay* g_pDisplay = NULL;
|
||||
CSurface* g_pLogoSurface = NULL;
|
||||
CSurface* g_pTextSurface = NULL;
|
||||
RECT g_rcWindow;
|
||||
RECT g_rcViewport;
|
||||
RECT g_rcScreen;
|
||||
BOOL g_bWindowed = TRUE;
|
||||
BOOL g_bActive = FALSE;
|
||||
DWORD g_dwLastTick;
|
||||
SPRITE_STRUCT g_Sprite[NUM_SPRITES];
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel );
|
||||
HRESULT InitDirectDraw( HWND hWnd );
|
||||
VOID FreeDirectDraw();
|
||||
HRESULT InitDirectDrawMode( HWND hWnd, BOOL bWindowed );
|
||||
HRESULT ProcessNextFrame( HWND hWnd );
|
||||
VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta );
|
||||
HRESULT DisplayFrame();
|
||||
HRESULT RestoreSurfaces();
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point to the program. Initializes everything and calls
|
||||
// UpdateFrame() when idle from the message pump.
|
||||
//-----------------------------------------------------------------------------
|
||||
int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )
|
||||
{
|
||||
MSG msg;
|
||||
HWND hWnd;
|
||||
HACCEL hAccel;
|
||||
|
||||
ZeroMemory( &g_Sprite, sizeof(SPRITE_STRUCT) * NUM_SPRITES );
|
||||
srand( GetTickCount() );
|
||||
|
||||
if( FAILED( WinInit( hInst, nCmdShow, &hWnd, &hAccel ) ) )
|
||||
return FALSE;
|
||||
|
||||
if( FAILED( InitDirectDraw( hWnd ) ) )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("DirectDraw init failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
g_dwLastTick = timeGetTime();
|
||||
|
||||
while( TRUE )
|
||||
{
|
||||
// Look for messages, if none are found then
|
||||
// update the state and display it
|
||||
if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
|
||||
{
|
||||
if( 0 == GetMessage(&msg, NULL, 0, 0 ) )
|
||||
{
|
||||
// WM_QUIT was posted, so exit
|
||||
return (int)msg.wParam;
|
||||
}
|
||||
|
||||
// Translate and dispatch the message
|
||||
if( 0 == TranslateAccelerator( hWnd, hAccel, &msg ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( g_bActive )
|
||||
{
|
||||
// Move the sprites, blt them to the back buffer, then
|
||||
// flip or blt the back buffer to the primary buffer
|
||||
if( FAILED( ProcessNextFrame( hWnd ) ) )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("Displaying the next frame failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Go to sleep if we have nothing else to do
|
||||
WaitMessage();
|
||||
|
||||
// Ignore time spent inactive
|
||||
g_dwLastTick = timeGetTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinInit()
|
||||
// Desc: Init the window
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel )
|
||||
{
|
||||
WNDCLASSEX wc;
|
||||
HWND hWnd;
|
||||
HACCEL hAccel;
|
||||
|
||||
// Register the window class
|
||||
wc.cbSize = sizeof(wc);
|
||||
wc.lpszClassName = TEXT("SwitchScreenMode");
|
||||
wc.lpfnWndProc = MainWndProc;
|
||||
wc.style = CS_VREDRAW | CS_HREDRAW;
|
||||
wc.hInstance = hInst;
|
||||
wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN_ICON) );
|
||||
wc.hIconSm = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN_ICON) );
|
||||
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
|
||||
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU);
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
|
||||
if( RegisterClassEx( &wc ) == 0 )
|
||||
return E_FAIL;
|
||||
|
||||
// Load keyboard accelerators
|
||||
hAccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDR_MAIN_ACCEL) );
|
||||
|
||||
// Calculate the proper size for the window given a client of 640x480
|
||||
DWORD dwFrameWidth = GetSystemMetrics( SM_CXSIZEFRAME );
|
||||
DWORD dwFrameHeight = GetSystemMetrics( SM_CYSIZEFRAME );
|
||||
DWORD dwMenuHeight = GetSystemMetrics( SM_CYMENU );
|
||||
DWORD dwCaptionHeight = GetSystemMetrics( SM_CYCAPTION );
|
||||
DWORD dwWindowWidth = SCREEN_WIDTH + dwFrameWidth * 2;
|
||||
DWORD dwWindowHeight = SCREEN_HEIGHT + dwFrameHeight * 2 +
|
||||
dwMenuHeight + dwCaptionHeight;
|
||||
|
||||
// Create and show the main window
|
||||
DWORD dwStyle = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX;
|
||||
hWnd = CreateWindowEx( 0, TEXT("SwitchScreenMode"),
|
||||
TEXT("DirectDraw SwitchScreenMode Sample"),
|
||||
dwStyle, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
dwWindowWidth, dwWindowHeight, NULL, NULL, hInst, NULL );
|
||||
if( hWnd == NULL )
|
||||
return E_FAIL;
|
||||
|
||||
ShowWindow( hWnd, nCmdShow );
|
||||
UpdateWindow( hWnd );
|
||||
|
||||
// Save the window size/pos for switching modes
|
||||
GetWindowRect( hWnd, &g_rcWindow );
|
||||
|
||||
*phWnd = hWnd;
|
||||
*phAccel = hAccel;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectDraw()
|
||||
// Desc: Create the DirectDraw object, and init the surfaces
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectDraw( HWND hWnd )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Initialize all the surfaces we need
|
||||
if( FAILED( hr = InitDirectDrawMode( hWnd, g_bWindowed ) ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectDrawMode()
|
||||
// Desc: Called when the user wants to toggle between full-screen and windowed
|
||||
// to create all the needed DDraw surfaces and set the coop level
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectDrawMode( HWND hWnd, BOOL bWindowed )
|
||||
{
|
||||
HRESULT hr;
|
||||
LPDIRECTDRAWPALETTE pDDPal = NULL;
|
||||
int iSprite;
|
||||
|
||||
// Release all existing surfaces
|
||||
SAFE_DELETE( g_pLogoSurface );
|
||||
SAFE_DELETE( g_pTextSurface );
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
// The back buffer and primary surfaces need to be created differently
|
||||
// depending on if we are in full-screen or windowed mode
|
||||
g_pDisplay = new CDisplay();
|
||||
|
||||
if( bWindowed )
|
||||
{
|
||||
if( FAILED( hr = g_pDisplay->CreateWindowedDisplay( hWnd, SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT ) ) )
|
||||
return hr;
|
||||
|
||||
// Add the system menu to the window's style
|
||||
DWORD dwStyle = GetWindowLong( hWnd, GWL_STYLE );
|
||||
dwStyle |= WS_SYSMENU;
|
||||
SetWindowLong( hWnd, GWL_STYLE, dwStyle );
|
||||
|
||||
// Show the menu in windowed mode
|
||||
#ifdef _WIN64
|
||||
HINSTANCE hInst = (HINSTANCE) GetWindowLongPtr( hWnd, GWLP_HINSTANCE );
|
||||
#else
|
||||
HINSTANCE hInst = (HINSTANCE) GetWindowLong( hWnd, GWL_HINSTANCE );
|
||||
#endif
|
||||
HMENU hMenu = LoadMenu( hInst, MAKEINTRESOURCE( IDR_MENU ) );
|
||||
SetMenu( hWnd, hMenu );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( FAILED( hr = g_pDisplay->CreateFullScreenDisplay( hWnd, SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT, SCREEN_BPP ) ) )
|
||||
{
|
||||
MessageBox( hWnd, TEXT("This display card does not support 640x480x8. "),
|
||||
TEXT("DirectDraw Sample"), MB_ICONERROR | MB_OK );
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Disable the menu in full-screen since we are
|
||||
// using a palette and a menu would look bad
|
||||
SetMenu( hWnd, NULL );
|
||||
|
||||
// Remove the system menu from the window's style
|
||||
DWORD dwStyle = GetWindowLong( hWnd, GWL_STYLE );
|
||||
dwStyle &= ~WS_SYSMENU;
|
||||
SetWindowLong( hWnd, GWL_STYLE, dwStyle );
|
||||
}
|
||||
|
||||
// We need to release and re-load, and set the palette again to
|
||||
// redraw the bitmap on the surface. Otherwise, GDI will not
|
||||
// draw the bitmap on the surface with the right palette
|
||||
if( FAILED( hr = g_pDisplay->CreatePaletteFromBitmap( &pDDPal, MAKEINTRESOURCE( IDB_DIRECTX ) ) ) )
|
||||
return hr;
|
||||
|
||||
g_pDisplay->SetPalette( pDDPal );
|
||||
|
||||
SAFE_RELEASE( pDDPal );
|
||||
|
||||
if( g_bWindowed )
|
||||
{
|
||||
// Create a surface, and draw text to it.
|
||||
if( FAILED( hr = g_pDisplay->CreateSurfaceFromText( &g_pTextSurface, NULL, WINDOWED_HELPTEXT,
|
||||
RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create a surface, and draw text to it.
|
||||
if( FAILED( hr = g_pDisplay->CreateSurfaceFromText( &g_pTextSurface, NULL, FULLSCREEN_HELPTEXT,
|
||||
RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
// Create a surface, and draw a bitmap resource on it. The surface must
|
||||
// be newly created every time the screen mode is switched since it
|
||||
// uses the pixel format of the primary surface
|
||||
if( FAILED( hr = g_pDisplay->CreateSurfaceFromBitmap( &g_pLogoSurface, MAKEINTRESOURCE( IDB_DIRECTX ),
|
||||
SPRITE_DIAMETER, SPRITE_DIAMETER ) ) )
|
||||
return hr;
|
||||
|
||||
// Set the color key for the logo sprite to black
|
||||
if( FAILED( hr = g_pLogoSurface->SetColorKey( 0 ) ) )
|
||||
return hr;
|
||||
|
||||
// Init all the sprites. All of these sprites look the same,
|
||||
// using the g_pDDSLogo surface.
|
||||
for( iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
{
|
||||
// Set the sprite's position and velocity
|
||||
g_Sprite[iSprite].fPosX = (float) (rand() % SCREEN_WIDTH);
|
||||
g_Sprite[iSprite].fPosY = (float) (rand() % SCREEN_HEIGHT);
|
||||
|
||||
g_Sprite[iSprite].fVelX = 500.0f * rand() / RAND_MAX - 250.0f;
|
||||
g_Sprite[iSprite].fVelY = 500.0f * rand() / RAND_MAX - 250.0f;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: FreeDirectDraw()
|
||||
// Desc: Release all the DirectDraw objects
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID FreeDirectDraw()
|
||||
{
|
||||
SAFE_DELETE( g_pLogoSurface );
|
||||
SAFE_DELETE( g_pTextSurface );
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainWndProc()
|
||||
// Desc: The main window procedure
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDM_TOGGLEFULLSCREEN:
|
||||
// Toggle the fullscreen/window mode
|
||||
if( g_bWindowed )
|
||||
GetWindowRect( hWnd, &g_rcWindow );
|
||||
|
||||
g_bWindowed = !g_bWindowed;
|
||||
|
||||
if( FAILED( InitDirectDrawMode( hWnd, g_bWindowed ) ) )
|
||||
{
|
||||
SAFE_DELETE( g_pDisplay );
|
||||
|
||||
MessageBox( hWnd, TEXT("InitDirectDraw() failed. ")
|
||||
TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
|
||||
MB_ICONERROR | MB_OK );
|
||||
PostMessage( hWnd, WM_CLOSE, 0, 0 );
|
||||
}
|
||||
|
||||
return 0L;
|
||||
|
||||
case IDM_EXIT:
|
||||
// Received key/menu command to exit app
|
||||
PostMessage( hWnd, WM_CLOSE, 0, 0 );
|
||||
return 0L;
|
||||
}
|
||||
break; // Continue with default processing
|
||||
|
||||
case WM_GETMINMAXINFO:
|
||||
{
|
||||
// Don't allow resizing in windowed mode.
|
||||
// Fix the size of the window to 640x480 (client size)
|
||||
MINMAXINFO* pMinMax = (MINMAXINFO*) lParam;
|
||||
|
||||
DWORD dwFrameWidth = GetSystemMetrics( SM_CXSIZEFRAME );
|
||||
DWORD dwFrameHeight = GetSystemMetrics( SM_CYSIZEFRAME );
|
||||
DWORD dwMenuHeight = GetSystemMetrics( SM_CYMENU );
|
||||
DWORD dwCaptionHeight = GetSystemMetrics( SM_CYCAPTION );
|
||||
|
||||
pMinMax->ptMinTrackSize.x = SCREEN_WIDTH + dwFrameWidth * 2;
|
||||
pMinMax->ptMinTrackSize.y = SCREEN_HEIGHT + dwFrameHeight * 2 +
|
||||
dwMenuHeight + dwCaptionHeight;
|
||||
|
||||
pMinMax->ptMaxTrackSize.x = pMinMax->ptMinTrackSize.x;
|
||||
pMinMax->ptMaxTrackSize.y = pMinMax->ptMinTrackSize.y;
|
||||
}
|
||||
return 0L;
|
||||
|
||||
case WM_MOVE:
|
||||
// Retrieve the window position after a move.
|
||||
if( g_pDisplay )
|
||||
g_pDisplay->UpdateBounds();
|
||||
|
||||
return 0L;
|
||||
|
||||
case WM_SIZE:
|
||||
// Check to see if we are losing our window...
|
||||
if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam )
|
||||
g_bActive = FALSE;
|
||||
else
|
||||
g_bActive = TRUE;
|
||||
|
||||
if( g_pDisplay )
|
||||
g_pDisplay->UpdateBounds();
|
||||
break;
|
||||
|
||||
case WM_SETCURSOR:
|
||||
// Hide the cursor if in fullscreen
|
||||
if( !g_bWindowed )
|
||||
{
|
||||
SetCursor( NULL );
|
||||
return TRUE;
|
||||
}
|
||||
break; // Continue with default processing
|
||||
|
||||
case WM_QUERYNEWPALETTE:
|
||||
if( g_pDisplay && g_pDisplay->GetFrontBuffer() )
|
||||
{
|
||||
// If we are in windowed mode with a desktop resolution in 8 bit
|
||||
// color, then the palette we created during init has changed
|
||||
// since then. So get the palette back from the primary
|
||||
// DirectDraw surface, and set it again so that DirectDraw
|
||||
// realises the palette, then release it again.
|
||||
LPDIRECTDRAWPALETTE pDDPal = NULL;
|
||||
g_pDisplay->GetFrontBuffer()->GetPalette( &pDDPal );
|
||||
g_pDisplay->GetFrontBuffer()->SetPalette( pDDPal );
|
||||
SAFE_RELEASE( pDDPal );
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_EXITMENULOOP:
|
||||
// Ignore time spent in menu
|
||||
g_dwLastTick = timeGetTime();
|
||||
break;
|
||||
|
||||
case WM_EXITSIZEMOVE:
|
||||
// Ignore time spent resizing
|
||||
g_dwLastTick = timeGetTime();
|
||||
break;
|
||||
|
||||
case WM_SYSCOMMAND:
|
||||
// Prevent moving/sizing and power loss in fullscreen mode
|
||||
switch( wParam )
|
||||
{
|
||||
case SC_MOVE:
|
||||
case SC_SIZE:
|
||||
case SC_MAXIMIZE:
|
||||
case SC_MONITORPOWER:
|
||||
if( !g_bWindowed )
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
// Cleanup and close the app
|
||||
FreeDirectDraw();
|
||||
PostQuitMessage( 0 );
|
||||
return 0L;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ProcessNextFrame()
|
||||
// Desc: Move the sprites, blt them to the back buffer, then
|
||||
// flip or blt the back buffer to the primary buffer
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ProcessNextFrame( HWND hWnd )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Figure how much time has passed since the last time
|
||||
DWORD dwCurrTick = timeGetTime();
|
||||
DWORD dwTickDiff = dwCurrTick - g_dwLastTick;
|
||||
|
||||
// Don't update if no time has passed
|
||||
if( dwTickDiff == 0 )
|
||||
return S_OK;
|
||||
|
||||
g_dwLastTick = dwCurrTick;
|
||||
|
||||
// Move the sprites according to how much time has passed
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
UpdateSprite( &g_Sprite[ iSprite ], dwTickDiff / 1000.0f );
|
||||
|
||||
// Check the cooperative level before rendering
|
||||
if( FAILED( hr = g_pDisplay->GetDirectDraw()->TestCooperativeLevel() ) )
|
||||
{
|
||||
switch( hr )
|
||||
{
|
||||
case DDERR_EXCLUSIVEMODEALREADYSET:
|
||||
case DDERR_NOEXCLUSIVEMODE:
|
||||
// Do nothing because some other app has exclusive mode
|
||||
Sleep(10);
|
||||
return S_OK;
|
||||
|
||||
case DDERR_WRONGMODE:
|
||||
// The display mode changed on us. Update the
|
||||
// DirectDraw surfaces accordingly
|
||||
return InitDirectDrawMode( hWnd, g_bWindowed );
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Display the sprites on the screen
|
||||
if( FAILED( hr = DisplayFrame() ) )
|
||||
{
|
||||
if( hr != DDERR_SURFACELOST )
|
||||
return hr;
|
||||
|
||||
// The surfaces were lost so restore them
|
||||
RestoreSurfaces();
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdateSprite()
|
||||
// Desc: Move the sprite around and make it bounce based on how much time
|
||||
// has passed
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta )
|
||||
{
|
||||
// Update the sprite position
|
||||
pSprite->fPosX += pSprite->fVelX * fTimeDelta;
|
||||
pSprite->fPosY += pSprite->fVelY * fTimeDelta;
|
||||
|
||||
// Clip the position, and bounce if it hits the edge
|
||||
if( pSprite->fPosX < 0.0f )
|
||||
{
|
||||
pSprite->fPosX = 0;
|
||||
pSprite->fVelX = -pSprite->fVelX;
|
||||
}
|
||||
|
||||
if( pSprite->fPosX >= SCREEN_WIDTH - SPRITE_DIAMETER )
|
||||
{
|
||||
pSprite->fPosX = SCREEN_WIDTH - 1 - SPRITE_DIAMETER;
|
||||
pSprite->fVelX = -pSprite->fVelX;
|
||||
}
|
||||
|
||||
if( pSprite->fPosY < 0 )
|
||||
{
|
||||
pSprite->fPosY = 0;
|
||||
pSprite->fVelY = -pSprite->fVelY;
|
||||
}
|
||||
|
||||
if( pSprite->fPosY > SCREEN_HEIGHT - SPRITE_DIAMETER )
|
||||
{
|
||||
pSprite->fPosY = SCREEN_HEIGHT - 1 - SPRITE_DIAMETER;
|
||||
pSprite->fVelY = -pSprite->fVelY;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DisplayFrame()
|
||||
// Desc: Blts a the sprites to the back buffer, then it blts or flips the
|
||||
// back buffer onto the primary buffer.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT DisplayFrame()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Fill the back buffer with black, ignoring errors until the flip
|
||||
g_pDisplay->Clear( 0 );
|
||||
|
||||
// Blt the help text on the backbuffer, ignoring errors until the flip
|
||||
g_pDisplay->Blt( 10, 10, g_pTextSurface, NULL );
|
||||
|
||||
// Blt all the sprites onto the back buffer using color keying,
|
||||
// ignoring errors until the flip. Note that all of these sprites
|
||||
// use the same DirectDraw surface.
|
||||
for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
|
||||
{
|
||||
g_pDisplay->Blt( (DWORD)g_Sprite[iSprite].fPosX,
|
||||
(DWORD)g_Sprite[iSprite].fPosY,
|
||||
g_pLogoSurface, NULL );
|
||||
}
|
||||
|
||||
// Flip or blt the back buffer onto the primary buffer
|
||||
if( FAILED( hr = g_pDisplay->Present() ) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: RestoreSurfaces()
|
||||
// Desc: Restore all the surfaces, and redraw the sprite surfaces.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT RestoreSurfaces()
|
||||
{
|
||||
HRESULT hr;
|
||||
LPDIRECTDRAWPALETTE pDDPal = NULL;
|
||||
|
||||
if( FAILED( hr = g_pDisplay->GetDirectDraw()->RestoreAllSurfaces() ) )
|
||||
return hr;
|
||||
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
// We need to release and re-load, and set the palette again to
|
||||
if( FAILED( hr = g_pDisplay->CreatePaletteFromBitmap( &pDDPal, MAKEINTRESOURCE( IDB_DIRECTX ) ) ) )
|
||||
return hr;
|
||||
|
||||
g_pDisplay->SetPalette( pDDPal );
|
||||
|
||||
SAFE_RELEASE( pDDPal );
|
||||
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
if( FAILED( hr = g_pLogoSurface->DrawBitmap( MAKEINTRESOURCE( IDB_DIRECTX ),
|
||||
SPRITE_DIAMETER, SPRITE_DIAMETER ) ) )
|
||||
return hr;
|
||||
|
||||
if( g_bWindowed )
|
||||
{
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
if( FAILED( hr = g_pTextSurface->DrawText( NULL, WINDOWED_HELPTEXT,
|
||||
0, 0, RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No need to re-create the surface, just re-draw it.
|
||||
if( FAILED( hr = g_pTextSurface->DrawText( NULL, FULLSCREEN_HELPTEXT,
|
||||
0, 0, RGB(0,0,0), RGB(255, 255, 0) ) ) )
|
||||
return hr;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
# Microsoft Developer Studio Project File - Name="SwitchScreenMode" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=SwitchScreenMode - Win32 Release
|
||||
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|
||||
!MESSAGE use the Export Makefile command and run
|
||||
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|
||||
!MESSAGE NMAKE /f "switchscreenmode.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "switchscreenmode.mak" CFG="SwitchScreenMode - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "SwitchScreenMode - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "SwitchScreenMode - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
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|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
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|
||||
CPP=cl.exe
|
||||
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|
||||
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|
||||
|
||||
!IF "$(CFG)" == "SwitchScreenMode - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
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|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
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|
||||
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|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
|
||||
# ADD LINK32 winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
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|
||||
|
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||||
|
||||
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||||
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||||
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|
||||
|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
|
||||
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|
||||
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|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\DirectX.ico
|
||||
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|
||||
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|
||||
|
||||
SOURCE=..\SpriteAnimate\resource.h
|
||||
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||||
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|
||||
|
||||
SOURCE=.\SwitchScreenMode.rc
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
|
||||
SOURCE=..\..\common\src\ddutil.cpp
|
||||
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||||
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|
||||
|
||||
SOURCE=..\..\common\include\ddutil.h
|
||||
# End Source File
|
||||
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|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
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||||
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||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
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||||
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||||
Project: "SwitchScreenMode"=.\switchscreenmode.dsp - Package Owner=<4>
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
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|
||||
NULL=
|
||||
!ELSE
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|
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|
||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
ALL : "$(OUTDIR)\switchscreenmode.exe"
|
||||
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\switchscreenmode.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
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||||
|
||||
.cpp{$(INTDIR)}.obj::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
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|
||||
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|
||||
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|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\switchscreenmode.bsc"
|
||||
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|
||||
|
||||
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|
||||
LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\switchscreenmode.pdb" /machine:I386 /out:"$(OUTDIR)\switchscreenmode.exe" /stack:0x200000,0x200000
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
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|
||||
|
||||
!ELSEIF "$(CFG)" == "SwitchScreenMode - Win32 Debug"
|
||||
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
-@erase "$(INTDIR)\ddutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\SwitchScreenMode.obj"
|
||||
-@erase "$(INTDIR)\SwitchScreenMode.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\switchscreenmode.exe"
|
||||
-@erase "$(OUTDIR)\switchscreenmode.ilk"
|
||||
-@erase "$(OUTDIR)\switchscreenmode.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\switchscreenmode.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\SwitchScreenMode.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\switchscreenmode.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=winmm.lib dxguid.lib dxerr8.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\switchscreenmode.pdb" /debug /machine:I386 /out:"$(OUTDIR)\switchscreenmode.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\SwitchScreenMode.obj" \
|
||||
"$(INTDIR)\ddutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\SwitchScreenMode.res"
|
||||
|
||||
"$(OUTDIR)\switchscreenmode.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("switchscreenmode.dep")
|
||||
!INCLUDE "switchscreenmode.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "switchscreenmode.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "SwitchScreenMode - Win32 Release" || "$(CFG)" == "SwitchScreenMode - Win32 Debug"
|
||||
SOURCE=.\SwitchScreenMode.cpp
|
||||
|
||||
"$(INTDIR)\SwitchScreenMode.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\SwitchScreenMode.rc
|
||||
|
||||
"$(INTDIR)\SwitchScreenMode.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\ddutil.cpp
|
||||
|
||||
"$(INTDIR)\ddutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#include <afxres.h>
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Menu
|
||||
//
|
||||
|
||||
IDR_MENU MENU DISCARDABLE
|
||||
BEGIN
|
||||
POPUP "&File"
|
||||
BEGIN
|
||||
MENUITEM "Toggle Full-Screen\tAlt+Enter", IDM_TOGGLEFULLSCREEN
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "E&xit\tAlt+X", IDM_EXIT
|
||||
END
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#include <afxres.h>\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
|
||||
BEGIN
|
||||
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
|
||||
VK_RETURN, IDM_TOGGLEFULLSCREEN, VIRTKEY, ALT, NOINVERT
|
||||
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Bitmap
|
||||
//
|
||||
|
||||
IDB_DIRECTX BITMAP DISCARDABLE "directx.bmp"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,85 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: WindowedMode Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
WindowedMode demonstrates the tasks required to initialize and run
|
||||
a windowed DirectDraw application.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DDraw\WindowedMode
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
WindowedMode requires no user input. Press the ESC key to quit the program.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
The basic tasks to author a simple windowed DirectDraw application are as follows:
|
||||
|
||||
Initialize DirectDraw:
|
||||
1. Register a window class and create a window.
|
||||
2. Call DirectDrawCreateEx to create a DirectDraw object
|
||||
3. Call SetCooperativeLevel to set the DirectDraw cooperative level
|
||||
to normal.
|
||||
4. Call CreateSurface to obtain a pointer to the primary surface. In windowed mode,
|
||||
the primary surface is also the desktop window. So the pixel format for the
|
||||
primary surface is based on the user's selection of display resolution.
|
||||
5. Create a back-buffer. In windowed mode, this is should be an off-screen
|
||||
plain buffer. The back buffer is typically the same size as the window's
|
||||
client rect, but could be created with any size.
|
||||
6. Test to see if the display mode is in palettized color (8-bit or less).
|
||||
If it is then a palette needs to be created. This sample displays a single
|
||||
bitmap so it can read the bitmap palette info to read and create a DirectDraw
|
||||
palette. After a palette is created, call SetPalette to set the palette for
|
||||
the primary surface.
|
||||
7. Call CreateClipper and SetClipper to create a clipper object, and attach it
|
||||
to the primary surface. This will keep DirectDraw from blting on top of
|
||||
any windows which happen to overlap.
|
||||
8. Create an off-screen plain DirectDraw surface, and load media content into it.
|
||||
For example, this sample calls DDUtil_CreateSurfaceFromBitmap() to do just
|
||||
this.
|
||||
|
||||
When the app is idle, and it is not hidden or minimized then render the
|
||||
next frame by:
|
||||
1. If movement or animation is involved in the app, then calculate how much
|
||||
time has passed since the last time the frame was displayed.
|
||||
2. Move or animate the app state based on how much time has passed.
|
||||
3. Draw the current state into the off-screen plain backbuffer.
|
||||
4. Call Blt to blt the contents of the off-screen plain backbuffer into
|
||||
the primary surface.
|
||||
|
||||
If the display resolution changes or an exclusive mode DirectDraw app is run, then
|
||||
the DirectDraw surface may be lost (resulting in a DirectDraw call returning
|
||||
DDERR_SURFACELOST), then handle it by:
|
||||
1. Call RestoreAllSurfaces to have DirectDraw restore all the surfaces.
|
||||
2. Restoring a surface doesn't reload any content that existed in the surface
|
||||
prior to it being lost. So you must now redraw the graphics the surfaces
|
||||
once held. For example, this sample handles this by calling
|
||||
DDUtil_ReDrawBitmapOnDDS()
|
||||
|
||||
In windowed mode, handle the following windows messages:
|
||||
1. WM_PAINT: This is sent when all or a part of the window is needs to be
|
||||
redrawn. The app may not be active at the time this is called, so if this
|
||||
is not handled then the window will appear blank. To avoid this, make a
|
||||
call to draw the next frame here.
|
||||
2. WM_QUERYNEWPALETTE: This is sent when in a 8-bit desktop and the another
|
||||
window set a new palette, but now this window has control so it needs to reset
|
||||
its palette. The easy way to make this happen in DirectDraw is just to call
|
||||
SetPalette. This will force DirectDraw to realize the DirectDrawPalette
|
||||
attached to it.
|
||||
3. WM_MOVE: This is sent when the window is moving. Record the new window position
|
||||
here since the blt to the primary surface needs to know the window position.
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by WindowedMode.rc
|
||||
//
|
||||
#define IDI_MAIN 101
|
||||
#define IDR_MENU 102
|
||||
#define IDR_MAIN_ACCEL 103
|
||||
#define IDB_DIRECTX 107
|
||||
#define IDM_EXIT 1001
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NO_MFC 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 108
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1003
|
||||
#define _APS_NEXT_SYMED_VALUE 104
|
||||
#endif
|
||||
#endif
|
||||